Prototype/AmbientSound: Difference between revisions
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Latest revision as of 09:27, 16 August 2023
The prototype docs have moved to a new website with an improved format. This documentation page can now be found here: https://lua-api.factorio.com/latest/prototypes/AmbientSound.html
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Prototype definitions » Prototype/AmbientSound
This prototype is used to make sound while playing the game. This includes the game's music, composed by Daniel James Taylor.
Prototype/AmbientSound — ambient-sound | ||
name | :: | string |
sound | :: | Sound |
track_type | :: | string |
type | :: | string |
weight | :: | double (optional) |
Mandatory properties
type
Type: string
Specification of the type of the prototype. Must be "ambient-sound".
name
Type: string
Unique textual identification of the prototype.
sound
Type: Sound
The sound file and volume.
track_type
Type: string
This lets the game know in what instances the audio file is played.
The following types are recognized:
- "early-game"
- "main-track"
- "interlude"
- "late-game"
- "menu-track"
"menu-track" is only played in the main menu. "early-game", "late-game" and "main-track" are all considered main tracks and played interleaved (alternating) with "interlude" tracks. "early-game" and "late-game" have no special effects compared to "main-track" meaning that are functionally the same.
Optional properties
weight
Type: double
Default: 1
Example
{ type = "ambient-sound", name = "world-ambience-4", track_type = "interlude", sound = { filename = "__base__/sound/ambient/world-ambience-4.ogg", volume = 1.2 } },