Types/Loot: Difference between revisions
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__NOTOC__Type for <code>loot</code> for Prototype/EntityWithHealth: The loot is generated when the entity is killed. | |||
== | [[Types/table|Array]] of [[Types/table|tables]] with the following properties: | ||
== Mandatory properties == | |||
=== item === | === item === | ||
'''Type''': [[Types/string]] | '''Type''': [[Types/string]] | ||
The item | The item to spawn. | ||
== Optional properties == | |||
=== probability === | === probability === | ||
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'''Default''': 1 | '''Default''': 1 | ||
0 is 0% and 1 is 100%. | 0 is 0% and 1 is 100%. Must be > 0. | ||
=== count_min === | === count_min === | ||
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'''Default''': 1 | '''Default''': 1 | ||
Must be > 0. |
Latest revision as of 14:54, 29 April 2020
Type for loot
for Prototype/EntityWithHealth: The loot is generated when the entity is killed.
Array of tables with the following properties:
Mandatory properties
item
Type: Types/string
The item to spawn.
Optional properties
probability
Type: Types/double
Default: 1
0 is 0% and 1 is 100%. Must be > 0.
count_min
Type: Types/double
Default: 1
count_max
Type: Types/double
Default: 1
Must be > 0.