Beacon: Difference between revisions
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Beacon is a building that spreads the effects of inserted [[Module]]s to nearby buildings, albeit with reduced efficiency. Multiple beacons can affect a single building, even one that is full of modules. | The Beacon is a building that spreads the effects of inserted [[Module]]s to nearby buildings, albeit with reduced efficiency. Multiple beacons can affect a single building, even one that is already full of modules. | ||
Beacons themselves don't benefit from the modules inserted, so the energy cost can't be reduced. | |||
As of 7.2, only [[Basic beacon]] exists. | As of 7.2, only [[Basic beacon]] exists. |
Revision as of 11:02, 18 January 2014
The Beacon is a building that spreads the effects of inserted Modules to nearby buildings, albeit with reduced efficiency. Multiple beacons can affect a single building, even one that is already full of modules.
Beacons themselves don't benefit from the modules inserted, so the energy cost can't be reduced.
As of 7.2, only Basic beacon exists.
Types
Item | Total raw | Max power | Module slots | Efficiency | Coverage area |
---|---|---|---|---|---|
Basic beacon | 480 W (electric) | 2 | 0.5 | 9 x 9 |
See also
Examples
See this forum thread.