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Fast transport belt: Difference between revisions

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{{:Infobox:Fast transport belt}}


{{Machinery
'''Fast transport belts''' are a faster variant of the [[transport belt]], operating at double speed. They are the second tier among the three [[Belt transport system|transport belts]].
|health=50
|stackupto=50
|MaxThroughput=26.786
|input=Time, 0.5 + Transport Belt + Iron Gear Wheel, 5
|raw=Time, 3.5 + Iron Plate, 11.5
|technologies=Logistics 2, 2
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3
|consumers=Express transport belt
}}
 
The '''Fast transport belt''' is a faster variant of the [[Basic transport belt]]. It's available when [[Logistics 2]] has been [[Research|researched]]. Its behaviour is exactly the same as the [[Basic transport belt]] at double speed. <br />
See '''[[Belt transport system]]''' for more general information about transport belts. <br />


==Properties==
==Properties==
Line 20: Line 9:
|-
|-
! scope="col" | Type
! scope="col" | Type
! scope="col" | Max. throughput ([[Items]] per [[game-second]])
! scope="col" | Max. throughput (Items per [[Time#Seconds|game-second]])<sup>1</sup>
! scope="col" | Speed ([[Tile|Tiles]] per [[game-second]])
! scope="col" | Speed ([[Time#Seconds|Tiles]] per game-second)<sup>1</sup>
! scope="col" | Max. density ([[Items]] per [[Tile|tile]])
! scope="col" | Max. density (Items per tile)<sup>1</sup>
! scope="col" | Required [[Research|technologies]]
! scope="col" | Required [[Research|technologies]]
|-
|-
| {{imagelink|fast-transport-belt|Fast transport belt}} || 26.786* || 3.75* || 7.143* || [[Logistics 2]]
| {{Imagelink|Fast transport belt}} || 30 || 3.75 || 8 || [[Logistics 2 (research)]]
|}
|}


*experimental value: See '''[[Transport_belt_experiments|Transport belt experiments]]''' for more detailed information.
<sup>(1)</sup> See [[Transport belts/Physics|Physics of Transport Belts]] for more detailed information.
 
== History ==
 
{{history|0.17.0|
* Increased throughput from 26.66 to 30 items/second.
* Consistently holds 8 items per tile.}}


{{history|0.15.0|
* Increased stack size from 50 to 100.}}


[[File:Fast_transport_belt_fulldensity.gif|right|300px|thumb|6 [[Fast inserter]]s per side will fill a fast transport belt to max. density]]
{{history|0.13.0|
* Transport belt is now connectible to the [[circuit network]].
* Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.}}


[[File:Fast_Transport_belt_layout1.jpg|right|top|thumb|300px|Input:{{icon|iron plate|11.5}} / per game second. Output: {{icon|fast transport belt|1}} / per game second.]]
{{history|0.12.0|
* Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
* Optimised the transport belt movement.}}


{{history|0.11.9|
* Items marked for deconstruction cannot be moved by belts anymore.
* Reduced the CPU load caused by big counts of [[inserters]] loading/unloading transport belts.}}


{{history|0.11.0|
* Fast/express belts are now made from the slower variants.}}
{{history|0.9.7|
* Belts to be deconstructed no longer accept items. }}
{{history|0.9.6|
* New transport belt graphics. }}
{{history|0.9.0|
* Small optimisation. }}
{{history|0.6.0|
* Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts. }}
{{history|0.5.0|
* Better movement on transport belts in turns and crossings. }}
{{history|0.2.8|
* Cross connections of transport belt of the same type are disabled. }}
{{history|0.2.2|
* When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.}}
{{history|0.2.1|
* Small optimisation. }}
{{history|0.1.0|
* Introduced}}


== See also ==
== See also ==
Line 41: Line 74:
** [[Splitters]]
** [[Splitters]]
** [[Inserters]]
** [[Inserters]]
* [[Crafting network]]
* [[Crafting]]
 
{{MachineNav}}


[[Category:Items]]
{{LogisticsNav}}
{{C|Belt transport system}}

Latest revision as of 15:07, 7 October 2022

Fast transport belt.png
Fast transport belt

Fast transport belt entity.png

Recipe

Time.png
0.5
+
Iron gear wheel.png
5
+
Transport belt.png
1
Fast transport belt.png
1

Total raw

Time.png
3.5
+
Iron plate.png
11.5

Recipe

Time.png
0.5
+
Iron gear wheel.png
5
+
Transport belt.png
1
Fast transport belt.png
1

Total raw

Time.png
3.5
+
Iron plate.png
22.5

Map color

Health

160

Resistances

Fire: 0/50%

Stack size

100

Dimensions

1×1

Belt speed

30 Items/s

Mining time

0.1

Prototype type

transport-belt

Internal name

fast-transport-belt

Required technologies

Logistics 2 (research).png
2

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

Consumed by

Express transport belt.png

Fast transport belts are a faster variant of the transport belt, operating at double speed. They are the second tier among the three transport belts.

Properties

Type Max. throughput (Items per game-second)1 Speed (Tiles per game-second)1 Max. density (Items per tile)1 Required technologies
Fast transport belt.png
Fast transport belt
30 3.75 8 Logistics 2 (research)

(1) See Physics of Transport Belts for more detailed information.

History

  • 0.17.0:
    • Increased throughput from 26.66 to 30 items/second.
    • Consistently holds 8 items per tile.
  • 0.15.0:
    • Increased stack size from 50 to 100.
  • 0.13.0:
    • Transport belt is now connectible to the circuit network.
    • Transport belt connectible entities will now disconnect from incoming belts when marked for deconstruction.
  • 0.12.0:
    • Items on transport belts don't go off the belt at the end, so the transport belt has to go directly in front of the required inserter.
    • Optimised the transport belt movement.
  • 0.11.9:
    • Items marked for deconstruction cannot be moved by belts anymore.
    • Reduced the CPU load caused by big counts of inserters loading/unloading transport belts.
  • 0.11.0:
    • Fast/express belts are now made from the slower variants.
  • 0.9.7:
    • Belts to be deconstructed no longer accept items.
  • 0.9.6:
    • New transport belt graphics.
  • 0.9.0:
    • Small optimisation.
  • 0.6.0:
    • Transport belt doesn't pull player out of the edge of it (like items), so player won't be almost trapped on faster transport belts.
  • 0.5.0:
    • Better movement on transport belts in turns and crossings.
  • 0.2.8:
    • Cross connections of transport belt of the same type are disabled.
  • 0.2.2:
    • When transport belts are rotated (or replaced with different than opposite direction), items on transport belt are collected.
  • 0.2.1:
    • Small optimisation.

See also