Types/CreateEntityTriggerEffectItem: Difference between revisions

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(ignoring collision is a side effect of smoke entities not being allowed to have a collision box)
 
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=== tile_collision_mask ===
=== tile_collision_mask ===
'''Type''': [[Types/CollisionMask]]
'''Type''': [[Types/CollisionMask]]
'''Default''': no collision
Entity creation will not occur if a tile matches the collision condition.


=== offsets ===
=== offsets ===
'''Type''': [[Types/table]] of [[Types/vector]]
'''Type''': [[Types/table]] of [[Types/vector]]
If multiple offsets are specified, multiple entities are created. The projectile of [[Distractor capsule]] uses this property to spawn three Distractors.

Latest revision as of 11:19, 16 January 2023

Extends Types/TriggerEffectItem.

Mandatory properties

Inherits all properties from Types/TriggerEffectItem.

entity_name

Type: Types/string

Name of the entity that should be created.

Optional properties

offset_deviation

Type: Types/BoundingBox

trigger_created_entity

Type: Types/bool

Default: false

If this is true, on_trigger_created_entity is raised when the entity is created.

check_buildability

Type: Types/bool

Default: false

show_in_tooltip

Type: Types/bool

Default: false

tile_collision_mask

Type: Types/CollisionMask

Default: no collision

Entity creation will not occur if a tile matches the collision condition.

offsets

Type: Types/table of Types/vector

If multiple offsets are specified, multiple entities are created. The projectile of Distractor capsule uses this property to spawn three Distractors.