Types/EntityPrototypeFlags: Difference between revisions
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| fast-replacable-no-rotate-only || Fast replacable logic cannot be used to just change direction. Used only for transport belt to ground. | | fast-replacable-no-rotate-only || Fast replacable logic cannot be used to just change direction. Used only for transport belt to ground. | ||
|- | |- | ||
| breaths-air || Used determine what kind of entities should be damaged by the poison cloud | | breaths-air || Used to determine what kind of entities should be damaged by the poison cloud. | ||
|} | |} | ||
flags = {"placeable-neutral", "player-creation"} | flags = {"placeable-neutral", "player-creation"} |
Revision as of 15:10, 13 October 2013
Flags are specified by list of string values.
value | meaning |
---|---|
pushable | When hit by car, it can be moved by the damage |
placeable-neutral | Entities with this flag will be offered in the neutral tab in the map editor. |
placeable-player | Player tab in map editor |
placeable-enemy | Enemy tab in the map editor. |
placeable-off-grid | |
player-creation | Changes the creeper behavior when these are in the way. |
building-direction-8-way | Used for entities that have 8 rotation directions instead of 4, used only for rails and rail signals now. |
filter-direction | Automatically choose the working direction on the location when building, rotate only between working directions, used for pump, rail signal and rail stop. |
fast-replacable-no-rotate-only | Fast replacable logic cannot be used to just change direction. Used only for transport belt to ground. |
breaths-air | Used to determine what kind of entities should be damaged by the poison cloud. |
flags = {"placeable-neutral", "player-creation"}