Infobox:Physical projectile damage (research): Difference between revisions
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(Added cost-multiplier. Added expensive-cost-multiplier. Added cost. Added allows. Added required-technologies. Added internal-name. Added prototype-type. Added category.) |
(Updated allows to 0.17.30.) |
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Line 4: | Line 4: | ||
|internal-name = physical-projectile-damage-1 | |internal-name = physical-projectile-damage-1 | ||
|required-technologies = Military | |required-technologies = Military | ||
|allows = Physical projectile damage, 2- | |allows = Physical projectile damage, 2-∞ | ||
|cost = Time, 30 + Automation science pack, 1 | |cost = Time, 30 + Automation science pack, 1 | ||
|expensive-cost-multiplier = 400 | |expensive-cost-multiplier = 400 | ||
|cost-multiplier = 100 | |cost-multiplier = 100 | ||
}}<noinclude>[[Category:Infobox page]]</noinclude> | }}<noinclude>[[Category:Infobox page]]</noinclude> |
Latest revision as of 15:24, 12 April 2019
Physical projectile damage |
Cost |
|
✖ 100 |
Cost |
|
✖ 400 |
Prototype type |
|
Internal name |
physical-projectile-damage-1 |
Required technologies |
|
Allows |
|