News: Difference between revisions
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* Jun 18 FFF #366: [https://www.factorio.com/blog/post/fff-366 The only way to go fast, is to go well!] | * Jun 18 FFF #366: [https://www.factorio.com/blog/post/fff-366 The only way to go fast, is to go well!] | ||
* Feb 05 FFF #365: [https://www.factorio.com/blog/post/fff-365 Future plans] | * Feb 05 FFF #365: [https://www.factorio.com/blog/post/fff-365 Future plans] | ||
* Jan 29 FFF #364: [https://www.factorio.com/blog/post/fff-364 1.1 stable] | * Jan 29 FFF #364: [https://www.factorio.com/blog/post/fff-364 1.1 stable] | ||
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* Aug 07 FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning] | * Aug 07 FFF #359: [https://www.factorio.com/blog/post/fff-359 Crash site: The beginning] | ||
* Jul 31 FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water] | * Jul 31 FFF #358: [https://www.factorio.com/blog/post/fff-358 Alien decoratives & Polluted water] | ||
* Jul 24 FFF #357: [https://www.factorio.com/blog/post/fff-357 Nuke] | |||
</div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude> | </div><includeonly>'''[[News#Archive|{{Translation|Older news...}}]]'''</includeonly></onlyinclude> | ||
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==== July ==== | ==== July ==== | ||
* Jul 17 FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real] | * Jul 17 FFF #356: [https://www.factorio.com/blog/post/fff-356 Blueprint library for real] | ||
* Jul 10 FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates] | * Jul 10 FFF #355: [https://www.factorio.com/blog/post/fff-355 High resolution updates] |
Revision as of 14:12, 18 June 2021
Latest
What should be in the news and what not?
Currently, the only news that belong here are the Factorio Friday Facts published by the developers.
- Jun 18 FFF #366: The only way to go fast, is to go well!
- Feb 05 FFF #365: Future plans
- Jan 29 FFF #364: 1.1 stable
- Nov 13 FFF #363: 1.1 is getting close
- Oct 30 FFF #362: Menu simulation, Spidertron, Ghost building, Confirm button
- Oct 09 FFF #361: Train stop limit, Tips and tricks
- Aug 14 FFF #360: 1.0 is here!
- Aug 07 FFF #359: Crash site: The beginning
- Jul 31 FFF #358: Alien decoratives & Polluted water
- Jul 24 FFF #357: Nuke
Archive
Archived news don't appear on the main page.
2020
July
- Jul 17 FFF #356: Blueprint library for real
- Jul 10 FFF #355: High resolution updates
- Jul 03 FFF #354: Launch party and HR power switch
June
- Jun 26 FFF #353: Trailer update
- Jun 19 FFF #352: New website
- Jun 12 FFF #351: Beacon re-redesign & Simplified fluid mixing
- Jun 05 FFF #350: Electric mining drill redesign
May
- May 29 FFF #349: The 1.0 plan
- May 22 FFF #348: The final GUI update
- May 15 FFF #347: New hope demo levels
- May 08 FFF #346: He who does nothing, breaks nothing
- May 01 FFF #345: Unit group collision mask & Artillery shell particle
April
- Apr 24 FFF #344: Tile transition collisions & Team Steelaxe speedrun record
- Apr 17 FFF #343: Environmental particle effects
- Apr 10 FFF #342: The new old tutorial
- Apr 03 FFF #341: Audio, Artillery, Attenuation
March
- Mar 27 FFF #340: Deep desyncs
- Mar 20 FFF #339: Beacon HR + Redesign process
- Mar 13 FFF #338: The (real) Character GUI
- Mar 06 FFF #337: Statistics GUI and Mod Debugger
February
- Feb 28 FFF #336: Offshore pump redesign
- Feb 21 FFF #335: Scenario changes, Damage effect filtering
- Feb 14 FFF #334: New poison cloud animation, flying robot dying effect
- Feb 07 FFF #333: Terrain scrolling
January
- Jan 31 FFF #332: More sounds & Map color tweaks
- Jan 24 FFF #331: 0.18.0 release & Train pathfinder changes
- Jan 17 FFF #330: Main menu and File Share Shenanigans
- Jan 10 FFF #329: Campaign reassessment
- Jan 03 FFF #328: 2019 recap