Types/SpiderVehicleGraphicsSet: Difference between revisions

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(→‎light_positions: eyelight -> eye_light)
 
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=== eye_light ===
=== eye_light ===
'''Type''': [[Types/LightDefinition|LightDefinition]]
'''Type''': [[Types/LightDefinition|LightDefinition]]
Placed in multiple positions, as determined by [[#light_positions]].


=== autopilot_destination_on_map_visualisation ===
=== autopilot_destination_on_map_visualisation ===
'''Type''': [[Types/Animation|Animation]]
=== autopilot_destination_queue_on_map_visualisation ===
'''Type''': [[Types/Animation|Animation]]
'''Type''': [[Types/Animation|Animation]]


=== autopilot_destination_visualisation ===
=== autopilot_destination_visualisation ===
'''Type''': [[Types/Animation|Animation]]
'''Type''': [[Types/Animation|Animation]]
=== autopilot_destination_queue_visualisation ===
'''Type''': [[Types/Animation|Animation]]
=== autopilot_path_visualisation_line_width ===
'''Type''': [[Types/float|float]]
'''Default''': 0.125
=== autopilot_path_visualisation_on_map_line_width ===
'''Type''': [[Types/float|float]]
'''Default''': 2.0


=== light_positions ===
=== light_positions ===
'''Type''': [[Types/table|array]] of [[Types/table|array]] of [[Types/vector|vector]]
'''Type''': [[Types/table|array]] of [[Types/table|array]] of [[Types/vector|vector]]
Defines where each [[#eye_light]] is placed. One array per eye and each of those arrays should contain one position per body direction.

Latest revision as of 01:24, 7 January 2023

Used to specify the graphics for Prototype/SpiderVehicle.

Optional properties

base_animation

Type: RotatedAnimation

shadow_base_animation

Type: RotatedAnimation

animation

Type: RotatedAnimation

shadow_animation

Type: RotatedAnimation

base_render_layer

Type: RenderLayer

Default: "higher-object-under"

render_layer

Type: RenderLayer

Default: "wires-above"

autopilot_destination_visualisation_render_layer

Type: RenderLayer

Default: "object"

light

Type: LightDefinition

eye_light

Type: LightDefinition

Placed in multiple positions, as determined by #light_positions.

autopilot_destination_on_map_visualisation

Type: Animation

autopilot_destination_queue_on_map_visualisation

Type: Animation

autopilot_destination_visualisation

Type: Animation

autopilot_destination_queue_visualisation

Type: Animation

autopilot_path_visualisation_line_width

Type: float

Default: 0.125

autopilot_path_visualisation_on_map_line_width

Type: float

Default: 2.0

light_positions

Type: array of array of vector

Defines where each #eye_light is placed. One array per eye and each of those arrays should contain one position per body direction.