Chunk: Difference between revisions

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(merged into map structure)
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A Chunk is a [[unit]] defined as either an area of the map 32x32 [[Tile]]s in size (containing 1024 tiles in total) ''or'' a distance of 32 [[Tile]]s.
#REDIRECT[[Map_structure#Chunk]]
 
Chunks are used for:
* Map generation. When the player runs around and reveals the map or the radar explores the map, it is revealed in chunks.
* Chunks are "switched off" to save CPU cycles. If nothing important happens in a chunk (e.g. there are only fishes swimming around in the chunk) the chunk is not computed in the next [[Tick]].
* The [[pollution]] model is based on chunks, and pollution spreads to neighboring chunks.

Latest revision as of 15:56, 28 March 2019