Prototype/AmbientSound: Difference between revisions
Jump to navigation
Jump to search
(→Mandatory properties: 1.1 "menu-track" type) |
No edit summary |
||
Line 1: | Line 1: | ||
{{Prototype parent}} | {{Prototype parent}} | ||
This prototype is used to make sound | This prototype is used to make sound while playing the game. This includes the game's [[Factorio Soundtrack|music]], composed by Daniel James Taylor. | ||
{{Prototype TOC|ambient-sound}} | {{Prototype TOC|ambient-sound}} |
Revision as of 10:10, 6 November 2021
Prototype definitions » Prototype/AmbientSound
This prototype is used to make sound while playing the game. This includes the game's music, composed by Daniel James Taylor.
Prototype/AmbientSound — ambient-sound | ||
name | :: | string |
sound | :: | Sound |
track_type | :: | string |
type | :: | string |
weight | :: | double (optional) |
Mandatory properties
type
Type: string
Specification of the type of the prototype. Must be "ambient-sound".
name
Type: string
Unique textual identification of the prototype.
sound
Type: Sound
The sound file and volume.
track_type
Type: string
This lets the game know in what instances the audio file is played.
The following types are recognized:
- "early-game"
- "main-track"
- "interlude"
- "late-game"
- "menu-track"
Optional properties
weight
Type: double
Default: 1
Example
{ type = "ambient-sound", name = "world-ambience-4", track_type = "interlude", sound = { filename = "__base__/sound/ambient/world-ambience-4.ogg", volume = 1.2 } },