Prototype/UtilitySounds: Difference between revisions
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(0.18.24: UtilitySounds inherits from PrototypeBase, switch_gun and picked_up_item) |
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Inherits all properties from [[PrototypeBase]]. | Inherits all properties from [[PrototypeBase]]. | ||
All the sounds are mandatory properties. | All the sounds are mandatory properties.<!-- | ||
{{Prototype property/short|gui_click|[[Types/Sound|Sound]]}} | UtilitySounds.hpp: Search for <code>Utility(\w+).+"(.+)"</code>, replace with <code>{{Prototype property/short|$2|[[Types/$1|$1]]}}\n</code> | ||
-->{{Prototype property/short|gui_click|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|list_box_click|[[Types/Sound|Sound]]}} | {{Prototype property/short|list_box_click|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|build_small|[[Types/Sound|Sound]]}} | {{Prototype property/short|build_small|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|build_medium|[[Types/Sound|Sound]]}} | {{Prototype property/short|build_medium|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short| | {{Prototype property/short|build_large|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|cannot_build|[[Types/Sound|Sound]]}} | {{Prototype property/short|cannot_build|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|build_blueprint_small|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|build_blueprint_medium|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|build_blueprint_large|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|deconstruct_small|[[Types/Sound|Sound]]}} | {{Prototype property/short|deconstruct_small|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|deconstruct_medium|[[Types/Sound|Sound]]}} | {{Prototype property/short|deconstruct_medium|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|deconstruct_big|[[Types/Sound|Sound]]}} | {{Prototype property/short|deconstruct_big|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|deconstruct_robot|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|rotated_small|[[Types/Sound|Sound]]}} | {{Prototype property/short|rotated_small|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|rotated_medium|[[Types/Sound|Sound]]}} | {{Prototype property/short|rotated_medium|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|rotated_big|[[Types/Sound|Sound]]}} | {{Prototype property/short|rotated_big|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|axe_mining_ore|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|mining_wood|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|axe_fighting|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|alert_destroyed|[[Types/Sound|Sound]]}} | {{Prototype property/short|alert_destroyed|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|console_message|[[Types/Sound|Sound]]}} | {{Prototype property/short|console_message|[[Types/Sound|Sound]]}} | ||
Line 27: | Line 36: | ||
{{Prototype property/short|game_lost|[[Types/Sound|Sound]]}} | {{Prototype property/short|game_lost|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|game_won|[[Types/Sound|Sound]]}} | {{Prototype property/short|game_won|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|metal_walking_sound|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|research_completed|[[Types/Sound|Sound]]}} | {{Prototype property/short|research_completed|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|default_manual_repair|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|crafting_finished|[[Types/Sound|Sound]]}} | {{Prototype property/short|crafting_finished|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|inventory_click|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|inventory_move|[[Types/Sound|Sound]]}} | {{Prototype property/short|inventory_move|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|clear_cursor|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|armor_insert|[[Types/Sound|Sound]]}} | {{Prototype property/short|armor_insert|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|armor_remove|[[Types/Sound|Sound]]}} | {{Prototype property/short|armor_remove|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|achievement_unlocked|[[Types/Sound|Sound]]}} | {{Prototype property/short|achievement_unlocked|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|wire_connect_pole|[[Types/Sound|Sound]]}} | {{Prototype property/short|wire_connect_pole|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|wire_disconnect|[[Types/Sound|Sound]]}} | {{Prototype property/short|wire_disconnect|[[Types/Sound|Sound]]}} | ||
Line 45: | Line 53: | ||
{{Prototype property/short|switch_gun|[[Types/Sound|Sound]]}} | {{Prototype property/short|switch_gun|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|picked_up_item|[[Types/Sound|Sound]]}} | {{Prototype property/short|picked_up_item|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|blueprint_selection_ended|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|blueprint_selection_started|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|deconstruction_selection_started|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|deconstruction_selection_ended|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|cancel_deconstruction_selection_started|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|cancel_deconstruction_selection_ended|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|upgrade_selection_started|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|upgrade_selection_ended|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|copy_activated|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|cut_activated|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|paste_activated|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|item_deleted|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|entity_settings_pasted|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|entity_settings_copied|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|item_spawned|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|confirm|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|undo|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|drop_item|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|rail_plan_start|[[Types/Sound|Sound]]}} |
Latest revision as of 20:43, 11 December 2020
Prototype definitions » PrototypeBase » Prototype/UtilitySounds
Sounds used by the game that are not specific to certain prototypes.
Mandatory properties
Inherits all properties from PrototypeBase.
All the sounds are mandatory properties.
- gui_click - Sound
- list_box_click - Sound
- build_small - Sound
- build_medium - Sound
- build_large - Sound
- cannot_build - Sound
- build_blueprint_small - Sound
- build_blueprint_medium - Sound
- build_blueprint_large - Sound
- deconstruct_small - Sound
- deconstruct_medium - Sound
- deconstruct_big - Sound
- deconstruct_robot - Sound
- rotated_small - Sound
- rotated_medium - Sound
- rotated_big - Sound
- axe_mining_ore - Sound
- mining_wood - Sound
- axe_fighting - Sound
- alert_destroyed - Sound
- console_message - Sound
- scenario_message - Sound
- new_objective - Sound
- game_lost - Sound
- game_won - Sound
- metal_walking_sound - Sound
- research_completed - Sound
- default_manual_repair - Sound
- crafting_finished - Sound
- inventory_click - Sound
- inventory_move - Sound
- clear_cursor - Sound
- armor_insert - Sound
- armor_remove - Sound
- achievement_unlocked - Sound
- wire_connect_pole - Sound
- wire_disconnect - Sound
- wire_pickup - Sound
- tutorial_notice - Sound
- smart_pipette - Sound
- switch_gun - Sound
- picked_up_item - Sound
- blueprint_selection_ended - Sound
- blueprint_selection_started - Sound
- deconstruction_selection_started - Sound
- deconstruction_selection_ended - Sound
- cancel_deconstruction_selection_started - Sound
- cancel_deconstruction_selection_ended - Sound
- upgrade_selection_started - Sound
- upgrade_selection_ended - Sound
- copy_activated - Sound
- cut_activated - Sound
- paste_activated - Sound
- item_deleted - Sound
- entity_settings_pasted - Sound
- entity_settings_copied - Sound
- item_spawned - Sound
- confirm - Sound
- undo - Sound
- drop_item - Sound
- rail_plan_start - Sound