Game-tick: Difference between revisions

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A game tick or just "tick" is 1/60 of a [[Game-second]].
#REDIRECT[[Time#Ticks]]
 
This means, that in [[Time|real-time]] a tick can last longer, for example, when the CPU is too slow to compute all needed updates in this time.
 
See also [[Lua/Game#tick]].

Latest revision as of 12:06, 30 March 2019

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