Tutorials: Difference between revisions
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* [[Tutorial:Circuit network cookbook|Circuit network cookbook]] - Example-heavy tutorial; for beginners who want to get to know and use the benefits of the circuit network. | * [[Tutorial:Circuit network cookbook|Circuit network cookbook]] - Example-heavy tutorial; for beginners who want to get to know and use the benefits of the circuit network. | ||
* [[Tutorial:Combinator tutorial|Combinator tutorial]] - Mainly textual and detailed tutorial. | * [[Tutorial:Combinator tutorial|Combinator tutorial]] - Mainly textual and detailed tutorial for advanced circuit network uses. | ||
== Miscellaneous == | == Miscellaneous == |
Latest revision as of 17:20, 17 December 2021
This page lists tutorials that can be found here on the wiki. They range from guides for the very first steps in the game to in-depth modding tutorials.
The first steps and the first base
These tutorials aim to guide the player through the first steps of the game and provide an idea of how a base could look like.
- Quick start guide - Guides through the first steps of the game, from mining the first piece of ore to automating the first science pack.
- Main bus - A type of base organization that is well suited for beginners.
- Keyboard shortcuts - A collection of useful keyboard shortcuts.
Power production
These tutorials take an in-depth look at individual topics related to power production.
Circuit network
These tutorials take a closer look at the circuit network and present usage examples.
- Circuit network cookbook - Example-heavy tutorial; for beginners who want to get to know and use the benefits of the circuit network.
- Combinator tutorial - Mainly textual and detailed tutorial for advanced circuit network uses.
Miscellaneous
Modding tutorials
These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:
- Modding tutorial/Gangsir — A simple modding tutorial that suits beginners well.
- Mod structure — More details on how mods need to be structured in order to be loaded by the game.
- Scripting — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
- Mod settings — A comprehensive tutorial about how to create and use mod settings.
- Localisation — A tutorial about how to format and use localisation, which is how mods are translated.
- Inspecting a live mod — An annotated tour of a mod that is live on the mod portal right now.
- Mod changelog format — The formatting requirements for the mod changelog.txt file.
- Script interfaces — A small tutorial about script interfaces (LuaRemote) and custom keyboard shortcuts.
- Noise Expressions — A tutorial about generating terrain, complete with example mod.
- Untitled GUI Guide — A tutorial about building custom interfaces that also expands into more advanced parts of GUI modding.
Additional info
- Modding FAQ
- Prototype documentation
- Scenario system — Save-based mods ("soft mods") and their limitations
- Factorio API Documentation — Documentation of the runtime api
- Migrations guide — All information about mod migrations
- Factorio data github repository — Tracks changes of the lua prototype definitions in Factorio in between releases.