Types/Effect: Difference between revisions
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(both game and code give the limit as -80%, so doing that here too. may need better wording) |
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A [[Types/table|table]] with the below listed properties. | A [[Types/table|table]] with the below listed properties. | ||
When applied to modules, the resulting effect is a sum of all module affects, multiplied through calculations: (1 + sum module effects) or, for productivity (0 + sum). | |||
== Optional properties == | == Optional properties == | ||
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'''Types''': [[Types/table]] | '''Types''': [[Types/table]] | ||
Multiplier to energy | Multiplier to energy used during operation (not idle/drain use). The minimum possible sum is -80%. | ||
Table with the following optional member: | Table with the following optional member: | ||
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'''Types''': [[Types/table]] | '''Types''': [[Types/table]] | ||
Modifier | Modifier to crafting speed, research speed, etc. The minimum possible sum is -80%. | ||
Table with the following optional member: | Table with the following optional member: | ||
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=== productivity === | === productivity === | ||
'''Types''': [[Types/table]] | '''Types''': [[Types/table]] | ||
Multiplied against work completed, adds to the bonus results of operating. E.g. an extra crafted recipe or immediate research bonus. The minimum possible sum is 0%. | |||
Table with the following optional member: | Table with the following optional member: | ||
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=== pollution === | === pollution === | ||
'''Types''': [[Types/table]] | '''Types''': [[Types/table]] | ||
Multiplier to the pollution factor of an entity's pollution during use. The minimum possible sum is -80%. | |||
Table with the following optional member: | Table with the following optional member: | ||
* bonus - [[Types/double]] - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc. | * bonus - [[Types/double]] - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc. |
Latest revision as of 10:47, 19 July 2022
A table with the below listed properties.
When applied to modules, the resulting effect is a sum of all module affects, multiplied through calculations: (1 + sum module effects) or, for productivity (0 + sum).
Optional properties
consumption
Types: Types/table
Multiplier to energy used during operation (not idle/drain use). The minimum possible sum is -80%.
Table with the following optional member:
- bonus - Types/double - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.
speed
Types: Types/table
Modifier to crafting speed, research speed, etc. The minimum possible sum is -80%.
Table with the following optional member:
- bonus - Types/double - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.
productivity
Types: Types/table
Multiplied against work completed, adds to the bonus results of operating. E.g. an extra crafted recipe or immediate research bonus. The minimum possible sum is 0%.
Table with the following optional member:
- bonus - Types/double - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.
pollution
Types: Types/table
Multiplier to the pollution factor of an entity's pollution during use. The minimum possible sum is -80%.
Table with the following optional member:
- bonus - Types/double - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.