Tree: Difference between revisions
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{{:Infobox:Tree}} | {{:Infobox:Tree}} | ||
'''Trees''' are plants in Factorio. | '''Trees''' are plants in Factorio. They can be mined for [[wood]], and are the only source of it. Trees are obstacles to construction and must be cleared to provide building space, but they also reduce [[pollution]], so take care not to remove more than necessary. Currently, trees cannot be replanted. | ||
== Achievements == | == Achievements == | ||
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* Using [[atomic bomb]]s to blow them up | * Using [[atomic bomb]]s to blow them up | ||
<small><i>(*) Usable to collect | <small><i>(*) Usable to collect wood. Dead trees will give 2 wood and have a mining time of 0.5. Live trees will give 4 wood and have a mining time of 0.55. All other methods destroy both the tree and the wood.</i></small> | ||
== Fires == | == Fires == | ||
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== Pollution removal == | == Pollution removal == | ||
Every single tree absorbs a small amount of pollution in its chunk per second. If the total pollution in a chunk is above 60 units, once per second some of the trees in that chunk each have a chance to either lose one stage of leaves or have their leaves become one stage more gray. Regardless of whether the tree loses leaves or gets grayer, 10 pollution are absorbed by the tree.<br> | |||
A tree stops losing leaves/becoming more gray once the sum of its gray percentage and its leaves lost percentage is above 120%. 50% of trees stop their leaf progression one stage earlier. As the grayness and leaf stage are then locked for that tree forever, it is possible for trees to keep some leaves in heavily polluted chunks but in turn be very gray, or the other way around.<br> | |||
The less dense the leaves, the slower the tree absorbs pollution, however tree grayness does not affect pollution absorption. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Object !! Stage | ! Object !! Stage !! Pollution per second | ||
|- | |- | ||
| rowspan="4" | [[File:Green tree.png|120px]] Tree, red tree, brown tree || 0 (Max leaf density) || -0.001 | | rowspan="4" | [[File:Green tree.png|120px]] Tree, red tree, brown tree || 0 (Max leaf density) || -0.001 | ||
|- | |- | ||
| 1 || -0.00067 | | 1 || -0.00067 | ||
|- | |- | ||
| 2 || -0.00033 | | 2 || -0.00033 | ||
|- | |- | ||
| 3 (Min leaf density) | | 3 (Min leaf density) || 0 | ||
|- | |- | ||
| [[File:Dead dry hairy tree.png|120px]] Dead dry hairy tree || No stages || -0.0001 | | [[File:Dead dry hairy tree.png|120px]] Dead dry hairy tree || No stages || -0.0001 | ||
|- | |- | ||
| [[File:Dead grey trunk.png|120px]] Dead | | [[File:Dead grey trunk.png|120px]] Dead gray trunk || No stages || -0.0001 | ||
|- | |- | ||
| [[File:Dead tree desert.png|120px]] Dead tree - desert|| No stages || -0.0001 | | [[File:Dead tree desert.png|120px]] Dead tree - desert|| No stages || -0.0001 | ||
|- | |- | ||
| [[File:Dry hairy tree.png|120px]] Dry hairy tree || No stages || -0.0001 | | [[File:Dry hairy tree.png|120px]] Dry hairy tree || No stages || -0.0001 | ||
|- | |- | ||
| [[File:Dry tree.png|120px]] Dry tree || No stages || -0.0001 | | [[File:Dry tree.png|120px]] Dry tree || No stages || -0.0001 | ||
|- | |- | ||
|} | |} | ||
== History == | |||
{{history|0.18.0| | |||
* Added animation to trees.}} | |||
{{history|0.17.0| | |||
* New graphics.}} | |||
{{history|0.16.0| | |||
* Tanks no longer take miniscule amounts of damage from hitting trees.}} | |||
{{history|0.15.28| | |||
* Damaging a tree with impact or physical damage generates some leaves.}} | |||
{{history|0.13.0| | |||
* Added fire. Fire will spread between trees and cause forest fires, causing a large amount of pollution to be released.}} | |||
{{history|0.12.0| | |||
* Trees degenerate slowly when there high pollution levels. | |||
* Trees regenerate health slowly. | |||
* Trees have generally smaller bounding boxes, so it is easier to walk through forest. | |||
* New tree graphics. Trees have 4 levels of leaves and the leaves are colorable. | |||
* Trees emit leaves (based on the tree color) when being mined and destroyed. | |||
* Trees emit branches when mined or destroyed.}} | |||
{{history|0.9.2| | |||
* Changed the amount of wood in dry tree from 1 -> 4.}} | |||
{{history|0.9.0| | |||
* New graphics: 10 types of trees that replace the outdated 2 types.}} | |||
{{history|0.3.0| | |||
* New tree graphics (8 dry trees 12 big trees).}} | |||
== See also == | == See also == | ||
* [[ | * [[Wood]] | ||
* [[Pollution]] | * [[Pollution]] |
Latest revision as of 03:30, 9 November 2021
Tree |
Absorbs pollution. Can be chopped down for wood. |
|
Map color |
|
Health |
50 |
Mining time |
0.5 (dead tree) |
Required technologies |
|
None required |
Trees are plants in Factorio. They can be mined for wood, and are the only source of it. Trees are obstacles to construction and must be cleared to provide building space, but they also reduce pollution, so take care not to remove more than necessary. Currently, trees cannot be replanted.
Achievements
Run Forrest, run Destroy 100 trees by impact. |
Pyromaniac Destroy 10k trees with fire. |
Good methods to remove trees
- Mining by hand (*)
- Shooting swaths of trees with a shotgun or combat shotgun
- Using grenades to blow them up
- Using poison to kill them
- Having construction robots harvest them using a deconstruction planner (*)
- Knocking them down by driving a tank over them
- Burning them with a flamethrower, causing a forest fire
- Burning them with a flamethrower while in a tank
- Using atomic bombs to blow them up
(*) Usable to collect wood. Dead trees will give 2 wood and have a mining time of 0.5. Live trees will give 4 wood and have a mining time of 0.55. All other methods destroy both the tree and the wood.
Fires
Trees can be set on fire by flamethrowers and flamethrower turrets. The fire will spread from tree to tree, releasing high amounts of pollution and leaving stumps and charred trees behind.
Once on fire, trees cannot be extinguished, but the spread of the fire can be limited by creating a fire break.
Pollution removal
Every single tree absorbs a small amount of pollution in its chunk per second. If the total pollution in a chunk is above 60 units, once per second some of the trees in that chunk each have a chance to either lose one stage of leaves or have their leaves become one stage more gray. Regardless of whether the tree loses leaves or gets grayer, 10 pollution are absorbed by the tree.
A tree stops losing leaves/becoming more gray once the sum of its gray percentage and its leaves lost percentage is above 120%. 50% of trees stop their leaf progression one stage earlier. As the grayness and leaf stage are then locked for that tree forever, it is possible for trees to keep some leaves in heavily polluted chunks but in turn be very gray, or the other way around.
The less dense the leaves, the slower the tree absorbs pollution, however tree grayness does not affect pollution absorption.
History
- 0.18.0:
- Added animation to trees.
- 0.17.0:
- New graphics.
- 0.16.0:
- Tanks no longer take miniscule amounts of damage from hitting trees.
- 0.15.28:
- Damaging a tree with impact or physical damage generates some leaves.
- 0.13.0:
- Added fire. Fire will spread between trees and cause forest fires, causing a large amount of pollution to be released.
- 0.12.0:
- Trees degenerate slowly when there high pollution levels.
- Trees regenerate health slowly.
- Trees have generally smaller bounding boxes, so it is easier to walk through forest.
- New tree graphics. Trees have 4 levels of leaves and the leaves are colorable.
- Trees emit leaves (based on the tree color) when being mined and destroyed.
- Trees emit branches when mined or destroyed.
- 0.9.2:
- Changed the amount of wood in dry tree from 1 -> 4.
- 0.9.0:
- New graphics: 10 types of trees that replace the outdated 2 types.
- 0.3.0:
- New tree graphics (8 dry trees 12 big trees).