Prototype/UtilitySprites: Difference between revisions

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(1.1.36: close_map_preview added)
(1.1.70: bookmark utility sprite added)
 
(2 intermediate revisions by the same user not shown)
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{{Prototype parent|PrototypeBase}}
{{Prototype parent|PrototypeBase}}
Sprites used by the game that are not specific to certain prototypes. Only one instance of UtilityConstants can be defined, the base uses <code>"default"</code> as the name, so unless the base game definition is completely removed, <code>name</code> will have to be <code>"default"</code>.
Sprites used by the game that are not specific to certain prototypes. Only one instance of UtilitySprites can be defined, the base uses <code>"default"</code> as the name, so unless the base game definition is completely removed, <code>name</code> will have to be <code>"default"</code>.


<!-- Custom thing because this prototype has more than 370 properties -->__NOTOC__
<!-- Custom thing because this prototype has more than 370 properties -->__NOTOC__
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** blueprint_snap_rectangle - [[Types/table|table]] (array) of [[Types/BoxSpecification|BoxSpecification]]<!--
** blueprint_snap_rectangle - [[Types/table|table]] (array) of [[Types/BoxSpecification|BoxSpecification]]<!--


UtilitySprites.hpp: Search for <code>Utility(\w+).+"(.+)"</code>, replace with <code>{{Prototype property/short|$2|[[Types/$1|$1]]}}\n</code>
UtilitySprites.hpp: Search for <code>Utility(\w+).+"(.+)"</code>, list with <code>{{Prototype property/short|$2|[[Types/$1|$1]]}}\n</code>


-->{{Prototype property/short|clouds|[[Types/Animation|Animation]]}}  
-->{{Prototype property/short|clouds|[[Types/Animation|Animation]]}}  
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{{Prototype property/short|explosion_chart_visualization|[[Types/Animation|Animation]]}}
{{Prototype property/short|explosion_chart_visualization|[[Types/Animation|Animation]]}}
{{Prototype property/short|refresh_white|[[Types/Animation|Animation]]}}
{{Prototype property/short|refresh_white|[[Types/Animation|Animation]]}}
{{Prototype property/short|bookmark|[[Types/Sprite|Sprite]]}}
{{Prototype property/short|center|[[Types/Sprite|Sprite]]}}
{{Prototype property/short|center|[[Types/Sprite|Sprite]]}}
{{Prototype property/short|check_mark|[[Types/Sprite|Sprite]]}}
{{Prototype property/short|check_mark|[[Types/Sprite|Sprite]]}}
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{{Prototype property/short|electricity_icon_unplugged|[[Types/Sprite|Sprite]]}}
{{Prototype property/short|electricity_icon_unplugged|[[Types/Sprite|Sprite]]}}
{{Prototype property/short|game_stopped_visualization|[[Types/Sprite|Sprite]]}}
{{Prototype property/short|game_stopped_visualization|[[Types/Sprite|Sprite]]}}
{{Prototype property/short|pollution_visualization|[[Types/Sprite|Sprite]]}}
{{Prototype property/short|health_bar_green_pip|[[Types/Sprite|Sprite]]}}
{{Prototype property/short|health_bar_green_pip|[[Types/Sprite|Sprite]]}}
{{Prototype property/short|health_bar_yellow_pip|[[Types/Sprite|Sprite]]}}
{{Prototype property/short|health_bar_yellow_pip|[[Types/Sprite|Sprite]]}}
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{{Prototype property/short|technology_white|[[Types/Sprite|Sprite]]}}<!--
{{Prototype property/short|technology_white|[[Types/Sprite|Sprite]]}}<!--


ModifierType.cpp: Remove "unused". Replace - with _. Search for <code>"(.+)"</code>, replace with <code>{{Prototype property/short|$1_modifier_icon|[[Types/Sprite|Sprite]]}}\n{{Prototype property/short|$1_modifier_constant|[[Types/Sprite|Sprite]]|optional=true}}\n</code>
ModifierType.cpp: Remove "unused". Replace - with _. Search for <code>"(.+)"</code>, list with <code>{{Prototype property/short|$1_modifier_icon|[[Types/Sprite|Sprite]]}}\n{{Prototype property/short|$1_modifier_constant|[[Types/Sprite|Sprite]]|optional=true}}\n</code>


-->{{Prototype property/short|inserter_stack_size_bonus_modifier_icon|[[Types/Sprite|Sprite]]}}
-->{{Prototype property/short|inserter_stack_size_bonus_modifier_icon|[[Types/Sprite|Sprite]]}}

Latest revision as of 14:30, 3 November 2022

Prototype definitions » PrototypeBase » Prototype/UtilitySprites


Sprites used by the game that are not specific to certain prototypes. Only one instance of UtilitySprites can be defined, the base uses "default" as the name, so unless the base game definition is completely removed, name will have to be "default".


Prototype/UtilitySprites — utility-sprites
See properties below in #Properties
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Properties

Inherits all properties from PrototypeBase.

Unless otherwise noted, properties are mandatory.

  • cursor_box - table - Table with the following key/value pairs.
  • clouds - Animation
  • arrow_button - Animation
  • explosion_chart_visualization - Animation
  • refresh_white - Animation
  • bookmark - Sprite
  • center - Sprite
  • check_mark - Sprite
  • check_mark_white - Sprite
  • check_mark_green - Sprite
  • check_mark_dark_green - Sprite
  • not_played_yet_green - Sprite
  • not_played_yet_dark_green - Sprite
  • played_green - Sprite
  • played_dark_green - Sprite
  • close_fat - Sprite
  • close_white - Sprite
  • close_black - Sprite
  • close_map_preview - Sprite
  • color_picker - Sprite
  • change_recipe - Sprite
  • dropdown - Sprite
  • downloading - Sprite
  • downloading_white - Sprite
  • downloaded - Sprite
  • downloaded_white - Sprite
  • equipment_grid - Sprite
  • expand_dots - Sprite
  • expand_dots_white - Sprite
  • export - Sprite
  • import - Sprite
  • map - Sprite
  • map_exchange_string - Sprite
  • missing_mod_icon - Sprite
  • not_available - Sprite
  • play - Sprite
  • stop - Sprite
  • preset - Sprite
  • refresh - Sprite
  • reset - Sprite
  • reset_white - Sprite
  • shuffle - Sprite
  • station_name - Sprite
  • search_black - Sprite
  • search_white - Sprite
  • sync_mods - Sprite
  • trash - Sprite
  • trash_white - Sprite
  • copy - Sprite
  • reassign - Sprite
  • warning - Sprite
  • warning_white - Sprite
  • list_view - Sprite
  • grid_view - Sprite
  • reference_point - Sprite
  • mouse_cursor - Sprite
  • mod_dependency_arrow - Sprite
  • add - Sprite
  • clone - Sprite
  • go_to_arrow - Sprite
  • pause - Sprite
  • speed_down - Sprite
  • speed_up - Sprite
  • editor_speed_down - Sprite
  • editor_pause - Sprite
  • editor_play - Sprite
  • editor_speed_up - Sprite
  • tick_once - Sprite
  • tick_sixty - Sprite
  • tick_custom - Sprite
  • search_icon - Sprite
  • too_far - Sprite
  • shoot_cursor_green - Sprite
  • shoot_cursor_red - Sprite
  • electricity_icon - Sprite
  • fuel_icon - Sprite
  • ammo_icon - Sprite
  • fluid_icon - Sprite
  • warning_icon - Sprite
  • danger_icon - Sprite
  • destroyed_icon - Sprite
  • recharge_icon - Sprite
  • too_far_from_roboport_icon - Sprite
  • pump_cannot_connect_icon - Sprite
  • not_enough_repair_packs_icon - Sprite
  • not_enough_construction_robots_icon - Sprite
  • no_building_material_icon - Sprite
  • no_storage_space_icon - Sprite
  • electricity_icon_unplugged - Sprite
  • game_stopped_visualization - Sprite
  • health_bar_green_pip - Sprite
  • health_bar_yellow_pip - Sprite
  • health_bar_red_pip - Sprite
  • ghost_bar_pip - Sprite
  • bar_gray_pip - Sprite
  • shield_bar_pip - Sprite
  • hand - Sprite
  • hand_black - Sprite
  • entity_info_dark_background - Sprite
  • medium_gui_arrow - Sprite
  • small_gui_arrow - Sprite
  • light_medium - Sprite
  • light_small - Sprite
  • light_cone - Sprite
  • color_effect - Sprite
  • clock - Sprite
  • default_ammo_damage_modifier_icon - Sprite
  • default_gun_speed_modifier_icon - Sprite
  • default_turret_attack_modifier_icon - Sprite
  • hint_arrow_up - Sprite
  • hint_arrow_down - Sprite
  • hint_arrow_right - Sprite
  • hint_arrow_left - Sprite
  • fluid_indication_arrow - Sprite
  • fluid_indication_arrow_both_ways - Sprite
  • heat_exchange_indication - Sprite
  • indication_arrow - Sprite
  • rail_planner_indication_arrow - Sprite
  • rail_planner_indication_arrow_too_far - Sprite
  • rail_path_not_possible - Sprite
  • indication_line - Sprite
  • short_indication_line - Sprite
  • short_indication_line_green - Sprite
  • slot_icon_module - Sprite
  • slot_icon_module_black - Sprite
  • slot_icon_armor - Sprite
  • slot_icon_armor_black - Sprite
  • slot_icon_gun - Sprite
  • slot_icon_gun_black - Sprite
  • slot_icon_ammo - Sprite
  • slot_icon_ammo_black - Sprite
  • slot_icon_resource - Sprite
  • slot_icon_resource_black - Sprite
  • slot_icon_fuel - Sprite
  • slot_icon_fuel_black - Sprite
  • slot_icon_result - Sprite
  • slot_icon_result_black - Sprite
  • slot_icon_robot - Sprite
  • slot_icon_robot_black - Sprite
  • slot_icon_robot_material - Sprite
  • slot_icon_robot_material_black - Sprite
  • slot_icon_inserter_hand - Sprite
  • slot_icon_inserter_hand_black - Sprite
  • upgrade_blueprint - Sprite
  • slot - Sprite
  • equipment_slot - Sprite
  • equipment_collision - Sprite
  • battery - Sprite
  • green_circle - Sprite
  • green_dot - Sprite
  • robot_slot - Sprite
  • set_bar_slot - Sprite
  • missing_icon - Sprite
  • deconstruction_mark - Sprite
  • upgrade_mark - Sprite
  • confirm_slot - Sprite
  • export_slot - Sprite
  • import_slot - Sprite
  • none_editor_icon - Sprite
  • cable_editor_icon - Sprite
  • tile_editor_icon - Sprite
  • decorative_editor_icon - Sprite
  • resource_editor_icon - Sprite
  • entity_editor_icon - Sprite
  • item_editor_icon - Sprite
  • force_editor_icon - Sprite
  • clone_editor_icon - Sprite
  • scripting_editor_icon - Sprite
  • paint_bucket_icon - Sprite
  • surface_editor_icon - Sprite
  • time_editor_icon - Sprite
  • cliff_editor_icon - Sprite
  • brush_icon - Sprite
  • spray_icon - Sprite
  • cursor_icon - Sprite
  • area_icon - Sprite
  • line_icon - Sprite
  • variations_tool_icon - Sprite
  • lua_snippet_tool_icon - Sprite
  • editor_selection - Sprite
  • brush_square_shape - Sprite
  • brush_circle_shape - Sprite
  • player_force_icon - Sprite
  • neutral_force_icon - Sprite
  • enemy_force_icon - Sprite
  • nature_icon - Sprite
  • no_nature_icon - Sprite
  • multiplayer_waiting_icon - Sprite
  • spawn_flag - Sprite
  • questionmark - Sprite
  • copper_wire - Sprite
  • green_wire - Sprite
  • red_wire - Sprite
  • green_wire_hightlight - Sprite
  • red_wire_hightlight - Sprite
  • wire_shadow - Sprite
  • and_or - Sprite
  • left_arrow - Sprite
  • right_arrow - Sprite
  • down_arrow - Sprite
  • enter - Sprite
  • side_menu_blueprint_library_icon - Sprite
  • side_menu_production_icon - Sprite
  • side_menu_bonus_icon - Sprite
  • side_menu_tutorials_icon - Sprite
  • side_menu_train_icon - Sprite
  • side_menu_achievements_icon - Sprite
  • side_menu_menu_icon - Sprite
  • side_menu_map_icon - Sprite
  • side_menu_blueprint_library_hover_icon - Sprite
  • side_menu_production_hover_icon - Sprite
  • side_menu_bonus_hover_icon - Sprite
  • side_menu_tutorials_hover_icon - Sprite
  • side_menu_train_hover_icon - Sprite
  • side_menu_achievements_hover_icon - Sprite
  • side_menu_menu_hover_icon - Sprite
  • side_menu_map_hover_icon - Sprite
  • circuit_network_panel_black - Sprite
  • circuit_network_panel_white - Sprite
  • logistic_network_panel_black - Sprite
  • logistic_network_panel_white - Sprite
  • rename_icon_small_black - Sprite
  • rename_icon_small_white - Sprite
  • rename_icon_normal - Sprite
  • achievement_label_locked - Sprite
  • achievement_label_unlocked_off - Sprite
  • achievement_label_unlocked - Sprite
  • achievement_label_failed - Sprite
  • rail_signal_placement_indicator - Sprite
  • train_stop_placement_indicator - Sprite
  • placement_indicator_leg - Sprite
  • grey_rail_signal_placement_indicator - Sprite
  • grey_placement_indicator_leg - Sprite
  • logistic_radius_visualization - Sprite
  • construction_radius_visualization - Sprite
  • track_button - Sprite
  • show_logistics_network_in_map_view - Sprite
  • show_electric_network_in_map_view - Sprite
  • show_turret_range_in_map_view - Sprite
  • show_pollution_in_map_view - Sprite
  • show_train_station_names_in_map_view - Sprite
  • show_player_names_in_map_view - Sprite
  • show_tags_in_map_view - Sprite
  • show_worker_robots_in_map_view - Sprite
  • show_rail_signal_states_in_map_view - Sprite
  • show_recipe_icons_in_map_view - Sprite
  • show_logistics_network_in_map_view_black - Sprite
  • show_electric_network_in_map_view_black - Sprite
  • show_turret_range_in_map_view_black - Sprite
  • show_pollution_in_map_view_black - Sprite
  • show_train_station_names_in_map_view_black - Sprite
  • show_player_names_in_map_view_black - Sprite
  • show_tags_in_map_view_black - Sprite
  • show_worker_robots_in_map_view_black - Sprite
  • show_rail_signal_states_in_map_view_black - Sprite
  • show_recipe_icons_in_map_view_black - Sprite
  • train_stop_in_map_view - Sprite
  • train_stop_disabled_in_map_view - Sprite
  • train_stop_full_in_map_view - Sprite
  • custom_tag_in_map_view - Sprite
  • covered_chunk - Sprite
  • white_square - Sprite
  • white_mask - Sprite
  • favourite_server_icon - Sprite
  • crafting_machine_recipe_not_unlocked - Sprite
  • gps_map_icon - Sprite
  • custom_tag_icon - Sprite
  • underground_remove_belts - Sprite
  • underground_remove_pipes - Sprite
  • underground_pipe_connection - Sprite
  • ghost_cursor - Sprite
  • tile_ghost_cursor - Sprite
  • expand - Sprite
  • expand_dark - Sprite
  • collapse - Sprite
  • collapse_dark - Sprite
  • status_working - Sprite
  • status_not_working - Sprite
  • status_yellow - Sprite
  • gradient - Sprite
  • output_console_gradient - Sprite
  • select_icon_black - Sprite
  • select_icon_white - Sprite
  • notification - Sprite
  • alert_arrow - Sprite
  • technology_black - Sprite
  • technology_white - Sprite
  • inserter_stack_size_bonus_modifier_icon - Sprite
  • inserter_stack_size_bonus_modifier_constant - Sprite - Optional.
  • stack_inserter_capacity_bonus_modifier_icon - Sprite
  • stack_inserter_capacity_bonus_modifier_constant - Sprite - Optional.
  • laboratory_speed_modifier_icon - Sprite
  • laboratory_speed_modifier_constant - Sprite - Optional.
  • character_logistic_slots_modifier_icon - Sprite
  • character_logistic_slots_modifier_constant - Sprite - Optional.
  • character_logistic_trash_slots_modifier_icon - Sprite
  • character_logistic_trash_slots_modifier_constant - Sprite - Optional.
  • maximum_following_robots_count_modifier_icon - Sprite
  • maximum_following_robots_count_modifier_constant - Sprite - Optional.
  • worker_robot_speed_modifier_icon - Sprite
  • worker_robot_speed_modifier_constant - Sprite - Optional.
  • worker_robot_storage_modifier_icon - Sprite
  • worker_robot_storage_modifier_constant - Sprite - Optional.
  • ghost_time_to_live_modifier_icon - Sprite
  • ghost_time_to_live_modifier_constant - Sprite - Optional.
  • turret_attack_modifier_icon - Sprite
  • turret_attack_modifier_constant - Sprite - Optional.
  • ammo_damage_modifier_icon - Sprite
  • ammo_damage_modifier_constant - Sprite - Optional.
  • give_item_modifier_icon - Sprite
  • give_item_modifier_constant - Sprite - Optional.
  • gun_speed_modifier_icon - Sprite
  • gun_speed_modifier_constant - Sprite - Optional.
  • unlock_recipe_modifier_icon - Sprite
  • unlock_recipe_modifier_constant - Sprite - Optional.
  • character_crafting_speed_modifier_icon - Sprite
  • character_crafting_speed_modifier_constant - Sprite - Optional.
  • character_mining_speed_modifier_icon - Sprite
  • character_mining_speed_modifier_constant - Sprite - Optional.
  • character_running_speed_modifier_icon - Sprite
  • character_running_speed_modifier_constant - Sprite - Optional.
  • character_build_distance_modifier_icon - Sprite
  • character_build_distance_modifier_constant - Sprite - Optional.
  • character_item_drop_distance_modifier_icon - Sprite
  • character_item_drop_distance_modifier_constant - Sprite - Optional.
  • character_reach_distance_modifier_icon - Sprite
  • character_reach_distance_modifier_constant - Sprite - Optional.
  • character_resource_reach_distance_modifier_icon - Sprite
  • character_resource_reach_distance_modifier_constant - Sprite - Optional.
  • character_item_pickup_distance_modifier_icon - Sprite
  • character_item_pickup_distance_modifier_constant - Sprite - Optional.
  • character_loot_pickup_distance_modifier_icon - Sprite
  • character_loot_pickup_distance_modifier_constant - Sprite - Optional.
  • character_inventory_slots_bonus_modifier_icon - Sprite
  • character_inventory_slots_bonus_modifier_constant - Sprite - Optional.
  • deconstruction_time_to_live_modifier_icon - Sprite
  • deconstruction_time_to_live_modifier_constant - Sprite - Optional.
  • max_failed_attempts_per_tick_per_construction_queue_modifier_icon - Sprite
  • max_failed_attempts_per_tick_per_construction_queue_modifier_constant - Sprite - Optional.
  • max_successful_attempts_per_tick_per_construction_queue_modifier_icon - Sprite
  • max_successful_attempts_per_tick_per_construction_queue_modifier_constant - Sprite - Optional.
  • character_health_bonus_modifier_icon - Sprite
  • character_health_bonus_modifier_constant - Sprite - Optional.
  • mining_drill_productivity_bonus_modifier_icon - Sprite
  • mining_drill_productivity_bonus_modifier_constant - Sprite - Optional.
  • train_braking_force_bonus_modifier_icon - Sprite
  • train_braking_force_bonus_modifier_constant - Sprite - Optional.
  • zoom_to_world_enabled_modifier_icon - Sprite
  • zoom_to_world_enabled_modifier_constant - Sprite - Optional.
  • zoom_to_world_ghost_building_enabled_modifier_icon - Sprite
  • zoom_to_world_ghost_building_enabled_modifier_constant - Sprite - Optional.
  • zoom_to_world_blueprint_enabled_modifier_icon - Sprite
  • zoom_to_world_blueprint_enabled_modifier_constant - Sprite - Optional.
  • zoom_to_world_deconstruction_planner_enabled_modifier_icon - Sprite
  • zoom_to_world_deconstruction_planner_enabled_modifier_constant - Sprite - Optional.
  • zoom_to_world_upgrade_planner_enabled_modifier_icon - Sprite
  • zoom_to_world_upgrade_planner_enabled_modifier_constant - Sprite - Optional.
  • zoom_to_world_selection_tool_enabled_modifier_icon - Sprite
  • zoom_to_world_selection_tool_enabled_modifier_constant - Sprite - Optional.
  • worker_robot_battery_modifier_icon - Sprite
  • worker_robot_battery_modifier_constant - Sprite - Optional.
  • laboratory_productivity_modifier_icon - Sprite
  • laboratory_productivity_modifier_constant - Sprite - Optional.
  • follower_robot_lifetime_modifier_icon - Sprite
  • follower_robot_lifetime_modifier_constant - Sprite - Optional.
  • artillery_range_modifier_icon - Sprite
  • artillery_range_modifier_constant - Sprite - Optional.
  • nothing_modifier_icon - Sprite
  • nothing_modifier_constant - Sprite - Optional.
  • character_additional_mining_categories_modifier_icon - Sprite
  • character_additional_mining_categories_modifier_constant - Sprite - Optional.
  • character_logistic_requests_modifier_icon - Sprite
  • character_logistic_requests_modifier_constant - Sprite - Optional.