Copper ore: Difference between revisions
(New infobox + productionNav) |
m (Changed link going to World generator redirect to go to map generator directly) |
||
(8 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
{{Languages}} | {{Languages}} | ||
{{:Copper ore | {{:Infobox:Copper ore}} | ||
'''Copper ore''' is a | '''Copper ore''' is a basic resource found in resource patches throughout the world. It can be smelted into [[copper plate]]s in a [[furnace]]. | ||
{{ | Copper ore is the only source of copper plates, which are one of the two principal raw materials (along with [[iron plate]]s, made from [[iron ore]]) for crafting the vast majority of items in the game. In the early game, copper is needed in smaller quantities than iron, with some early-game products not requiring it at all. Demand for copper increases considerably in the mid- and late-game, where it (mostly in the form of [[copper cable]]s) is required mainly for the assembly of [[electronic circuit]]s and the myriad products those are required in. | ||
The size, density, and richness of copper patches can, as for all other resources, be adjusted upon [[map generator|map generation]] at the start of a new game. Like all resource patches, copper patches increase in richness with increasing distance from the starting area. | |||
{{IntermediateNav}} | |||
{{C|Resources}} |
Latest revision as of 09:57, 6 May 2020
Copper ore |
Map color |
|
Stack size |
50 |
Mining time |
1 |
Prototype type |
|
Internal name |
copper-ore |
Required technologies |
|
None required |
|
Produced by |
|
Consumed by |
|
Copper ore is a basic resource found in resource patches throughout the world. It can be smelted into copper plates in a furnace.
Copper ore is the only source of copper plates, which are one of the two principal raw materials (along with iron plates, made from iron ore) for crafting the vast majority of items in the game. In the early game, copper is needed in smaller quantities than iron, with some early-game products not requiring it at all. Demand for copper increases considerably in the mid- and late-game, where it (mostly in the form of copper cables) is required mainly for the assembly of electronic circuits and the myriad products those are required in.
The size, density, and richness of copper patches can, as for all other resources, be adjusted upon map generation at the start of a new game. Like all resource patches, copper patches increase in richness with increasing distance from the starting area.