Types/Loot: Difference between revisions

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Type for <code>loot</code> for <code>entities with health</code>: The loot is generated when the entity is killed.
__NOTOC__Type for <code>loot</code> for Prototype/EntityWithHealth: The loot is generated when the entity is killed.


== Properties ==
[[Types/table|Array]] of [[Types/table|tables]] with the following properties:
 
== Mandatory properties ==
=== item ===
=== item ===
'''Type''': [[Types/string]]
'''Type''': [[Types/string]]


The item the spawn on death
The item to spawn.
 
== Optional properties ==


=== probability ===
=== probability ===
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'''Default''': 1
'''Default''': 1


0 is 0% and 1 is 100%.
0 is 0% and 1 is 100%. Must be > 0.


=== count_min ===
=== count_min ===
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'''Default''': 1
'''Default''': 1
Must be > 0.

Latest revision as of 14:54, 29 April 2020

Type for loot for Prototype/EntityWithHealth: The loot is generated when the entity is killed.

Array of tables with the following properties:

Mandatory properties

item

Type: Types/string

The item to spawn.

Optional properties

probability

Type: Types/double

Default: 1

0 is 0% and 1 is 100%. Must be > 0.

count_min

Type: Types/double

Default: 1

count_max

Type: Types/double

Default: 1

Must be > 0.