Prototype/SelectionTool: Difference between revisions
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! Flag !! meaning | ! Flag !! meaning | ||
|- | |- | ||
| blueprint || | | blueprint || Selects entities and tiles as if selecting them for a blueprint. | ||
|- | |- | ||
| deconstruct || | | deconstruct || Selects entities and tiles as if selecting them for deconstruction. | ||
|- | |- | ||
| cancel-deconstruct || | | cancel-deconstruct || Selects entities and tiles as if selecting them for deconstruction cancellation. | ||
|- | |- | ||
| items || | | items || Selects items on the ground. | ||
|- | |- | ||
| trees || | | trees || Selects trees. | ||
|- | |- | ||
| buildable-type || | | buildable-type || Selects entities which are considered [https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.is_building a building], plus landmines. | ||
|- | |- | ||
| nothing || | | nothing || Selects no entities or tiles, but is useful to select an area. | ||
|- | |- | ||
| items-to-place || | | items-to-place || Selects entities and tiles that can be built by an item. | ||
|- | |- | ||
| any-entity || | | any-entity || Selects all entities. | ||
|- | |- | ||
| any-tile || | | any-tile || Selecty all tiles. | ||
|- | |- | ||
| same-force || | | same-force || Selects entities with the same force as the selecting player. | ||
|- | |- | ||
| not-same-force || | | not-same-force || Selects entities with a different force as the selecting player. | ||
|- | |- | ||
| friend || | | friend || Selects entities from a friendly force. | ||
|- | |- | ||
| enemy || | | enemy || Selects entities from an enemy force. | ||
|- | |- | ||
| upgrade || | | upgrade || Selects entities as if selecting them for upgrading. | ||
|- | |- | ||
| cancel-upgrade || | | cancel-upgrade || Selects entities as if selecting them for upgrade cancellation. | ||
|- | |- | ||
| | | downgrade || Selects entities as if selecting them for downgrading. | ||
|- | |- | ||
| entity-with- | | entity-with-health || Selects entities that are an [[Prototype/EntityWithHealth]]. | ||
|- | |- | ||
| entity-with-owner || | | entity-with-force || Deprecated. Replaced by "is-military-target". | ||
|- | |||
| is-military-target || Selects entities which are [[Prototype/EntityWithOwner#is_military_target]]. | |||
|- | |||
| entity-with-owner || Selects entities that are an [[Prototype/EntityWithOwner]]. | |||
|- | |||
| avoid-rolling-stock || Selects entities that are not a [[Prototype/RollingStock]]. | |||
|} | |} | ||
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A list of selection mode flags that define how the selection tool alt-selects things in-game. Possible values are identical to normal selection_mode. | A list of selection mode flags that define how the selection tool alt-selects things in-game. Possible values are identical to normal selection_mode. | ||
{{Prototype property|selection_cursor_box_type|[[Types/ | {{Prototype property|selection_cursor_box_type|[[Types/CursorBoxType|CursorBoxType]]}} | ||
The type of cursor box used to render selection of entities/tiles when standard selecting. | The type of cursor box used to render selection of entities/tiles when standard selecting. | ||
{{Prototype property|alt_selection_cursor_box_type|[[Types/CursorBoxType|CursorBoxType]]}} | |||
{| | The type of cursor box used to render selection of entities/tiles when alt selecting. | ||
| | |||
== Optional properties == | |||
| | |||
| | {{Prototype property|reverse_selection_color|[[Types/Color|Color]]|Value of <code>selection_color</code>|optional=true}} | ||
| | |||
| | {{Prototype property|alt_reverse_selection_color|[[Types/Color|Color]]|Value of <code>reverse_selection_color</code>|optional=true}} | ||
| | |||
| | {{Prototype property|selection_count_button_color|[[Types/Color|Color]]|Value of <code>selection_color</code>|optional=true}} | ||
| | |||
| | {{Prototype property|alt_selection_count_button_color|[[Types/Color|Color]]|Value of <code>alt_selection_color</code>|optional=true}} | ||
| | |||
| | {{Prototype property|reverse_selection_count_button_color|[[Types/Color|Color]]|Value of <code>reverse_selection_color</code>|optional=true}} | ||
| | |||
| | {{Prototype property|alt_reverse_selection_count_button_color|[[Types/Color|Color]]|Value of <code>alt_reverse_selection_color</code>|optional=true}} | ||
| | {{Prototype property|chart_selection_color|[[Types/Color|Color]]|Value of <code>selection_color</code>|optional=true}} | ||
|} | |||
{{Prototype property|chart_alt_selection_color|[[Types/Color|Color]]|Value of <code>alt_selection_color</code>|optional=true}} | |||
{{Prototype property|chart_reverse_selection_color|[[Types/Color|Color]]|Value of <code>reverse_selection_color</code>|optional=true}} | |||
{{Prototype property|chart_alt_reverse_selection_color|[[Types/Color|Color]]|Value of <code>alt_reverse_selection_color</code>|optional=true}} | |||
{{Prototype property|reverse_selection_mode|[[Types/table|table]] of [[Types/string|string]]|Value of <code>selection_mode</code>|optional=true}} | |||
A list of selection mode flags that define how the selection tool reverse-selects things in-game. Possible values are identical to normal selection_mode. | |||
{{Prototype property|alt_reverse_selection_mode|[[Types/table|table]] of [[Types/string|string]]|Value of <code>reverse_selection_mode</code>|optional=true}} | |||
A list of selection mode flags that define how the selection tool alt-reverse-selects things in-game (using {{Keybinding|shift|rmb}}). Possible values are identical to normal selection_mode. | |||
{{Prototype property| | {{Prototype property|reverse_selection_cursor_box_type|[[Types/CursorBoxType|CursorBoxType]]|Value of <code>selection_cursor_box_type</code>|optional=true}} | ||
The type of cursor box used to render selection of entities/tiles when | The type of cursor box used to render selection of entities/tiles when reverse-selecting. | ||
= | {{Prototype property|alt_reverse_selection_cursor_box_type|[[Types/CursorBoxType|CursorBoxType]]|Value of <code>reverse_selection_cursor_box_type</code>|optional=true}} | ||
The type of cursor box used to render selection of entities/tiles when alt-reverse-selecting (using {{Keybinding|shift|rmb}}). | |||
{{Prototype property|always_include_tiles|[[Types/bool|bool]]|false|optional=true}} | {{Prototype property|always_include_tiles|[[Types/bool|bool]]|false|optional=true}} | ||
If tiles should be included in the selection regardless of entities also being in the selection. This is a visual only setting. | If tiles should be included in the selection regardless of entities also being in the selection. This is a visual only setting. | ||
{{Prototype property|mouse_cursor|[[Types/string|string]]|"selection-tool-cursor"|optional=true}} | {{Prototype property|mouse_cursor|[[Types/string|string]]|"selection-tool-cursor"|optional=true}} | ||
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{{Prototype property|alt_entity_filters|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | {{Prototype property|alt_entity_filters|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | ||
Array of [[Prototype/Entity]] names. | |||
{{Prototype property|reverse_entity_filters|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | |||
Array of [[Prototype/Entity]] names. | |||
{{Prototype property|alt_reverse_entity_filters|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | |||
Array of [[Prototype/Entity]] names. | Array of [[Prototype/Entity]] names. | ||
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{{Prototype property|alt_entity_type_filters|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | {{Prototype property|alt_entity_type_filters|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | ||
{{Prototype property|reverse_entity_type_filters|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | |||
{{Prototype property|alt_reverse_entity_type_filters|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | |||
{{Prototype property|tile_filters|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | {{Prototype property|tile_filters|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | ||
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{{Prototype property|alt_tile_filters|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | {{Prototype property|alt_tile_filters|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | ||
Array of [[Prototype/Tile]] names. | |||
{{Prototype property|reverse_tile_filters|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | |||
Array of [[Prototype/Tile]] names. | |||
{{Prototype property|alt_reverse_tile_filters|[[Types/table|table]] of [[Types/string|string]]|optional=true}} | |||
Array of [[Prototype/Tile]] names. | Array of [[Prototype/Tile]] names. | ||
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{{Prototype property|alt_entity_filter_mode|[[Types/string|string]]|"whitelist"|optional=true}} | {{Prototype property|alt_entity_filter_mode|[[Types/string|string]]|"whitelist"|optional=true}} | ||
One of "whitelist" and "blacklist". | |||
{{Prototype property|reverse_entity_filter_mode|[[Types/string|string]]|"whitelist"|optional=true}} | |||
One of "whitelist" and "blacklist". | |||
{{Prototype property|alt_reverse_entity_filter_mode|[[Types/string|string]]|"whitelist"|optional=true}} | |||
One of "whitelist" and "blacklist". | One of "whitelist" and "blacklist". | ||
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{{Prototype property|alt_tile_filter_mode|[[Types/string|string]]|"whitelist"|optional=true}} | {{Prototype property|alt_tile_filter_mode|[[Types/string|string]]|"whitelist"|optional=true}} | ||
One of "whitelist" and "blacklist". | |||
{{Prototype property|reverse_tile_filter_mode|[[Types/string|string]]|"whitelist"|optional=true}} | |||
One of "whitelist" and "blacklist". | |||
{{Prototype property|alt_reverse_tile_filter_mode|[[Types/string|string]]|"whitelist"|optional=true}} | |||
One of "whitelist" and "blacklist". | One of "whitelist" and "blacklist". |
Latest revision as of 17:53, 16 December 2022
Prototype definitions » PrototypeBase » Prototype/Item » Prototype/ItemWithLabel » Prototype/SelectionTool
Used in the base game as a base for the blueprint item and the deconstruction item.
Extensions
- Prototype/BlueprintItem blueprint
- Prototype/CopyPasteTool copy-paste-tool
- Prototype/DeconstructionItem deconstruction-item
- Prototype/UpgradeItem upgrade-item
Mandatory properties
This prototype inherits all the properties from Prototype/ItemWithLabel.
selection_color
Type: Color
The color of the rectangle used when standard selection is done in-game.
alt_selection_color
Type: Color
The color of the rectangle used when alt-selection is done in-game.
selection_mode
Type: table of string
A list of selection mode flags that define how the selection tool selects things in-game.
Possible values are:
Flag | meaning |
---|---|
blueprint | Selects entities and tiles as if selecting them for a blueprint. |
deconstruct | Selects entities and tiles as if selecting them for deconstruction. |
cancel-deconstruct | Selects entities and tiles as if selecting them for deconstruction cancellation. |
items | Selects items on the ground. |
trees | Selects trees. |
buildable-type | Selects entities which are considered a building, plus landmines. |
nothing | Selects no entities or tiles, but is useful to select an area. |
items-to-place | Selects entities and tiles that can be built by an item. |
any-entity | Selects all entities. |
any-tile | Selecty all tiles. |
same-force | Selects entities with the same force as the selecting player. |
not-same-force | Selects entities with a different force as the selecting player. |
friend | Selects entities from a friendly force. |
enemy | Selects entities from an enemy force. |
upgrade | Selects entities as if selecting them for upgrading. |
cancel-upgrade | Selects entities as if selecting them for upgrade cancellation. |
downgrade | Selects entities as if selecting them for downgrading. |
entity-with-health | Selects entities that are an Prototype/EntityWithHealth. |
entity-with-force | Deprecated. Replaced by "is-military-target". |
is-military-target | Selects entities which are Prototype/EntityWithOwner#is_military_target. |
entity-with-owner | Selects entities that are an Prototype/EntityWithOwner. |
avoid-rolling-stock | Selects entities that are not a Prototype/RollingStock. |
alt_selection_mode
Type: table of string
A list of selection mode flags that define how the selection tool alt-selects things in-game. Possible values are identical to normal selection_mode.
selection_cursor_box_type
Type: CursorBoxType
The type of cursor box used to render selection of entities/tiles when standard selecting.
alt_selection_cursor_box_type
Type: CursorBoxType
The type of cursor box used to render selection of entities/tiles when alt selecting.
Optional properties
reverse_selection_color
Type: Color
Default: Value of selection_color
alt_reverse_selection_color
Type: Color
Default: Value of reverse_selection_color
selection_count_button_color
Type: Color
Default: Value of selection_color
alt_selection_count_button_color
Type: Color
Default: Value of alt_selection_color
reverse_selection_count_button_color
Type: Color
Default: Value of reverse_selection_color
alt_reverse_selection_count_button_color
Type: Color
Default: Value of alt_reverse_selection_color
chart_selection_color
Type: Color
Default: Value of selection_color
chart_alt_selection_color
Type: Color
Default: Value of alt_selection_color
chart_reverse_selection_color
Type: Color
Default: Value of reverse_selection_color
chart_alt_reverse_selection_color
Type: Color
Default: Value of alt_reverse_selection_color
reverse_selection_mode
Type: table of string
Default: Value of selection_mode
A list of selection mode flags that define how the selection tool reverse-selects things in-game. Possible values are identical to normal selection_mode.
alt_reverse_selection_mode
Type: table of string
Default: Value of reverse_selection_mode
A list of selection mode flags that define how the selection tool alt-reverse-selects things in-game (using SHIFT + Right mouse button). Possible values are identical to normal selection_mode.
reverse_selection_cursor_box_type
Type: CursorBoxType
Default: Value of selection_cursor_box_type
The type of cursor box used to render selection of entities/tiles when reverse-selecting.
alt_reverse_selection_cursor_box_type
Type: CursorBoxType
Default: Value of reverse_selection_cursor_box_type
The type of cursor box used to render selection of entities/tiles when alt-reverse-selecting (using SHIFT + Right mouse button).
always_include_tiles
Type: bool
Default: false
If tiles should be included in the selection regardless of entities also being in the selection. This is a visual only setting.
mouse_cursor
Type: string
Default: "selection-tool-cursor"
Name of a Prototype/MouseCursor.
entity_filters
Type: table of string
Array of Prototype/Entity names.
alt_entity_filters
Type: table of string
Array of Prototype/Entity names.
reverse_entity_filters
Type: table of string
Array of Prototype/Entity names.
alt_reverse_entity_filters
Type: table of string
Array of Prototype/Entity names.
entity_type_filters
alt_entity_type_filters
reverse_entity_type_filters
alt_reverse_entity_type_filters
tile_filters
Type: table of string
Array of Prototype/Tile names.
alt_tile_filters
Type: table of string
Array of Prototype/Tile names.
reverse_tile_filters
Type: table of string
Array of Prototype/Tile names.
alt_reverse_tile_filters
Type: table of string
Array of Prototype/Tile names.
entity_filter_mode
Type: string
Default: "whitelist"
One of "whitelist" and "blacklist".
alt_entity_filter_mode
Type: string
Default: "whitelist"
One of "whitelist" and "blacklist".
reverse_entity_filter_mode
Type: string
Default: "whitelist"
One of "whitelist" and "blacklist".
alt_reverse_entity_filter_mode
Type: string
Default: "whitelist"
One of "whitelist" and "blacklist".
tile_filter_mode
Type: string
Default: "whitelist"
One of "whitelist" and "blacklist".
alt_tile_filter_mode
Type: string
Default: "whitelist"
One of "whitelist" and "blacklist".
reverse_tile_filter_mode
Type: string
Default: "whitelist"
One of "whitelist" and "blacklist".
alt_reverse_tile_filter_mode
Type: string
Default: "whitelist"
One of "whitelist" and "blacklist".