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Shotgun: Difference between revisions

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{{Languages}}
{{Languages}}
{{Combat/sandbox2
{{:Infobox:Shotgun}}
|range=20
|shootingspeed=1
|ammunition=Shotgun shells + Piercing shotgun shells
|magazinesize=10
|input=Time, 4 + Wood, 5 + Iron Plate, 15 + Copper Plate, 10 + Iron Gear Wheel, 5
|raw=Time, 12.5 + Raw wood, 2.5 + Iron Plate, 25 + Copper Plate, 10
|technologies=Military
|boosttechs=Shotgun shell damage + Shotgun shell shooting speed
|producers=Manual + Assembling machine 2 + Assembling machine 3
}}


<onlyinclude>
The '''shotgun''' is a basic but powerful [[Weapons|weapon]] with good range, [[damage]], and [[ammunition]] efficiency, but a low rate of fire. It fires in a spread pattern. The shotgun will fire without [[Enemies|hostile targets]] nearby, can damage [[wall]]s (it won't shoot over them) and other friendly structures, thus requiring significantly more caution when used, compared to most other weapons.
A basic but powerful weapon with good range and damage but low cadence. Fires in spread pattern.
</onlyinclude>
{| class="wikitable"
| '''Recipe:''' || {{icon|wood|5|Wood}} + {{icon|copper-plate|10|Copper plate}} + {{icon|iron-plate|15|Iron plate}} + {{icon|iron-gear-wheel|5|Iron gear wheel}} + {{icon|time icon|4|time}} => {{icon|shotgun|1|Shotgun}}
|-
| '''Total raw:''' || {{icon|raw-wood|2.5|Raw wood}} {{icon|copper-plate|10|Copper plate}} {{icon|iron-plate|25|Iron plate}}
|-
| '''Shooting speed:''' || 1
|-
| '''Range:''' || 20
|-
| '''Ammunition:''' || {{imagelink|shotgun-shells|Shotgun shells}} {{imagelink|piercing-shotgun-shells|Piercing shotgun shells}} |-
|}


== See also ==
For early Biter [[Enemies#Spawners|nests]] assaults, shotgun ammo represents a massive boost on resource efficiency, with 2 [[copper plate]]s and 2 [[iron plate]]s giving a stack of [[shotgun shells]], dealing a total of 600 damage. Contrast this against the [[pistol]]'s [[firearm magazine]], which costs 4 iron plates and deals a total of 50 damage.
* [[Damage|Damage & resistances]]
 
The shotgun is less effective in clearing out the biters themselves, because pellet spread will cause a nontrivial fraction of pellets to miss against small targets. Players can switch between the shotgun and [[submachine gun]] to balance power and resource-efficiency, or support themselves with covering fire from [[Turret]]s and [[Defender_capsule|combat bots]].
 
== History ==
 
{{history|0.7.0|
* Introduced}}
 
==See also==
* [[Combat shotgun]]
* [[Combat shotgun]]
* [[Damage]]
* [[Enemies]]
* [[Enemies]]


[[Category: Items]] [[Category: Weapons]] [[Category: Equipment]] [[Category: Combat]]
{{CombatNav}}
{{EquipNav}}
{{C|Weapons}}

Latest revision as of 16:56, 29 October 2021

Shotgun.png
Shotgun

Player shotgun.png

Recipe

Time.png
10
+
Copper plate.png
10
+
Iron gear wheel.png
5
+
Iron plate.png
15
+
Wood.png
5
Shotgun.png
1

Total raw

Time.png
12.5
+
Copper plate.png
10
+
Iron plate.png
25
+
Wood.png
5

Recipe

Time.png
10
+
Copper plate.png
10
+
Iron gear wheel.png
5
+
Iron plate.png
15
+
Wood.png
5
Shotgun.png
1

Total raw

Time.png
12.5
+
Copper plate.png
10
+
Iron plate.png
35
+
Wood.png
5

Stack size

5

Range

15

Shooting speed

1/s

Ammunition

Shotgun shells.png
Piercing shotgun shells.png

Prototype type

gun

Internal name

shotgun

Required technologies

Military (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The shotgun is a basic but powerful weapon with good range, damage, and ammunition efficiency, but a low rate of fire. It fires in a spread pattern. The shotgun will fire without hostile targets nearby, can damage walls (it won't shoot over them) and other friendly structures, thus requiring significantly more caution when used, compared to most other weapons.

For early Biter nests assaults, shotgun ammo represents a massive boost on resource efficiency, with 2 copper plates and 2 iron plates giving a stack of shotgun shells, dealing a total of 600 damage. Contrast this against the pistol's firearm magazine, which costs 4 iron plates and deals a total of 50 damage.

The shotgun is less effective in clearing out the biters themselves, because pellet spread will cause a nontrivial fraction of pellets to miss against small targets. Players can switch between the shotgun and submachine gun to balance power and resource-efficiency, or support themselves with covering fire from Turrets and combat bots.

History

See also