Types/RotatedAnimation4Way: Difference between revisions
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=== west === | === west === | ||
'''Type''': [[Types/RotatedAnimation]] | '''Type''': [[Types/RotatedAnimation]] | ||
{{Prototype property type usage|{{FULLPAGENAME}}}} | {{Prototype property type usage|{{FULLPAGENAME}}}} |
Latest revision as of 17:49, 30 April 2020
A map of rotated animations for all 4 directions of the entity, or one Types/RotatedAnimation that is used for all directions.
Properties
north
Type: Types/RotatedAnimation
Optional. If omitted, the game will not look for any other directions and instead try to load the whole definition as one Types/RotatedAnimation and apply it to all directions.
If north is present, but no other directions are present, the north rotated animation is used for all directions.
east
Type: Types/RotatedAnimation
If east is present, but west is not present, the east rotated animation is used for the west direction.
south
Type: Types/RotatedAnimation
west
Type: Types/RotatedAnimation
Prototype properties that use this type
- Prototype/Turret : attacking_animation
- Prototype/Turret : ending_attack_animation
- Prototype/Turret : energy_glow_animation
- Prototype/Turret : folded_animation
- Prototype/Turret : folding_animation
- Prototype/Turret : prepared_alternative_animation
- Prototype/Turret : prepared_animation
- Prototype/Turret : preparing_animation
- Prototype/Turret : starting_attack_animation