Types/Effect: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
(Created page with "A table with the below listed properties. == Optional properties == === consumption === '''Types''': Types/table Table with the following optional membe...")
 
(both game and code give the limit as -80%, so doing that here too. may need better wording)
 
(5 intermediate revisions by 2 users not shown)
Line 1: Line 1:
A [[Types/table|table]] with the below listed properties.
A [[Types/table|table]] with the below listed properties.
When applied to modules, the resulting effect is a sum of all module affects, multiplied through calculations: (1 + sum module effects) or, for productivity (0 + sum).


== Optional properties ==
== Optional properties ==
Line 5: Line 7:
=== consumption ===
=== consumption ===
'''Types''': [[Types/table]]
'''Types''': [[Types/table]]
Multiplier to energy used during operation (not idle/drain use). The minimum possible sum is -80%.


Table with the following optional member:
Table with the following optional member:
Line 11: Line 15:
=== speed ===
=== speed ===
'''Types''': [[Types/table]]
'''Types''': [[Types/table]]
Modifier to crafting speed, research speed, etc. The minimum possible sum is -80%.


Table with the following optional member:
Table with the following optional member:
Line 17: Line 23:
=== productivity ===
=== productivity ===
'''Types''': [[Types/table]]
'''Types''': [[Types/table]]
Multiplied against work completed, adds to the bonus results of operating. E.g. an extra crafted recipe or immediate research bonus. The minimum possible sum is 0%.


Table with the following optional member:
Table with the following optional member:
Line 23: Line 31:
=== pollution ===
=== pollution ===
'''Types''': [[Types/table]]
'''Types''': [[Types/table]]
Multiplier to the pollution factor of an entity's pollution during use. The minimum possible sum is -80%.


Table with the following optional member:
Table with the following optional member:
* bonus - [[Types/double]] - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.
* bonus - [[Types/double]] - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.

Latest revision as of 10:47, 19 July 2022

A table with the below listed properties.

When applied to modules, the resulting effect is a sum of all module affects, multiplied through calculations: (1 + sum module effects) or, for productivity (0 + sum).

Optional properties

consumption

Types: Types/table

Multiplier to energy used during operation (not idle/drain use). The minimum possible sum is -80%.

Table with the following optional member:

  • bonus - Types/double - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.

speed

Types: Types/table

Modifier to crafting speed, research speed, etc. The minimum possible sum is -80%.

Table with the following optional member:

  • bonus - Types/double - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.

productivity

Types: Types/table

Multiplied against work completed, adds to the bonus results of operating. E.g. an extra crafted recipe or immediate research bonus. The minimum possible sum is 0%.

Table with the following optional member:

  • bonus - Types/double - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.

pollution

Types: Types/table

Multiplier to the pollution factor of an entity's pollution during use. The minimum possible sum is -80%.

Table with the following optional member:

  • bonus - Types/double - Default is 0. Precision is ignored beyond two decimals - 17.567 results in 17.56 etc.