Roadmap/History: Difference between revisions
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This article gives short descriptions of past releases. | |||
Refer to | Refer to [[Roadmap]] for future releases and to [[Version history]] for detailed information about version changes. | ||
=== Factorio 1.1 (November 23rd 2020) === | |||
* Blueprint flipping | |||
* Better spidertron control | |||
* Smart belt building | |||
* Improved ghost building | |||
* Multithreaded belts | |||
* New train overview GUI | |||
* Entity night lighting | |||
* New tips and tricks | |||
* Main menu simulation | |||
* Train stop limit | |||
* Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game) | === Factorio 1.0 (August 14th 2020) === | ||
* New atomic bomb graphics | |||
* Alien decoratives | |||
* Crash site | |||
* Pollution changing water color | |||
* Spidertron | |||
* New trailers | |||
=== Factorio 0.18 (January 21st 2020) === | |||
* Water animation. | |||
* Tree animation. | |||
* Color correction (LUTs). | |||
* Main menu redesign. | |||
* Optimizations. | |||
* New Particle system. | |||
* New explosions and damage effects. | |||
* First work on new sound design. | |||
* Steam login. | |||
=== Factorio 0.17 Stable 3 (November 04th 2019; 0.17.75) === | |||
* New tooltips. | |||
* New GUI icons. | |||
* Construction robot tile batching. | |||
* More modding/scripting features. | |||
=== Factorio 0.17 Stable 2 (October 15th 2019; 0.17.70) === | |||
* macOS Catalina support. | |||
* More modding/scripting features. | |||
* Pathfinding improvements. | |||
=== Factorio 0.17 (February 26th 2019) === | |||
* New Tutorial | |||
* GUI rewrite | |||
** Improve the looks of the GUI | |||
** Change the way it works | |||
* New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders. | |||
* Mod integration improvements | |||
** Syncing mods with multiplayer game | |||
** Mod browsing improvements | |||
*** Show the mod picture and more smaller things | |||
* Map editor improvements, both technical and usability wise - completely new editor | |||
* Map generator improvements and fixes, autoplace specification improvements and documentation | |||
* Rich text. | |||
* Robot construction tools; Upgrade planner, copy-paste, undo. | |||
* More high-resolution sprites, notably walls, gates, turrets, belts, biters, spawners, electric poles, worms, spitters. | |||
* Many modding and scripting additions. | |||
=== Factorio 0.16 (December 13th 2017) === | |||
* More high res stuff | |||
* New terrain generation | |||
* Belt-optimizations | |||
* Artillery train | |||
* General update optimizations | |||
* Allow loading games with different mod settings (and automatically download the mods if necessary) | |||
* More mini-tutorials | |||
=== Factorio 0.15 (April 24th 2017) === | |||
* Nuclear power | |||
* Blueprint preservation (Export/import blueprints) | |||
* Update optimizations (belts + pipes) | |||
* Research Revolution | |||
* Combat balance | |||
* New 3x2 boiler | |||
* New terrain (red desert biome) | |||
* Liquid wagon + universal barrelling | |||
* Map interaction improvements, map tags and 'zoom to map' | |||
* High res graphics introduction (This means just some parts of the game will be in high res in this version) | |||
* Circuit network additions, improvements and optimizations | |||
* Scenario pack extension - Wave defense and PvP scenario | |||
* First set of interactive mini tutorials | |||
=== Factorio 0.14 (August 26th 2016) === | |||
* Multiplayer production polish (move from "usable if you try hard and overlook imperfections" to "just works") | |||
* Modding support for equipment grids in vehicles. | |||
=== Factorio 0.13 (June 27th 2016) === | |||
* Proper tech tree. | |||
* Second part of the circuit network extension (power switch, gate, train station, accumulator and logistic network integration to circuit network) | |||
* Additional train conditions (wait until full, wait until empty, wait until circuit condition) | |||
* [[Flamethrower turret]] | |||
* Fire (forests can catch on fire) | |||
* Basic Multiplayer matching server (allow listing running MP games via a central location) | |||
* Better [[Rail planner|rail building]] | |||
* Better train managing possibilities. | |||
* Modules in blueprints. | |||
* Centralized mod portal and its integration in the game | |||
* Train graphics and vertical/horizontal discrepancy fix. | |||
* [[Achievements]] | |||
* [[Stack inserter]] | |||
=== Factorio 0.12 (July 17th 2015) === | |||
* Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names). | |||
* First part of the endgame content. ([[rocket silo|Build rocket]] and send it to space). | |||
* Chain signals (trains). | |||
* [[combinators|Combinator]] and more circuit logic. | |||
* [[Personal roboport]]. | |||
* Logistic trash fields. | |||
* First part of nature destruction by pollution (only tree related now). | |||
* First part of new ambient music update. | |||
* Optimization of the game simulation speed. | |||
* New graphics of [[Combat robot capsules|combat robots]]. | |||
* Buildable floors. ([[concrete]] + [[stone brick|stone]]) | |||
* Attempt of steam integration. | |||
=== Factorio 0.11 (October 31st 2014) === | |||
* Multiplayer for the brave ones. | |||
* New player graphics (3 versions depending on armor and colored depending on the player color). | |||
* The first (simple) instance of a tank. | |||
* Gates. | |||
* VRAM saving optimization. | |||
=== Factorio 0.10 (June 6th 2014) === | |||
* Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game). | |||
* Functional replays. This will be a side-effect of multiplayer efforts. | * Functional replays. This will be a side-effect of multiplayer efforts. | ||
* Factory sound background | * Factory sound background. Entities in the game will have specific sounds that play when player is near. | ||
=== Factorio 0.9 (February | === Factorio 0.9 (February 14th 2014) === | ||
* Blueprints. | * Blueprints. | ||
Line 19: | Line 150: | ||
* Biomes and doodads. | * Biomes and doodads. | ||
=== Factorio 0.8 ( | === Factorio 0.8 (December 6th 2013) === | ||
* Standard Campaign rework. | * Standard Campaign rework. | ||
* New terrain. | * New terrain. | ||
Line 26: | Line 157: | ||
* Map Editor rework | * Map Editor rework | ||
=== Factorio 0.7 ( | === Factorio 0.7 (September 27th 2013) === | ||
* Improved Combat mechanics and modular armors. | * Improved Combat mechanics and modular armors. | ||
* Pollution. | * Pollution. | ||
Line 32: | Line 163: | ||
* Moddable weapons and attacks. | * Moddable weapons and attacks. | ||
=== Factorio 0.6 ( | === Factorio 0.6 (July 26th 2013) === | ||
* Better looking terrain. | * Better looking terrain. | ||
* Improvements to the map generator. | * Improvements to the map generator. | ||
Line 38: | Line 169: | ||
* Speed improvements (multithreading). | * Speed improvements (multithreading). | ||
=== Factorio 0.5 ( | === Factorio 0.5 (June 7th 2013) === | ||
* Automatic Factorio updater | * Automatic Factorio updater | ||
Line 56: | Line 187: | ||
** play without the character | ** play without the character | ||
=== Factorio 0.4 ( | === Factorio 0.4 (May 3rd 2013) === | ||
* Game determinism and replay | * Game determinism and replay | ||
** This is a first step towards the multiplayer | ** This is a first step towards the multiplayer | ||
Line 69: | Line 200: | ||
** Large electric pole | ** Large electric pole | ||
** Electric substation | ** Electric substation | ||
== See also == | |||
* [[Roadmap|Planned releases]] | |||
* [[Version history]] |
Latest revision as of 11:54, 1 March 2021
< Roadmap | History
This article gives short descriptions of past releases.
Refer to Roadmap for future releases and to Version history for detailed information about version changes.
Factorio 1.1 (November 23rd 2020)
- Blueprint flipping
- Better spidertron control
- Smart belt building
- Improved ghost building
- Multithreaded belts
- New train overview GUI
- Entity night lighting
- New tips and tricks
- Main menu simulation
- Train stop limit
Factorio 1.0 (August 14th 2020)
- New atomic bomb graphics
- Alien decoratives
- Crash site
- Pollution changing water color
- Spidertron
- New trailers
Factorio 0.18 (January 21st 2020)
- Water animation.
- Tree animation.
- Color correction (LUTs).
- Main menu redesign.
- Optimizations.
- New Particle system.
- New explosions and damage effects.
- First work on new sound design.
- Steam login.
Factorio 0.17 Stable 3 (November 04th 2019; 0.17.75)
- New tooltips.
- New GUI icons.
- Construction robot tile batching.
- More modding/scripting features.
Factorio 0.17 Stable 2 (October 15th 2019; 0.17.70)
- macOS Catalina support.
- More modding/scripting features.
- Pathfinding improvements.
Factorio 0.17 (February 26th 2019)
- New Tutorial
- GUI rewrite
- Improve the looks of the GUI
- Change the way it works
- New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders.
- Mod integration improvements
- Syncing mods with multiplayer game
- Mod browsing improvements
- Show the mod picture and more smaller things
- Map editor improvements, both technical and usability wise - completely new editor
- Map generator improvements and fixes, autoplace specification improvements and documentation
- Rich text.
- Robot construction tools; Upgrade planner, copy-paste, undo.
- More high-resolution sprites, notably walls, gates, turrets, belts, biters, spawners, electric poles, worms, spitters.
- Many modding and scripting additions.
Factorio 0.16 (December 13th 2017)
- More high res stuff
- New terrain generation
- Belt-optimizations
- Artillery train
- General update optimizations
- Allow loading games with different mod settings (and automatically download the mods if necessary)
- More mini-tutorials
Factorio 0.15 (April 24th 2017)
- Nuclear power
- Blueprint preservation (Export/import blueprints)
- Update optimizations (belts + pipes)
- Research Revolution
- Combat balance
- New 3x2 boiler
- New terrain (red desert biome)
- Liquid wagon + universal barrelling
- Map interaction improvements, map tags and 'zoom to map'
- High res graphics introduction (This means just some parts of the game will be in high res in this version)
- Circuit network additions, improvements and optimizations
- Scenario pack extension - Wave defense and PvP scenario
- First set of interactive mini tutorials
Factorio 0.14 (August 26th 2016)
- Multiplayer production polish (move from "usable if you try hard and overlook imperfections" to "just works")
- Modding support for equipment grids in vehicles.
Factorio 0.13 (June 27th 2016)
- Proper tech tree.
- Second part of the circuit network extension (power switch, gate, train station, accumulator and logistic network integration to circuit network)
- Additional train conditions (wait until full, wait until empty, wait until circuit condition)
- Flamethrower turret
- Fire (forests can catch on fire)
- Basic Multiplayer matching server (allow listing running MP games via a central location)
- Better rail building
- Better train managing possibilities.
- Modules in blueprints.
- Centralized mod portal and its integration in the game
- Train graphics and vertical/horizontal discrepancy fix.
- Achievements
- Stack inserter
Factorio 0.12 (July 17th 2015)
- Multiplayer enhancements (lag hiding, better pvp/forces support, IPv6 support, DNS names).
- First part of the endgame content. (Build rocket and send it to space).
- Chain signals (trains).
- Combinator and more circuit logic.
- Personal roboport.
- Logistic trash fields.
- First part of nature destruction by pollution (only tree related now).
- First part of new ambient music update.
- Optimization of the game simulation speed.
- New graphics of combat robots.
- Buildable floors. (concrete + stone)
- Attempt of steam integration.
Factorio 0.11 (October 31st 2014)
- Multiplayer for the brave ones.
- New player graphics (3 versions depending on armor and colored depending on the player color).
- The first (simple) instance of a tank.
- Gates.
- VRAM saving optimization.
Factorio 0.10 (June 6th 2014)
- Finish the trailer. This is a #1 priority now :) Together with this we will work on presentation (finish new logo, new forum skin, new screenshots on web, credits page in the game).
- Functional replays. This will be a side-effect of multiplayer efforts.
- Factory sound background. Entities in the game will have specific sounds that play when player is near.
Factorio 0.9 (February 14th 2014)
- Blueprints.
- Oil/Chemicals industry.
- Biomes and doodads.
Factorio 0.8 (December 6th 2013)
- Standard Campaign rework.
- New terrain.
- Repairing robots (can reconstruct buildings as well)
- Roboport
- Map Editor rework
Factorio 0.7 (September 27th 2013)
- Improved Combat mechanics and modular armors.
- Pollution.
- More enemy variety and intelligent enemy behavior.
- Moddable weapons and attacks.
Factorio 0.6 (July 26th 2013)
- Better looking terrain.
- Improvements to the map generator.
- Map of discovered part of the world.
- Speed improvements (multithreading).
Factorio 0.5 (June 7th 2013)
- Automatic Factorio updater
- no need for manual download anymore
- Usability improvements
- better visualisation for building railroads
- electricity statistics
- fixes of ongoing bugs
- loads of small improvements (things like alt info for wagons, easier semaphore building, etc.)
- Graphics Gui rework
- the design for the new gui is ready and now it will be implemented
- Railroads improvements
- Train path finding uses signals for path recalculation
- Train can go backwards (when having locomotives on both ends)
- different Train stops can be merged into one station
- God mode
- play without the character
Factorio 0.4 (May 3rd 2013)
- Game determinism and replay
- This is a first step towards the multiplayer
- Involves the replay functionality improvements (pause, fast forward, etc.)
- First version of the scenario pack
- There will be three scenarios to start with
- Trains
- Originally a stretch goal however we got a lot of requests for this
- There is already some functionality for the trains in the game and we want to finish it
- Electricity improvements
- Accumulator entity
- Large electric pole
- Electric substation