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{{Languages}}
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{{Logic
{{:Infobox:Constant combinator}}
|Image
|health=50
|cps=60
|input=Time, 0.5 + Copper cable, 5 + Electronic Circuit, 2
|raw=Time, 4.3 + Iron Plate, 2 + Copper Plate, 5.5
|technologies=Circuit network
|producers=Manual + Assembling machine 1 + Assembling machine 2 + Assembling machine 3
}}


[[File:ConstantSprite.png]]
The constant combinator is part of the circuit network and one of three types of combinators available in the game (the other two being the [[arithmetic combinator]] and [[decider combinator]]). It constantly outputs the selected signal(s) to all connected wire networks without the need for a specific input, and can be turned on/off in the GUI manually. Most common uses include testing of composed circuitry or changing some user-defined settings by broadcasting a kind of a switching signal.


== Description ==
If the output of a combinator is desired to be switched on/off remotely or automatically, it is recommended to channel its output through a decider combinator. Unlike the other two combinators, the constant combinator does not require electricity to function.
The constant combinator is part of the [[Circuit Network]] and one of three types of combinators available in the game. It constantly outputs the selected signal(s) to all connected wire networks.
 
[[File:constant_combinator_gui.png|350px|GUI of the constant combinator.]]
 
== History ==
 
{{history|0.13.0|
* Connected wires are highlighted when hovering over a combinator connected to the [[circuit network]].
* Combinators show input and output in alt mode.
* More virtual signals for combinators.
* Constant combinator can be rotated.
* Decider combinator "input count" option makes the combinator copy the count of the specified output signal from the input signals, instead of copying the count from the condition.
* New combinator graphics. }}
 
{{history|0.12.5|
* Combinators now emit light.}}
 
{{history|0.12.2|
* Combinators no longer turn off when no wires are connected.}}
 
{{history|0.12.0|
* Introduced}}
 
== See Also ==
* [[Arithmetic combinator]]
* [[Decider combinator]]
* [[Tutorial:Combinator tutorial|Combinator tutorial]]
* [[Circuit network]]
* [[Tutorial:Circuit network cookbook|Circuit network cookbook]]
 
{{LogisticsNav}}
{{C|Circuit network}}

Latest revision as of 17:17, 17 December 2021

Constant combinator.png
Constant combinator

Constant combinator anim widecrop.png

Recipe

Time.png
0.5
+
Copper cable.png
5
+
Electronic circuit.png
2
Constant combinator.png
1

Total raw

Time.png
4.25
+
Copper plate.png
5.5
+
Iron plate.png
2

Recipe

Time.png
0.5
+
Copper cable.png
5
+
Electronic circuit.png
2
Constant combinator.png
1

Total raw

Time.png
6.75
+
Copper plate.png
10.5
+
Iron plate.png
4

Map color

Health

120

Stack size

50

Mining time

0.1

Prototype type

constant-combinator

Internal name

constant-combinator

Required technologies

Circuit network (research).png

Produced by

Assembling machine 1.png
Assembling machine 2.png
Assembling machine 3.png
Player.png

The constant combinator is part of the circuit network and one of three types of combinators available in the game (the other two being the arithmetic combinator and decider combinator). It constantly outputs the selected signal(s) to all connected wire networks without the need for a specific input, and can be turned on/off in the GUI manually. Most common uses include testing of composed circuitry or changing some user-defined settings by broadcasting a kind of a switching signal.

If the output of a combinator is desired to be switched on/off remotely or automatically, it is recommended to channel its output through a decider combinator. Unlike the other two combinators, the constant combinator does not require electricity to function.

GUI of the constant combinator.

History

  • 0.13.0:
    • Connected wires are highlighted when hovering over a combinator connected to the circuit network.
    • Combinators show input and output in alt mode.
    • More virtual signals for combinators.
    • Constant combinator can be rotated.
    • Decider combinator "input count" option makes the combinator copy the count of the specified output signal from the input signals, instead of copying the count from the condition.
    • New combinator graphics.
  • 0.12.5:
    • Combinators now emit light.
  • 0.12.2:
    • Combinators no longer turn off when no wires are connected.

See Also