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Equipment modules: Difference between revisions

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Equipment modules can be added to [[modular armor]] and [[power armor]] and give the player various bonuses. Bonuses stack and can be combined with each other to suit the wearer's personal preferences. Modules take up a certain amount of space in armor and some consume energy.
Equipment modules can be added to [[modular armor]], [[power armor]] and [[power armor MK2]] and give the player various bonuses.


All modules have their own technology that must be [[research|researched]] before they can be crafted. The following modules are available:
The only vehicle that can make use of equipment modules is the [[spidertron]].


* [[Basic exoskeleton equipment]]
Bonuses given by equipment modules stack and can be combined with each other to suit the wearer's personal preferences.
* [[Battery MK1]]
Modules take up a certain amount of space in armor and some consume energy.
* [[Battery MK2]]
 
* [[Portable solar panel]]
Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function when the armor is equipped and will not recharge or deplete otherwise.
* [[Portable fusion reactor]]
 
* [[Energy shield]]
Equipment modules can be used by placing them in the grid that opens by right clicking the armor.
* [[Energy shield MK2]]
 
* [[Night vision]]
All modules have their own [[technologies|technology]] that must be [[research|researched]] before they can be crafted.
* [[Personal laser defense]]
The following modules are available:
* [[Discharge defense]]
 
* {{imagelink|Exoskeleton}}
* {{imagelink|Belt immunity equipment}}
* {{imagelink|Personal battery}}
* {{imagelink|Personal battery MK2}}
* {{imagelink|Discharge defense}}
* {{imagelink|Energy shield}}
* {{imagelink|Energy shield MK2}}
* {{imagelink|Nightvision}}
* {{imagelink|Personal laser defense}}
* {{imagelink|Personal roboport}}
* {{imagelink|Personal roboport MK2}}
* {{imagelink|Portable fusion reactor}}
* {{imagelink|Portable solar panel}}

Latest revision as of 14:26, 27 October 2021

Electronics (research).png
Multiple pages share the title or description of "Equipment modules".
They are listed below.

Equipment modules can be added to modular armor, power armor and power armor MK2 and give the player various bonuses.

The only vehicle that can make use of equipment modules is the spidertron.

Bonuses given by equipment modules stack and can be combined with each other to suit the wearer's personal preferences. Modules take up a certain amount of space in armor and some consume energy.

Modules will remain in the armor even if it is removed, stored or dropped on the ground. Modules will only function when the armor is equipped and will not recharge or deplete otherwise.

Equipment modules can be used by placing them in the grid that opens by right clicking the armor.

All modules have their own technology that must be researched before they can be crafted. The following modules are available: