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Fast transport belt: Difference between revisions

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==Properties==
==Properties==
[[File:Fast_transport_belt_fulldensity.gif|right|300px|thumb|6 [[Fast inserter]]s per side will fill a fast transport belt to max. density]]


{| class="wikitable"
{| class="wikitable"
|-
|-
! scope="col" | Type
! scope="col" | Type
! scope="col" | Max. throughput (Items per [[game-second]])<sup>1</sup>
! scope="col" | Max. throughput (Items per [[Time#Seconds|game-second]])<sup>1</sup>
! scope="col" | Speed ([[Tile|Tiles]] per [[game-second]])<sup>1</sup>
! scope="col" | Speed ([[Time#Seconds|Tiles]] per game-second)<sup>1</sup>
! scope="col" | Max. density (Items per [[Tile|tile]])<sup>1</sup>
! scope="col" | Max. density (Items per tile)<sup>1</sup>
! scope="col" | Required [[Research|technologies]]
! scope="col" | Required [[Research|technologies]]
|-
|-
| {{Imagelink|Fast transport belt|Fast transport belt}} || 26.66 || 3.75 || 7.111 || [[Logistics 2 (research)]]
| {{Imagelink|Fast transport belt}} || 30 || 3.75 || 8 || [[Logistics 2 (research)]]
|}
|}


(1) See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information.
<sup>(1)</sup> See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information.


== Production layouts ==
== History ==
 
{| class="wikitable"
|-
! scope="col" | Design
! scope="col" | Input: (Items per [[game-second]])
|- style="vertical-align:top;"
| rowspan="3" | [[File:Fast_Transport_belt_layout1.jpg|top|400px]]
| {{icon|iron plate|11.5}}
|-
! scope="col"|Output: (Items per [[game-second]])
|- style="vertical-align:top;"
| {{icon|fast transport belt|1}}
|}


== History ==
{{history|0.17.0|
* Increased throughput from 26.66 to 30 items/second.
* Consistently holds 8 items per tile.}}


{{history|0.15.0|
{{history|0.15.0|

Latest revision as of 15:07, 7 October 2022

Fast transport belt.png
Fast transport belt

Fast transport belt entity.png

Recipe

Time.png
0.5
+
Iron gear wheel.png
5
+
Transport belt.png
1
Fast transport belt.png
1

Total raw

Time.png
3.5
+
Iron plate.png
11.5

Recipe

Time.png
0.5
+
Iron gear wheel.png
5
+
Transport belt.png
1
Fast transport belt.png
1

Total raw

Time.png
3.5
+
Iron plate.png
22.5

Map color

Health

160

Resistances

Fire: 0/50%

Stack size

100

Dimensions

1×1

Belt speed

30 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

fast-transport-belt

Required technologies

Logistics 2 (research).png
2

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Express transport belt.png

Fast transport belts are a faster variant of the transport belt, operating at double speed. They are the second tier among the three transport belts.

Properties

Type Max. throughput (Items per game-second)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Fast transport belt.png
Fast transport belt
30 3.75 8 Logistics 2 (research)

(1) See Physics of Transport Belts for more detailed information.

History

  • 0.17.0:
    • Increased throughput from 26.66 to 30 items/second.
    • Consistently holds 8 items per tile.
  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.11.0:
    • Fast/express belts are now made from the slower variants.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also