News: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
m (whitespace)
m (fix year of archived news)
 
(182 intermediate revisions by 6 users not shown)
Line 9: Line 9:
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
<div class="toccolours mw-collapsible mw-collapsed" style="width:600px">
What should be in the news and what not?
What should be in the news and what not?
<div class="mw-collapsible-content">The Factorio News in this wiki should be that kind of news, which - viewed from some future (for example in a year) - will be still relevant information. Examples:
<div class="mw-collapsible-content">
 
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
* Good: The developers released a new factorio friday facts post
* Bad: Some youtuber has made his 100th Let's play about Factorio.
* Good: The developers announce Greenlight Campaign of Factorio
* Bad: There is a serious bug in MacOS-Version and you need to update to the current.
</div></div>
</div></div>
<onlyinclude>
<onlyinclude>
<!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv -->
<!-- vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv -->
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
<div style="column-count:2;-moz-column-count:2;-webkit-column-count:2">
* Jan 26 FFF #227: [https://www.factorio.com/blog/post/fff-227 Rendering, Trees & Scenario talk]
* Dec 30 2022 - FFF #372: [https://www.factorio.com/blog/post/fff-372 2022 recap]
* Jan 19 FFF #226: [https://www.factorio.com/blog/post/fff-226 New mod portal & other news]
* Nov 25 2022 - FFF #371: [https://www.factorio.com/blog/post/fff-371 Apple Silicon]
* Jan 12 FFF #225: [https://www.factorio.com/blog/post/fff-225 Bots versus belts (part 2)]
* Oct 28 2022 - [https://factorio.com/blog/post/factorio-switch-release Factorio for Nintendo Switch is now available!]
* Jan 05 FFF #224: [https://www.factorio.com/blog/post/fff-224 Bots versus belts]
* Sep 23 2022 - FFF #370: [https://www.factorio.com/blog/post/fff-370 The journey to Nintendo Switch]
* Dec 29 FFF #223: [https://www.factorio.com/blog/post/fff-223 Reflections on 2017]
* Sep 13 2022 - [https://www.factorio.com/blog/post/factorio-on-nintendo-switch Factorio is coming to Nintendo Switch™]
* Dec 22 FFF #222: [https://www.factorio.com/blog/post/fff-222 Christmas avalanche]
* Apr 01 2022 - FFF #369: [https://www.factorio.com/blog/post/fff-369 To the moon 🚀🌘]
* Dec 15 FFF #221: [https://www.factorio.com/blog/post/fff-221 0.16 is out]
* Feb 25 2022 - FFF #368: [https://www.factorio.com/blog/post/fff-368 Steam deck, Ghost bugs, Docs improvements]
* Dec 08 FFF #220: [https://www.factorio.com/blog/post/fff-220 The best Friday Facts ever]
* Feb 04 2022 - FFF #367: [https://www.factorio.com/blog/post/fff-367 Expansion news]
* Dec 01 FFF #219: [https://www.factorio.com/blog/post/fff-219 Cliffs]
* Jun 18 2021 - FFF #366: [https://www.factorio.com/blog/post/fff-366 The only way to go fast, is to go well!]
* Nov 24 FFF #218: [https://www.factorio.com/blog/post/fff-218 Import bpy, Export player]
* Feb 05 2021 - FFF #365: [https://www.factorio.com/blog/post/fff-365 Future plans]
</div><includeonly>'''[[News#Archive|Older news...]]'''</includeonly></onlyinclude>
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude>


<!-- ARCHIVED NEWS (not included on main page) -->
<!-- ARCHIVED NEWS (not included on main page) -->
Line 36: Line 32:
''Archived news don't appear on the main page.''
''Archived news don't appear on the main page.''


=== 2017 ===
=== 2021 ===
 
==== January ====
 
* Jan 29 2021 - FFF #364: [https://www.factorio.com/blog/post/fff-364 1.1 stable]
 
=== 2020 ===


==== November ====
==== November ====


* Nov 17 FFF #217: [https://www.factorio.com/blog/post/fff-217 Just another Friday Facts]
* Nov 13 2020 - FFF #363: [https://www.factorio.com/blog/post/fff-363 1.1 is getting close]
* Nov 10 FFF #216: [https://www.factorio.com/blog/post/fff-216 Paving a path for the GUI update]
* Nov 03 FFF #215: [https://www.factorio.com/blog/post/fff-215 Multithreading issues]


==== October ====
==== October ====


* Oct 27 FFF #214: [https://www.factorio.com/blog/post/fff-214 Concrete rendering]
* Oct 30 2020 - FFF #362: [https://www.factorio.com/blog/post/fff-362 Menu simulation, Spidertron, Ghost building, Confirm button]
* Oct 20 FFF #213: [https://www.factorio.com/blog/post/fff-213 The little things 2]
* Oct 09 2020 - FFF #361: [https://www.factorio.com/blog/post/fff-361 Train stop limit, Tips and tricks]
* Oct 13 FFF #212: [https://www.factorio.com/blog/post/fff-212 The GUI update (Part 1)]
* Oct 06 FFF #211: [https://www.factorio.com/blog/post/fff-211 The little things]
 
==== September ====
 
* Sep 29 FFF #210: [https://www.factorio.com/blog/post/fff-210 Circuit connector module implementation]
* Sep 21 FFF #209: [https://www.factorio.com/blog/post/fff-209 Optimisation is a way of life]
* Sep 15 FFF #208: [https://www.factorio.com/blog/post/fff-208 Tips and tricks improvement]
* Sep 08 FFF #207: [https://www.factorio.com/blog/post/fff-207 Lua noise specification]
* Sep 01 FFF #206: [https://www.factorio.com/blog/post/fff-206 Workflow optimisation]


==== August ====
==== August ====


* Aug 25 FFF #205: [https://www.factorio.com/blog/post/fff-205 Teaching the things that everybody knows]
* Aug 14 2020 - FFF #360: [https://www.factorio.com/blog/post/fff-360 1.0 is here!]
* Aug 18 FFF #204: [https://www.factorio.com/blog/post/fff-204 Another day, another optimisation]
* Aug 07 2020 - FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning]
* Aug 11 FFF #203: [https://www.factorio.com/blog/post/fff-203 Logistic buffer chest]
* Aug 04 FFF #202: [https://www.factorio.com/blog/post/fff-202 High res circuit connectors]


==== July ====
==== July ====


* Jul 28 FFF #201: [https://www.factorio.com/blog/post/fff-201 0.15 Stable, but not really]
* Jul 31 2020 - FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water]
* Jul 21 FFF #200: [https://www.factorio.com/blog/post/fff-200 Plans for 0.16]
* Jul 24 2020 - FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke]
* Jul 14 FFF #199: [https://www.factorio.com/blog/post/fff-199 The story of tile transitions]
* Jul 17 2020 - FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real]
* Jul 07 FFF #198: [https://www.factorio.com/blog/post/fff-198 Rail segment visualisation]
* Jul 10 2020 - FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates]
* Jul 03 2020 - FFF #354: [https://www.factorio.com/blog/post/fff-354 Launch party and HR power switch]


==== June ====
==== June ====


* Jun 30 FFF #197: [https://www.factorio.com/blog/post/fff-197 Chugging along]
* Jun 26 2020 - FFF #353: [https://www.factorio.com/blog/post/fff-353 Trailer update]
* Jun 23 FFF #196: [https://www.factorio.com/blog/post/fff-196 Back on track]
* Jun 19 2020 - FFF #352: [https://www.factorio.com/blog/post/fff-352 New website]
* Jun 16 FFF #195: [https://www.factorio.com/blog/post/fff-195 Poles re-design]
* Jun 12 2020 - FFF #351: [https://www.factorio.com/blog/post/fff-351 Beacon re-redesign & Simplified fluid mixing]
* Jun 09 FFF #194: [https://www.factorio.com/blog/post/fff-194 Automated combinator pipeline]
* Jun 05 2020 - FFF #350: [https://www.factorio.com/blog/post/fff-350 Electric mining drill redesign]
* Jun 03 FFF #193: [https://www.factorio.com/blog/post/fff-193 Party planning & plans]


==== May ====
==== May ====


* May 26 FFF #192: [https://www.factorio.com/blog/post/fff-192 One million]
* May 29 2020 - FFF #349: [https://www.factorio.com/blog/post/fff-349 The 1.0 plan]
* May 19 FFF #191: [https://www.factorio.com/blog/post/fff-191 Gui improvements]
* May 22 2020 - FFF #348: [https://www.factorio.com/blog/post/fff-348 The final GUI update]
* May 12 FFF #190: [https://www.factorio.com/blog/post/fff-190 The quiet days]
* May 15 2020 - FFF #347: [https://www.factorio.com/blog/post/fff-347 New hope demo levels]
* May 05 FFF #189: [https://www.factorio.com/blog/post/fff-189 Specifying the 1.0].
* May 08 2020 - FFF #346: [https://www.factorio.com/blog/post/fff-346 He who does nothing, breaks nothing]
* May 01 2020 - FFF #345: [https://www.factorio.com/blog/post/fff-345 Unit group collision mask & Artillery shell particle]


==== April ====
==== April ====


* Apr 28 FFF #188: [https://www.factorio.com/blog/post/fff-188 Bug, Bug, Desync].
* Apr 24 2020 - FFF #344: [https://www.factorio.com/blog/post/fff-344 Tile transition collisions & Team Steelaxe speedrun record]
* Apr 21 FFF #187: [https://www.factorio.com/blog/post/fff-187 Space science & 0.15 graphics].
* Apr 17 2020 - FFF #343: [https://www.factorio.com/blog/post/fff-343 Environmental particle effects]
* Apr 14 FFF #186: [https://www.factorio.com/blog/post/fff-186 Marathon testing].
* Apr 10 2020 - FFF #342: [https://www.factorio.com/blog/post/fff-342 The new old tutorial]
* Apr 07 FFF #185: [https://www.factorio.com/blog/post/fff-185 Progress report].
* Apr 03 2020 - FFF #341: [https://www.factorio.com/blog/post/fff-341 Audio, Artillery, Attenuation]


==== March ====
==== March ====


* Mar 31 FFF #184: [https://www.factorio.com/blog/post/fff-184 Five years of Factorio].
* Mar 27 2020 - FFF #340: [https://www.factorio.com/blog/post/fff-340 Deep desyncs]
* Mar 23 FFF #183: [https://www.factorio.com/blog/post/fff-183 Aiming for the release date].
* Mar 20 2020 - FFF #339: [https://www.factorio.com/blog/post/fff-339 Beacon HR + Redesign process]
* Mar 17 FFF #182: [https://www.factorio.com/blog/post/fff-182 Optimizations, always more optimizations].
* Mar 13 2020 - FFF #338: [https://www.factorio.com/blog/post/fff-338 The (real) Character GUI]
* Mar 10 FFF #181: [https://www.factorio.com/blog/post/fff-181 Calm before the storm].
* Mar 06 2020 - FFF #337: [https://www.factorio.com/blog/post/fff-337 Statistics GUI and Mod Debugger]
* Mar 03 FFF #180: [https://www.factorio.com/blog/post/fff-180 Map improvements].


==== February ====
==== February ====


* Feb 24 FFF #179: [https://www.factorio.com/blog/post/fff-179 New resource graphics & concrete].
* Feb 28 2020 - FFF #336: [https://www.factorio.com/blog/post/fff-336 Offshore pump redesign]
* Feb 17 FFF #178: [https://www.factorio.com/blog/post/fff-178 Minimal mode and Mini-tutorials].
* Feb 21 2020 - FFF #335: [https://www.factorio.com/blog/post/fff-335 Scenario changes, Damage effect filtering]
* Feb 10 FFF #177: [https://www.factorio.com/blog/post/fff-177 Difficulty settings].
* Feb 14 2020 - FFF #334: [https://www.factorio.com/blog/post/fff-334 New poison cloud animation, flying robot dying effect]
* Feb 03 FFF #176: [https://www.factorio.com/blog/post/fff-176 Belts optimization for 0.15].
* Feb 07 2020 - FFF #333: [https://www.factorio.com/blog/post/fff-333 Terrain scrolling]


==== January ====
==== January ====


* Jan 27 FFF #175: [https://www.factorio.com/blog/post/fff-175 Programmable speaker].
* Jan 31 2020 - FFF #332: [https://www.factorio.com/blog/post/fff-332 More sounds & Map color tweaks]
* Jan 20 FFF #174: [https://www.factorio.com/blog/post/fff-174 Mod gui].
* Jan 24 2020 - FFF #331: [https://www.factorio.com/blog/post/fff-331 0.18.0 release & Train pathfinder changes]
* Jan 13 FFF #173: [https://www.factorio.com/blog/post/fff-173 Nuclear stuff is almost done].
* Jan 17 2020 - FFF #330: [https://www.factorio.com/blog/post/fff-330 Main menu and File Share Shenanigans]
* Jan 07 FFF #172: [https://www.factorio.com/blog/post/fff-172 Blending and Rendering].
* Jan 10 2020 - FFF #329: [https://www.factorio.com/blog/post/fff-329 Campaign reassessment]
* Jan 03 2020 - FFF #328: [https://www.factorio.com/blog/post/fff-328 2019 recap]
 
=== 2019 ===
 
'''[[News/2019|Archived news from 2019]]
 
=== 2018 ===
 
'''[[News/2018|Archived news from 2018]]
 
=== 2017 ===
 
'''[[News/2017|Archived news from 2017]]


===2016===
===2016===
Line 130: Line 131:


<noinclude>
<noinclude>
{{Languages}}
{{C|Main}}
{{C|Main}}
</noinclude>
</noinclude>

Latest revision as of 18:57, 30 December 2022

Latest

What should be in the news and what not?

Currently, the only news that belong here are the Factorio Friday Facts published by the developers.


Archive

Archived news don't appear on the main page.

2021

January

2020

November

October

August

July

June

May

April

March

February

January

2019

Archived news from 2019

2018

Archived news from 2018

2017

Archived news from 2017

2016

Archived news from 2016

2015

Archived news from 2015

2014

Archived news from 2014