Bullet damage (research): Difference between revisions
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{{:Infobox:Bullet damage (research)}} | |||
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The '''Bullet damage''' technologies affects damage of the [[Pistol]], [[Submachine gun]], [[Gun turret]], and [[Defender capsule]]. | |||
{| class="wikitable" | {| class="wikitable" | ||
! Technology !! Cost !! Effects !! Cumulative <br/>effect | ! Technology !! Cost !! Effects !! Cumulative <br/>effect | ||
|- | |- | ||
| {{ | | {{Icontech|Bullet damage (research)|1}} Bullet damage 1 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} <big>✖ 50</big> || 10% || 10% | ||
|- | |||
| {{Icontech|Bullet damage (research)|2}} Bullet damage 2 || {{Icon|Time|30}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} <big>✖ 100</big> || 10% || 20% | |||
|- | |- | ||
| {{ | | {{Icontech|Bullet damage (research)|3}} Bullet damage 3 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} <big>✖ 100</big> || 20% || 40% | ||
|- | |- | ||
| {{ | | {{Icontech|Bullet damage (research)|4}} Bullet damage 4 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Military science pack|1}} <big>✖ 200</big> || 20% || 60% | ||
|- | |- | ||
| {{ | | {{Icontech|Bullet damage (research)|5}} Bullet damage 5 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} <big>✖ 200</big> || 20% || 80% | ||
|- | |- | ||
| {{ | | {{Icontech|Bullet damage (research)|6}} Bullet damage 6 || {{Icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{Icon|Military science pack|1}} {{Icon|Utility science pack|1}} <big>✖ 300</big> || 40% || 120% | ||
|- | |- | ||
| {{icontech| | | {{icontech|Bullet damage (research)|7-∞}} Bullet damage 7-∞ || {{icon|Time|60}} {{Icon|Automation science pack|1}} {{Icon|Logistic science pack|1}} {{Icon|Chemical science pack|1}} {{icon|military_science_pack|1}} {{icon|High_tech_science_pack|1}} {{icon|Space_science_pack|1}} <big>✖ <br/>{{Key|2^(Level-7)*1000}}</big> (eg. 1000 for level 7, 2000 for level 8) || 40% per level || 120% + <pre class="keyboard-key">40%*(Level-6)</pre> | ||
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== See also == | == See also == | ||
* [[Research]] | * [[Research]] | ||
* [[ | * [[Technologies]] | ||
* [[Bullet shooting speed]] | * [[Bullet shooting speed (research)|Bullet shooting speed]] | ||
{{TechNav}} |
Latest revision as of 08:15, 5 March 2019
Bullet damage (research) has been archived. |
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The information on this page pertains to a previous version of the game. It may be incorrect, or concern a removed/changed feature. |
Bullet damage |
Cost |
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✖ 50 |
Cost |
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✖ 200 |
Prototype type |
|
Internal name |
bullet-damage-1 |
Required technologies |
|
Allows |
|
The Bullet damage technologies affects damage of the Pistol, Submachine gun, Gun turret, and Defender capsule.
Technology | Cost | Effects | Cumulative effect |
---|---|---|---|
Bullet damage 1 | ✖ 50 | 10% | 10% |
Bullet damage 2 | ✖ 100 | 10% | 20% |
Bullet damage 3 | ✖ 100 | 20% | 40% |
Bullet damage 4 | ✖ 200 | 20% | 60% |
Bullet damage 5 | ✖ 200 | 20% | 80% |
Bullet damage 6 | ✖ 300 | 40% | 120% |
Bullet damage 7-∞ | 2^(Level-7)*1000 (eg. 1000 for level 7, 2000 for level 8) |
✖ 40% per level | 120% + 40%*(Level-6) |