Types/CreateEntityTriggerEffectItem: Difference between revisions
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(ignoring collision is a side effect of smoke entities not being allowed to have a collision box) |
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=== tile_collision_mask === | === tile_collision_mask === | ||
'''Type''': [[Types/CollisionMask]] | '''Type''': [[Types/CollisionMask]] | ||
'''Default''': no collision | |||
Entity creation will not occur if a tile matches the collision condition. | |||
=== offsets === | === offsets === | ||
'''Type''': [[Types/table]] of [[Types/vector]] | '''Type''': [[Types/table]] of [[Types/vector]] | ||
If multiple offsets are specified, multiple entities are created. The projectile of [[Distractor capsule]] uses this property to spawn three Distractors. |
Latest revision as of 11:19, 16 January 2023
Extends Types/TriggerEffectItem.
Mandatory properties
Inherits all properties from Types/TriggerEffectItem.
entity_name
Type: Types/string
Name of the entity that should be created.
Optional properties
offset_deviation
Type: Types/BoundingBox
trigger_created_entity
Type: Types/bool
Default: false
If this is true, on_trigger_created_entity is raised when the entity is created.
check_buildability
Type: Types/bool
Default: false
show_in_tooltip
Type: Types/bool
Default: false
tile_collision_mask
Type: Types/CollisionMask
Default: no collision
Entity creation will not occur if a tile matches the collision condition.
offsets
Type: Types/table of Types/vector
If multiple offsets are specified, multiple entities are created. The projectile of Distractor capsule uses this property to spawn three Distractors.