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{{Languages}}''Storage'' is the  concept of '''storing items'''. It is not always necessary to store large quantities of items, since they are often an intermediate product that can be passed from its production machine to machines that consume them without any intermittent dedicated storage facilities.
[[Storage]] is a concept, about '''storing enormous masses of items'''. Under normal circumstances, you don't need to store many items. Especially in the beginning game every item counts and that means, you should try to keep the ways short (belts store a serious amount of items) and don't use chests so much. Instead, you should '''keep the items in flow''', pass them as fast as possible/affordable from production step to the next step to create higher leveled items, instead of storing it.
 
So, when speaking from storages, we mean '''concepts, which are really needed to keep the production in flow'''. Some of them work only together with [[Logistic network]]. Most used for:
 
* [[Railway network/Train station]]
* [[Storage/Production buffers]]
* [[Storage/Handling overproduction]]
 


== Overview ==
== Overview ==


* [[Storage/Stack]]: a stack is the basic element to store items.
* [[Stack]]: a stack is the basic element to store items. A stack goes into a slot in an inventory.
* [[Chests]]: the most obvious storage.
* [[Chests]]: the most common form of storage.
** smart chest
* [[Vehicle]]: Vehicles can store a significant amount of items.
** logistic chests
** [[Car]]: The car has an 80 slot inventory.
*** usage of the storage chest
** [[Cargo wagon]]: Has 40 slots for storage.
* [[Vehicle]]: vehicles can store a significant amount of items
* [[Transport belts]]: The amount of items on a transport belt can be deceptively high, especially at [[train stop]]s and in production where this must be taken into account. [[Splitter]]s and [[underground belt]]s also hold a small amount of items.  
** [[Car]]: the car has a very huge inventory
** [[Cargo wagon]]: stores about 1000 resource-items.
* [[Transport belts]]: The amount of items on a transport belt can be astonishing high, [[Transport belts/Physics|calculate with 7 items]] per tile!  Especially at train stations and in production streets this must be taken into account. Splitters and underground belts can be also used as storage. Splitters have a special behavior, which makes them well useable as storage at train stations (fast in, slow out), while underground belts don't take away space.
 
== Layout types ==


=== Simple buffers ===
=== Simple buffers ===


* belt, inserter, chest
The most common form of storage, buffers, are useful when a factory only uses a resource intermittently. By creating a buffer, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can also be used to ensure that certain items are always being produced or mined.
* limit number of stored items (stack reduction & circuit network)
* splitter cascade


=== Production buffers ===
Some examples of buffers include:


* Belts
* [[belt transport system|Belts]]
: they store about 72 items per 10 belts (both sides of the belt lane used
: Belts store 80 items per 10 belts when both sides of the belt are used.
* Chests with stack limitation/stack reduction
* [[Chests]]
: There is a big red cross in the inventory view. Press this and move the limit-marker to the wanted amount of stacks, which can be filled by inserter/logistic bots.
: Chests can be used to create larger buffers of items.
* Chests with circuit network
* Machine Buffer
* Smart chests with logistic network
: [[Assembling machine]]s and other production machines can hold a very small amount of items in their output slot. They will stop working until these items are emptied.


=== Train station with belts ===
== Fluid storage ==
{{Main|Fluid system}}


=== Train station with logistic network ===
Fluids are not items, and have their own dedicated infrastructure. Fluid containers can only hold one type of fluid at a time, as opposed to item inventories that can hold stacks of different items. Fluids can be stored in one of the following:


=== Other buffers with logistic networks ===
* [[Storage tank]]: the chest analogue for fluids. Holds up to 25,000 units of fluid.
* [[Fluid wagon]]: effectively 1 storage tank, but can be moved by rail.
* [[Pipe]]: the transport belt analogue for fluids.
* [[Barrel]]s: most fluids in the game (except for [[Steam]]) can be put into items that hold 50 units of fluid each. Barrels can be handled like any other item.


* [[Storage/Production buffers]]: layouts, examples
== See also ==
 
* [[Belt transport system]]
=== Related ===
* [[Inserters]]
 
=== Nearby ===
* [[Inserters]]
* [[Inserters]]
* [[Storage/Stack]]
* [[Crafting]]
 
== Behavior ==
 
 
=== Stacks ===
 
 
== Special behavior ==
 
* [[Logistic network/Meaning of negative numbers]]
* [[Storage/Wagon/Using as "big chest"]]
 
== See also ==
* [[Transport network]]
** [[Belt transport system]]
* [[Crafting network]]
* [[Logistic network]]
* [[Logistic network]]
* [[Stack]]


[[Category: Transport network]] [[Category: Storages]]
{{C|Storage}}

Latest revision as of 13:34, 5 March 2019

Storage is the concept of storing items. It is not always necessary to store large quantities of items, since they are often an intermediate product that can be passed from its production machine to machines that consume them without any intermittent dedicated storage facilities.

Overview

  • Stack: a stack is the basic element to store items. A stack goes into a slot in an inventory.
  • Chests: the most common form of storage.
  • Vehicle: Vehicles can store a significant amount of items.
    • Car: The car has an 80 slot inventory.
    • Cargo wagon: Has 40 slots for storage.
  • Transport belts: The amount of items on a transport belt can be deceptively high, especially at train stops and in production where this must be taken into account. Splitters and underground belts also hold a small amount of items.

Simple buffers

The most common form of storage, buffers, are useful when a factory only uses a resource intermittently. By creating a buffer, one can assure that the resource being buffered is always present when it's needed, very important for items that are slow to produce. Buffers can also be used to ensure that certain items are always being produced or mined.

Some examples of buffers include:

Belts store 80 items per 10 belts when both sides of the belt are used.
Chests can be used to create larger buffers of items.
  • Machine Buffer
Assembling machines and other production machines can hold a very small amount of items in their output slot. They will stop working until these items are emptied.

Fluid storage

Main article: Fluid system

Fluids are not items, and have their own dedicated infrastructure. Fluid containers can only hold one type of fluid at a time, as opposed to item inventories that can hold stacks of different items. Fluids can be stored in one of the following:

  • Storage tank: the chest analogue for fluids. Holds up to 25,000 units of fluid.
  • Fluid wagon: effectively 1 storage tank, but can be moved by rail.
  • Pipe: the transport belt analogue for fluids.
  • Barrels: most fluids in the game (except for Steam) can be put into items that hold 50 units of fluid each. Barrels can be handled like any other item.

See also