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Tutorials: Difference between revisions

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* [[Tutorial:Circuit network cookbook|Circuit network cookbook]] - Example-heavy tutorial; for beginners who want to get to know and use the benefits of the circuit network.
* [[Tutorial:Circuit network cookbook|Circuit network cookbook]] - Example-heavy tutorial; for beginners who want to get to know and use the benefits of the circuit network.
* [[Tutorial:Combinator tutorial|Combinator tutorial]] - Mainly textual and detailed tutorial.
* [[Tutorial:Combinator tutorial|Combinator tutorial]] - Mainly textual and detailed tutorial for advanced circuit network uses.


== Miscellaneous ==
== Miscellaneous ==

Latest revision as of 17:20, 17 December 2021

This page lists tutorials that can be found here on the wiki. They range from guides for the very first steps in the game to in-depth modding tutorials.

The first steps and the first base

These tutorials aim to guide the player through the first steps of the game and provide an idea of how a base could look like.

  • Quick start guide - Guides through the first steps of the game, from mining the first piece of ore to automating the first science pack.
  • Main bus - A type of base organization that is well suited for beginners.
  • Keyboard shortcuts - A collection of useful keyboard shortcuts.

Power production

These tutorials take an in-depth look at individual topics related to power production.

Circuit network

These tutorials take a closer look at the circuit network and present usage examples.

  • Circuit network cookbook - Example-heavy tutorial; for beginners who want to get to know and use the benefits of the circuit network.
  • Combinator tutorial - Mainly textual and detailed tutorial for advanced circuit network uses.

Miscellaneous

Modding tutorials

These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:

  • Modding tutorial/Gangsir — A simple modding tutorial that suits beginners well.
  • Mod structure — More details on how mods need to be structured in order to be loaded by the game.
  • Scripting — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
  • Mod settings — A comprehensive tutorial about how to create and use mod settings.
  • Localisation — A tutorial about how to format and use localisation, which is how mods are translated.
  • Inspecting a live mod — An annotated tour of a mod that is live on the mod portal right now.
  • Mod changelog format — The formatting requirements for the mod changelog.txt file.
  • Script interfaces — A small tutorial about script interfaces (LuaRemote) and custom keyboard shortcuts.
  • Noise Expressions — A tutorial about generating terrain, complete with example mod.
  • Untitled GUI Guide — A tutorial about building custom interfaces that also expands into more advanced parts of GUI modding.

Additional info