Prototype/Arrow: Difference between revisions

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==Basics==
{{Prototype parent|Prototype/Entity}}
Prototype type: '''arrow'''
The arrows used for example in the campaign, they are literally just arrows.


Extends the [[Prototype/Entity]]. The arrows used for example in the campaign, they are literally just arrows.
{{Prototype TOC|arrow}}


== Properties ==
== Mandatory properties ==
=== circle_picture ===
'''Type''': [[Types/Sprite]]


=== arrow_picture ===
{{Prototype property|arrow_picture|[[Types/Sprite|Sprite]]}}
'''Type''': [[Types/Sprite]]


=== blinking ===
== Optional properties ==
'''Type''': [[Types/bool]]
 
{{Prototype property|circle_picture|[[Types/Sprite|Sprite]]|optional=true}}
 
{{Prototype property|blinking|[[Types/bool|bool]]|false|optional=true}}


'''Default''': false
== Example ==
== Example ==
<syntaxhighlight lang="lua">{
<syntaxhighlight lang="lua">{

Latest revision as of 20:10, 29 July 2019

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/Arrow


The arrows used for example in the campaign, they are literally just arrows.


Prototype/Arrow — arrow
arrow_picture::Sprite
blinking::bool (optional)
circle_picture::Sprite (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

arrow_picture

Type: Sprite

Optional properties

circle_picture

Type: Sprite

blinking

Type: bool
Default: false

Example

{
    type = "arrow",
    name = "orange-arrow-with-circle",
    flags = {"placeable-off-grid", "not-on-map"},
    blinking = true,
    arrow_picture =
    {
      filename = "__core__/graphics/arrows/gui-arrow-medium.png",
      priority = "low",
      width = 58,
      height = 62
    },
    circle_picture =
    {
      filename = "__core__/graphics/arrows/gui-arrow-circle.png",
      priority = "low",
      width = 50,
      height = 50
    }
  },