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Heavy armor: Difference between revisions

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(removed tip/tip that didnt belong here/opinion. Removed sentence about stacking, this is not relevant to the item itself. Made links direct, improved linking style)
m (see also link to damage overhaul)
 
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{{Languages}}
{{Languages}}
{{:Infobox:Heavy armor}}
{{:Infobox:Heavy armor}}
Heavy armor provides more protection than [[light armor]], nearly nullifying the damage from small biters (from 7 damage to 0.7) as well as providing respectable protection from medium biters, spitters and worms. Additionally, it provides excellent protection against accidental self-inflicted damage from [[grenade]]s.  
'''Heavy armor''' provides more protection than [[light armor]], nearly nullifying the damage from small biters (from 7 damage to 0.7) as well as providing respectable protection from medium biters, spitters and worms. Additionally, it provides excellent protection against accidental self-inflicted damage from [[grenade]]s.  


== History ==
== History ==
Line 26: Line 26:
==See also==
==See also==
* [[Armor]]
* [[Armor]]
* [[Damage|Damage & resistances]]
* [[Resistances]]
* [[Modular armor]]


{{CombatNav}}
{{CombatNav}}
{{C|Armor}}
{{C|Armor}}

Latest revision as of 16:55, 29 October 2021

Heavy armor.png
Heavy armor

Player armor type1.png

Recipe

Time.png
8
+
Copper plate.png
100
+
Steel plate.png
50
Heavy armor.png
1

Total raw

Time.png
8
+
Copper plate.png
100
+
Steel plate.png
50

Resistances

Acid: 0/40%
Explosion: 20/30%
Fire: 0/30%
Physical: 6/30%

Stack size

1

Durability

Infinite

Prototype type

armor

Internal name

heavy-armor

Required technologies

Heavy armor (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Heavy armor provides more protection than light armor, nearly nullifying the damage from small biters (from 7 damage to 0.7) as well as providing respectable protection from medium biters, spitters and worms. Additionally, it provides excellent protection against accidental self-inflicted damage from grenades.

History

  • 0.15.0:
    • Acid resistance reduced
    • Explosive resistance raised
  • 0.13.0:
    • Armor resistances are applied before shields
  • 0.11.0:
    • New player animation. Three levels depending on the armor.
  • 0.7.1:
    • Increased resistances

See also