Tutorial:Modding tutorial: Difference between revisions
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These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics: | |||
* [[Tutorial:Modding tutorial/Gangsir|Modding tutorial/Gangsir]] — A simple modding tutorial that suits beginners well. | |||
* [[Tutorial:Mod structure|Mod structure]] — More details on how mods need to be structured in order to be loaded by the game. | |||
* [[Tutorial:Scripting|Scripting]] — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script. | |||
* [[Tutorial:Mod settings|Mod settings]] — A comprehensive tutorial about how to create and use mod settings. | |||
* [[Tutorial:Localisation|Localisation]] — A tutorial about how to format and use localisation, which is how mods are translated. | |||
* [[Tutorial:Inspecting a live mod|Inspecting a live mod]] — An annotated tour of a mod that is live on the mod portal right now. | |||
* [[Tutorial:Mod changelog format|Mod changelog format]] — The formatting requirements for the mod changelog.txt file. | |||
* [[Tutorial:Script interfaces|Script interfaces]] — A small tutorial about script interfaces ([http://lua-api.factorio.com/latest/LuaRemote.html LuaRemote]) and custom keyboard shortcuts. | |||
* [https://togos.github.io/togos-example-noise-programs/ Noise Expressions] — A tutorial about generating terrain, complete with [https://mods.factorio.com/mod/togos-example-noise-programs example mod]. | |||
* [https://github.com/ClaudeMetz/UntitledGuiGuide/wiki Untitled GUI Guide] — A tutorial about building custom interfaces that also expands into more advanced parts of GUI modding. | |||
=== Additional info === | |||
* [[Tutorial:Modding FAQ|Modding FAQ]] | |||
* [[Prototype definitions|Prototype documentation]] | |||
* [[Scenario system]] — Save-based mods ("soft mods") and their limitations | |||
* [http://lua-api.factorio.com/latest/ Factorio API Documentation] — Documentation of the runtime api | |||
* [https://lua-api.factorio.com/latest/Migrations.html Migrations guide] — All information about mod migrations | |||
* [https://github.com/wube/factorio-data Factorio data github repository] — Tracks changes of the lua prototype definitions in Factorio in between releases. | |||
<noinclude>{{Languages}} | |||
== See also == | |||
* [[Tutorials]] | |||
* [[Modding]] | |||
* [[:Category:Technical]] — Documentation of technical formats and API's not related to modding</noinclude> |
Latest revision as of 17:08, 11 November 2022
These tutorials range from teaching the first steps of modding to in-depth explanations of individual mechanics:
- Modding tutorial/Gangsir — A simple modding tutorial that suits beginners well.
- Mod structure — More details on how mods need to be structured in order to be loaded by the game.
- Scripting — A small tutorial that focuses on run-time scripting and provides some info on how to use the story script.
- Mod settings — A comprehensive tutorial about how to create and use mod settings.
- Localisation — A tutorial about how to format and use localisation, which is how mods are translated.
- Inspecting a live mod — An annotated tour of a mod that is live on the mod portal right now.
- Mod changelog format — The formatting requirements for the mod changelog.txt file.
- Script interfaces — A small tutorial about script interfaces (LuaRemote) and custom keyboard shortcuts.
- Noise Expressions — A tutorial about generating terrain, complete with example mod.
- Untitled GUI Guide — A tutorial about building custom interfaces that also expands into more advanced parts of GUI modding.
Additional info
- Modding FAQ
- Prototype documentation
- Scenario system — Save-based mods ("soft mods") and their limitations
- Factorio API Documentation — Documentation of the runtime api
- Migrations guide — All information about mod migrations
- Factorio data github repository — Tracks changes of the lua prototype definitions in Factorio in between releases.
See also
- Tutorials
- Modding
- Category:Technical — Documentation of technical formats and API's not related to modding