Prototype/SmokeWithTrigger: Difference between revisions

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{{Prototype property|action_cooldown|[[Types/uint32|uint32]]|0 (means never apply)|optional=true}}
{{Prototype property|action_cooldown|[[Types/uint32|uint32]]|0 (means never apply)|optional=true}}
{{Prototype property|particle_count|[[Types/uint8|uint8]]|1|optional=true}}
{{Prototype property|particle_distance_scale_factor|[[Types/float|float]]|0.0f|optional=true}}
{{Prototype property|spread_duration_variation|[[Types/uint32|uint32]]|0|optional=true}}
{{Prototype property|particle_duration_variation|[[Types/uint32|uint32]]|0|optional=true}}
{{Prototype property|particle_spread|[[Types/vector|vector]]|optional=true}}
{{Prototype property|particle_scale_factor|[[Types/vector|vector]]|optional=true}}
{{Prototype property|wave_distance|[[Types/vector|vector]]|optional=true}}
{{Prototype property|wave_speed|[[Types/vector|vector]]|optional=true}}

Latest revision as of 12:48, 16 March 2020

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/Smoke » Prototype/SmokeWithTrigger


An entity with animation and a trigger.


Prototype/SmokeWithTrigger — smoke-with-trigger
action::Trigger (optional)
action_cooldown::uint32 (optional)
particle_count::uint8 (optional)
particle_distance_scale_factor::float (optional)
particle_duration_variation::uint32 (optional)
particle_scale_factor::vector (optional)
particle_spread::vector (optional)
spread_duration_variation::uint32 (optional)
wave_distance::vector (optional)
wave_speed::vector (optional)
Inherited from Prototype/Smoke
animation::Animation
affected_by_wind::bool (optional)
color::Color (optional)
cyclic::bool (optional)
duration::uint32 (optional)
end_scale::double (optional)
fade_away_duration::uint32 (optional)
fade_in_duration::uint32 (optional)
glow_animation::Animation (optional)
glow_fade_away_duration::uint32 (optional)
movement_slow_down_factor::double (optional)
render_layer::RenderLayer (optional)
show_when_smoke_off::bool (optional)
spread_duration::uint32 (optional)
start_scale::double (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Optional properties

This prototype inherits all the properties from Prototype/Smoke.

action

Type: Trigger

action_cooldown

Type: uint32
Default: 0 (means never apply)

particle_count

Type: uint8
Default: 1

particle_distance_scale_factor

Type: float
Default: 0.0f

spread_duration_variation

Type: uint32
Default: 0

particle_duration_variation

Type: uint32
Default: 0

particle_spread

Type: vector

particle_scale_factor

Type: vector

wave_distance

Type: vector

wave_speed

Type: vector