Car: Difference between revisions
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{{Languages}} | {{Languages}}{{:Infobox:Car}}__NOTOC__ | ||
{{ | [[File:car-anim.gif|thumb|256px]] | ||
The car is | [[File:carcolor.png|thumb|right|250px|Two cars taking on the colors of their current drivers.]] | ||
The '''car''' is the earliest alternate form of transportation available to the [[player]], and is one of three non-rail vehicles in Factorio; the others being the [[tank]] and the [[spidertron]]. Although it requires fuel, driving a car is much faster than running, letting the player scout out areas or outmaneuver [[enemies]]. Cars have a vehicle machine gun that has a 50% higher rate of fire and can fire two tiles farther than the [[submachine gun]], 80 slots of storage and 450 health, allowing the player to use hit-and-run tactics against small groups of enemies. | |||
Cars can collide with objects. Both the car and the object collided with may take damage. The damage is dependent on the speed of the car and the health of the target; small biters and trees can be safely rammed but colliding with big biters can easily destroy the vehicle and its contents. If the car is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed. | |||
In multiplayer, it is possible for a player to enter a car alongside another player. The passenger can take control of the weapons of the car using a switch in the GUI of the car, but cannot steer the car. Cars will take on the color of the player who drove it last. | |||
Cars are moved by [[transport belt]]s and [[inserter]]s can interact with them. Because of that, cars may be used as large chests or as another mean of transportation besides belts, [[train]]s and [[robots]]. | |||
== Controls == | |||
{{Main|Keyboard bindings}} | |||
Accelerating opposite of the velocity of the car will cause it to brake. Held acceleration controls won't have any effect after a brake. The faster the car is going, the longer distance it will take to brake. The more powerful the [[fuel]] used to power the car, the faster the car's acceleration: [[Solid fuel]] adds 20% acceleration, [[rocket fuel]] adds 80% while [[nuclear fuel]] adds 150%. [[Stone brick]] will reduce rolling resistance on cars, with [[concrete]] and [[refined concrete]] equally reducing resistance even further. | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
!Action !! Non-vehicle control !! Default binding | |||
|- | |- | ||
| | |Enter/exit vehicle || Enter/Leave vehicle || Return (AKA Enter, carriage return, etc) | ||
|- | |- | ||
| | |Accelerate forward || Move up || W key | ||
|- | |- | ||
| | |Accelerate backwards || Move down || S key | ||
|- | |||
|Steer right || Move right || D key | |||
|- | |||
|Steer left || Move left || A key | |||
|- | |- | ||
|} | |} | ||
== | == Speeds == | ||
=== Car top speed (km/h)=== | |||
Top speed with various fuels on different tiles | |||
{| class="wikitable" | |||
|- | |||
! !! [[Wood]] !! [[Coal]] !! [[Solid fuel]] !! [[Rocket fuel]] !! [[Nuclear fuel]] | |||
|- | |||
|Sand || 87.6 || 87.6 || 96.0 || 117.5 || 138.5 | |||
|- | |||
|Grass || 92.9 || 92.9 || 101.8 || 124.7 || 146.9 | |||
|- | |||
|Red desert || 92.9 || 92.9 || 101.8 || 124.7 || 146.9 | |||
|- | |||
|Dirt || 99.4 || 99.4 || 108.9 || 133.3 || 157.1 | |||
|- | |||
|[[Stone brick|Stone path]]|| 112.2 || 112.2 || 122.9 || 150.5 || 177.4 | |||
|- | |||
|Shallow water || 117.7 || 117.7 || 128.9 || 157.9 || 186.0 | |||
|- | |||
|[[Concrete]]* || 131.6 || 131.6 || 144.1 || 176.5 || 208.1 | |||
|- | |||
|[[Refined concrete]]* || 131.6 || 131.6 || 144.1 || 176.5 || 208.1 | |||
|- | |||
|} | |||
<small>* The same stats apply to the [[Hazard concrete|hazard]] [[Refined hazard concrete|version]] of these surfaces.</small> | |||
=== Speed in reverse === | |||
The top speed of the car in reverse is ~70.7% of the forward top speed. | |||
== Achievements == | |||
{{Achievement|steamrolled}} | |||
{{Achievement|run-forrest-run}} | |||
== History == | |||
{{history|0.16.0| | |||
* In multiplayer players can now ride as passengers in cars/tanks. | |||
}} | |||
{{history|0.14.0| | |||
* Added support for equipment grids in cars. | |||
}} | |||
{{history|0.12.26| | |||
* Running into biters in peaceful mode will anger them. | |||
}} | |||
{{history|0.12.2| | |||
* Added filters to the car cargo inventory. | |||
}} | |||
{{history|0.12.0| | |||
* Car ammo inventory is refilled from the trunk when depleted. | |||
}} | |||
{{history|0.11.12| | |||
* Gates now open in time for the car to pass through. | |||
}} | |||
{{history|0.11.8| | |||
* The car can now accept fuel and ammo by inserter or shift/control click even when the burner/ammo slots are already full. The extra fuel and ammo will go into the trunk. | |||
}} | |||
{{history|0.11.6| | |||
* New graphics of car | |||
}} | |||
{{history|0.11.0| | |||
* Cars collide with objects | |||
* Disabled shooting from the car, however capsules can still be used | |||
}} | |||
{{history|0.7.2| | |||
* Smoother car acceleration and braking | |||
* Sound effects for cars | |||
}} | |||
{{history|0.9.0| | |||
* Changed the recipe a little | |||
}} | |||
{{history|0.7.2| | |||
* Added a low graphics option for the car | |||
}} | |||
{{history|0.7.0| | |||
* Decreased the car health from 2000 to 500. | |||
}} | |||
{{history|0.6.0| | |||
* New car graphics ([http://www.factorioforums.com/forum/3087 old]) | |||
}} | |||
{{history|0.4.0| | |||
* Car shows the "out of fuel" icon when out of fuel | |||
* Car is now mine-able | |||
* Made driving easier | |||
}} | |||
{{history|0.2.8| | |||
* Health bar of car is now shown. | |||
}} | |||
{{history|0.1.0| | |||
* Introduced}} | |||
== See also == | == See also == | ||
* [[ | * [[Tank]] | ||
{{ | {{LogisticsNav}} | ||
{{ | {{C|Transport}} |
Latest revision as of 23:17, 14 August 2020
Car |
Recipe |
|
+ + + → | |
Total raw |
|
+ + + |
Map icon |
|
Storage size |
80 |
Health |
450 |
Resistances |
Acid: 0/20% |
Stack size |
1 |
Range |
20 |
Shooting speed |
15/s |
Ammunition |
|
Energy consumption |
150 kW (burner) |
Mining time |
0.4 |
Weight |
700 |
Prototype type |
|
Internal name |
car |
Required technologies |
|
Produced by |
|
Valid fuel |
|
The car is the earliest alternate form of transportation available to the player, and is one of three non-rail vehicles in Factorio; the others being the tank and the spidertron. Although it requires fuel, driving a car is much faster than running, letting the player scout out areas or outmaneuver enemies. Cars have a vehicle machine gun that has a 50% higher rate of fire and can fire two tiles farther than the submachine gun, 80 slots of storage and 450 health, allowing the player to use hit-and-run tactics against small groups of enemies.
Cars can collide with objects. Both the car and the object collided with may take damage. The damage is dependent on the speed of the car and the health of the target; small biters and trees can be safely rammed but colliding with big biters can easily destroy the vehicle and its contents. If the car is destroyed, its inventory is destroyed with it, though the player gets ejected and not killed.
In multiplayer, it is possible for a player to enter a car alongside another player. The passenger can take control of the weapons of the car using a switch in the GUI of the car, but cannot steer the car. Cars will take on the color of the player who drove it last.
Cars are moved by transport belts and inserters can interact with them. Because of that, cars may be used as large chests or as another mean of transportation besides belts, trains and robots.
Controls
- Main article: Keyboard bindings
Accelerating opposite of the velocity of the car will cause it to brake. Held acceleration controls won't have any effect after a brake. The faster the car is going, the longer distance it will take to brake. The more powerful the fuel used to power the car, the faster the car's acceleration: Solid fuel adds 20% acceleration, rocket fuel adds 80% while nuclear fuel adds 150%. Stone brick will reduce rolling resistance on cars, with concrete and refined concrete equally reducing resistance even further.
Action | Non-vehicle control | Default binding |
---|---|---|
Enter/exit vehicle | Enter/Leave vehicle | Return (AKA Enter, carriage return, etc) |
Accelerate forward | Move up | W key |
Accelerate backwards | Move down | S key |
Steer right | Move right | D key |
Steer left | Move left | A key |
Speeds
Car top speed (km/h)
Top speed with various fuels on different tiles
Wood | Coal | Solid fuel | Rocket fuel | Nuclear fuel | |
---|---|---|---|---|---|
Sand | 87.6 | 87.6 | 96.0 | 117.5 | 138.5 |
Grass | 92.9 | 92.9 | 101.8 | 124.7 | 146.9 |
Red desert | 92.9 | 92.9 | 101.8 | 124.7 | 146.9 |
Dirt | 99.4 | 99.4 | 108.9 | 133.3 | 157.1 |
Stone path | 112.2 | 112.2 | 122.9 | 150.5 | 177.4 |
Shallow water | 117.7 | 117.7 | 128.9 | 157.9 | 186.0 |
Concrete* | 131.6 | 131.6 | 144.1 | 176.5 | 208.1 |
Refined concrete* | 131.6 | 131.6 | 144.1 | 176.5 | 208.1 |
* The same stats apply to the hazard version of these surfaces.
Speed in reverse
The top speed of the car in reverse is ~70.7% of the forward top speed.
Achievements
Steamrolled Destroy 10 spawners by impact. |
Run Forrest, run Destroy 100 trees by impact. |
History
- 0.16.0:
- In multiplayer players can now ride as passengers in cars/tanks.
- 0.14.0:
- Added support for equipment grids in cars.
- 0.12.26:
- Running into biters in peaceful mode will anger them.
- 0.12.2:
- Added filters to the car cargo inventory.
- 0.12.0:
- Car ammo inventory is refilled from the trunk when depleted.
- 0.11.12:
- Gates now open in time for the car to pass through.
- 0.11.8:
- The car can now accept fuel and ammo by inserter or shift/control click even when the burner/ammo slots are already full. The extra fuel and ammo will go into the trunk.
- 0.11.6:
- New graphics of car
- 0.11.0:
- Cars collide with objects
- Disabled shooting from the car, however capsules can still be used
- 0.7.2:
- Smoother car acceleration and braking
- Sound effects for cars
- 0.9.0:
- Changed the recipe a little
- 0.7.2:
- Added a low graphics option for the car
- 0.7.0:
- Decreased the car health from 2000 to 500.
- 0.4.0:
- Car shows the "out of fuel" icon when out of fuel
- Car is now mine-able
- Made driving easier
- 0.2.8:
- Health bar of car is now shown.
- 0.1.0:
- Introduced