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This is a copy of the official roadmap which can be found on [https://forums.factorio.com/678 the forums].
This is a short summary of the future plans for Factorio.


Refer to [[Roadmap/History]] for past versions of the roadmap and to [[upcoming features]] for a more detailed list of upcoming features.
Refer to [[Roadmap/History]] for past versions of the roadmap and to [[upcoming features]] for a more detailed and up-to-date list of upcoming features.


== Overview ==
== Factorio 1.1 (stable since January 26 2021) ==


The Roadmap has been updated for one release upfront.
* The 1.1 release is the final release of the vanilla game.
** It will be maintained, so bugfixes, simple modding interface additions, or minor tweaks can happen, but that's about it. [https://factorio.com/blog/post/fff-365]


Please keep in mind that Wube will release updates when they are ready, usually later than the date on their roadmap. There may be more features than there are on this roadmap. It's also not guaranteed everything will be implemented (Golden rule: everything takes longer than expected).
== Factorio Expansion Pack ==


== [[Upcoming features|Factorio 0.17]] (January 2019) ==
* The future plan is to release "one big expansion pack", see [https://factorio.com/blog/post/fff-365 Friday Facts #365 - Future plans]
 
* As of February 2022, development is on step 4 "Connecting systems into a prototype" out of 7 total steps until release. ([https://factorio.com/blog/post/fff-367 Friday Facts #367 - Expansion news])
* GUI rewrite
** Improve the looks of the GUI
** Change the way it works
* New graphics back-end, SDL, OpenGL, DX11, v-sync fix, texture streaming, VRAM usage optimizations, shaders.
* Mod integration improvements
** Syncing mods with multiplayer game
** Mod browsing improvements
*** Show the mod picture and more smaller things
* Map editor improvements, both technical and usability wise - completely new editor
* Map generator improvements and fixes, autoplace specification improvements and documentation
* Rich text.
* Robot construction tools.
* More high-resolution sprites, notably walls, gates, turrets, belts, biters, spawners, electric poles.
* Better fluid physics.
* Many modding and scripting additions.
 
== Factorio 0.18 ==
 
* Mini tutorials
** Improved quality
** Cover the rest of the game mechanics
* New tutorial
* New campaign
* Final game balancing
* High-Resolution sprites for the rest of the game, including few changes to some entities.
* Final game balancing.
* Final GUI improvement. Finishing the rest of the GUIs in the game.


== See also ==
== See also ==

Latest revision as of 15:43, 23 February 2022

This is a short summary of the future plans for Factorio.

Refer to Roadmap/History for past versions of the roadmap and to upcoming features for a more detailed and up-to-date list of upcoming features.

Factorio 1.1 (stable since January 26 2021)

  • The 1.1 release is the final release of the vanilla game.
    • It will be maintained, so bugfixes, simple modding interface additions, or minor tweaks can happen, but that's about it. [1]

Factorio Expansion Pack

See also