Prototype/UtilitySounds: Difference between revisions

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(0.18.24: UtilitySounds inherits from PrototypeBase, switch_gun and picked_up_item)
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Inherits all properties from [[PrototypeBase]].
Inherits all properties from [[PrototypeBase]].


All the sounds are mandatory properties.
All the sounds are mandatory properties.<!--


{{Prototype property/short|gui_click|[[Types/Sound|Sound]]}}
UtilitySounds.hpp: Search for <code>Utility(\w+).+"(.+)"</code>, replace with <code>{{Prototype property/short|$2|[[Types/$1|$1]]}}\n</code>
 
-->{{Prototype property/short|gui_click|[[Types/Sound|Sound]]}}
{{Prototype property/short|list_box_click|[[Types/Sound|Sound]]}}
{{Prototype property/short|list_box_click|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_small|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_small|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_medium|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_medium|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_big|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_large|[[Types/Sound|Sound]]}}
{{Prototype property/short|cannot_build|[[Types/Sound|Sound]]}}
{{Prototype property/short|cannot_build|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_blueprint_small|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_blueprint_medium|[[Types/Sound|Sound]]}}
{{Prototype property/short|build_blueprint_large|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruct_small|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruct_small|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruct_medium|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruct_medium|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruct_big|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruct_big|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruct_robot|[[Types/Sound|Sound]]}}
{{Prototype property/short|rotated_small|[[Types/Sound|Sound]]}}
{{Prototype property/short|rotated_small|[[Types/Sound|Sound]]}}
{{Prototype property/short|rotated_medium|[[Types/Sound|Sound]]}}
{{Prototype property/short|rotated_medium|[[Types/Sound|Sound]]}}
{{Prototype property/short|rotated_big|[[Types/Sound|Sound]]}}
{{Prototype property/short|rotated_big|[[Types/Sound|Sound]]}}
{{Prototype property/short|axe_mining_ore|[[Types/Sound|Sound]]}}
{{Prototype property/short|mining_wood|[[Types/Sound|Sound]]}}
{{Prototype property/short|axe_fighting|[[Types/Sound|Sound]]}}
{{Prototype property/short|alert_destroyed|[[Types/Sound|Sound]]}}
{{Prototype property/short|alert_destroyed|[[Types/Sound|Sound]]}}
{{Prototype property/short|console_message|[[Types/Sound|Sound]]}}
{{Prototype property/short|console_message|[[Types/Sound|Sound]]}}
Line 27: Line 36:
{{Prototype property/short|game_lost|[[Types/Sound|Sound]]}}
{{Prototype property/short|game_lost|[[Types/Sound|Sound]]}}
{{Prototype property/short|game_won|[[Types/Sound|Sound]]}}
{{Prototype property/short|game_won|[[Types/Sound|Sound]]}}
{{Prototype property/short|metal_walking_sound|[[Types/Sound|Sound]]}}
{{Prototype property/short|research_completed|[[Types/Sound|Sound]]}}
{{Prototype property/short|research_completed|[[Types/Sound|Sound]]}}
{{Prototype property/short|default_manual_repair|[[Types/Sound|Sound]]}}
{{Prototype property/short|crafting_finished|[[Types/Sound|Sound]]}}
{{Prototype property/short|crafting_finished|[[Types/Sound|Sound]]}}
{{Prototype property/short|inventory_click|[[Types/Sound|Sound]]}}
{{Prototype property/short|inventory_move|[[Types/Sound|Sound]]}}
{{Prototype property/short|inventory_move|[[Types/Sound|Sound]]}}
{{Prototype property/short|clear_cursor|[[Types/Sound|Sound]]}}
{{Prototype property/short|armor_insert|[[Types/Sound|Sound]]}}
{{Prototype property/short|armor_insert|[[Types/Sound|Sound]]}}
{{Prototype property/short|armor_remove|[[Types/Sound|Sound]]}}
{{Prototype property/short|armor_remove|[[Types/Sound|Sound]]}}
{{Prototype property/short|achievement_unlocked|[[Types/Sound|Sound]]}}
{{Prototype property/short|achievement_unlocked|[[Types/Sound|Sound]]}}
{{Prototype property/short|axe_mining_ore|[[Types/Sound|Sound]]}}
{{Prototype property/short|mining_wood|[[Types/Sound|Sound]]}}
{{Prototype property/short|axe_fighting|[[Types/Sound|Sound]]}}
{{Prototype property/short|metal_walking_sound|[[Types/Sound|Sound]]}}
{{Prototype property/short|default_manual_repair|[[Types/Sound|Sound]]}}
{{Prototype property/short|wire_connect_pole|[[Types/Sound|Sound]]}}
{{Prototype property/short|wire_connect_pole|[[Types/Sound|Sound]]}}
{{Prototype property/short|wire_disconnect|[[Types/Sound|Sound]]}}
{{Prototype property/short|wire_disconnect|[[Types/Sound|Sound]]}}
Line 45: Line 53:
{{Prototype property/short|switch_gun|[[Types/Sound|Sound]]}}
{{Prototype property/short|switch_gun|[[Types/Sound|Sound]]}}
{{Prototype property/short|picked_up_item|[[Types/Sound|Sound]]}}
{{Prototype property/short|picked_up_item|[[Types/Sound|Sound]]}}
{{Prototype property/short|blueprint_selection_ended|[[Types/Sound|Sound]]}}
{{Prototype property/short|blueprint_selection_started|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruction_selection_started|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruction_selection_ended|[[Types/Sound|Sound]]}}
{{Prototype property/short|cancel_deconstruction_selection_started|[[Types/Sound|Sound]]}}
{{Prototype property/short|cancel_deconstruction_selection_ended|[[Types/Sound|Sound]]}}
{{Prototype property/short|upgrade_selection_started|[[Types/Sound|Sound]]}}
{{Prototype property/short|upgrade_selection_ended|[[Types/Sound|Sound]]}}
{{Prototype property/short|copy_activated|[[Types/Sound|Sound]]}}
{{Prototype property/short|cut_activated|[[Types/Sound|Sound]]}}
{{Prototype property/short|paste_activated|[[Types/Sound|Sound]]}}
{{Prototype property/short|item_deleted|[[Types/Sound|Sound]]}}
{{Prototype property/short|entity_settings_pasted|[[Types/Sound|Sound]]}}
{{Prototype property/short|entity_settings_copied|[[Types/Sound|Sound]]}}
{{Prototype property/short|item_spawned|[[Types/Sound|Sound]]}}
{{Prototype property/short|confirm|[[Types/Sound|Sound]]}}
{{Prototype property/short|undo|[[Types/Sound|Sound]]}}
{{Prototype property/short|drop_item|[[Types/Sound|Sound]]}}
{{Prototype property/short|rail_plan_start|[[Types/Sound|Sound]]}}

Latest revision as of 20:43, 11 December 2020

Prototype definitions » PrototypeBase » Prototype/UtilitySounds


Sounds used by the game that are not specific to certain prototypes.


Prototype/UtilitySounds — utility-sounds
achievement_unlocked::Sound
alert_destroyed::Sound
armor_insert::Sound
armor_remove::Sound
axe_fighting::Sound
axe_mining_ore::Sound
blueprint_selection_ended::Sound
blueprint_selection_started::Sound
build_blueprint_large::Sound
build_blueprint_medium::Sound
build_blueprint_small::Sound
build_large::Sound
build_medium::Sound
build_small::Sound
cancel_deconstruction_selection_ended::Sound
cancel_deconstruction_selection_started::Sound
cannot_build::Sound
clear_cursor::Sound
confirm::Sound
console_message::Sound
copy_activated::Sound
crafting_finished::Sound
cut_activated::Sound
deconstruct_big::Sound
deconstruct_medium::Sound
deconstruct_robot::Sound
deconstruct_small::Sound
deconstruction_selection_ended::Sound
deconstruction_selection_started::Sound
default_manual_repair::Sound
drop_item::Sound
entity_settings_copied::Sound
entity_settings_pasted::Sound
game_lost::Sound
game_won::Sound
gui_click::Sound
inventory_click::Sound
inventory_move::Sound
item_deleted::Sound
item_spawned::Sound
list_box_click::Sound
metal_walking_sound::Sound
mining_wood::Sound
new_objective::Sound
paste_activated::Sound
picked_up_item::Sound
rail_plan_start::Sound
research_completed::Sound
rotated_big::Sound
rotated_medium::Sound
rotated_small::Sound
scenario_message::Sound
smart_pipette::Sound
switch_gun::Sound
tutorial_notice::Sound
undo::Sound
upgrade_selection_ended::Sound
upgrade_selection_started::Sound
wire_connect_pole::Sound
wire_disconnect::Sound
wire_pickup::Sound
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

Inherits all properties from PrototypeBase.

All the sounds are mandatory properties.

  • gui_click - Sound
  • list_box_click - Sound
  • build_small - Sound
  • build_medium - Sound
  • build_large - Sound
  • cannot_build - Sound
  • build_blueprint_small - Sound
  • build_blueprint_medium - Sound
  • build_blueprint_large - Sound
  • deconstruct_small - Sound
  • deconstruct_medium - Sound
  • deconstruct_big - Sound
  • deconstruct_robot - Sound
  • rotated_small - Sound
  • rotated_medium - Sound
  • rotated_big - Sound
  • axe_mining_ore - Sound
  • mining_wood - Sound
  • axe_fighting - Sound
  • alert_destroyed - Sound
  • console_message - Sound
  • scenario_message - Sound
  • new_objective - Sound
  • game_lost - Sound
  • game_won - Sound
  • metal_walking_sound - Sound
  • research_completed - Sound
  • default_manual_repair - Sound
  • crafting_finished - Sound
  • inventory_click - Sound
  • inventory_move - Sound
  • clear_cursor - Sound
  • armor_insert - Sound
  • armor_remove - Sound
  • achievement_unlocked - Sound
  • wire_connect_pole - Sound
  • wire_disconnect - Sound
  • wire_pickup - Sound
  • tutorial_notice - Sound
  • smart_pipette - Sound
  • switch_gun - Sound
  • picked_up_item - Sound
  • blueprint_selection_ended - Sound
  • blueprint_selection_started - Sound
  • deconstruction_selection_started - Sound
  • deconstruction_selection_ended - Sound
  • cancel_deconstruction_selection_started - Sound
  • cancel_deconstruction_selection_ended - Sound
  • upgrade_selection_started - Sound
  • upgrade_selection_ended - Sound
  • copy_activated - Sound
  • cut_activated - Sound
  • paste_activated - Sound
  • item_deleted - Sound
  • entity_settings_pasted - Sound
  • entity_settings_copied - Sound
  • item_spawned - Sound
  • confirm - Sound
  • undo - Sound
  • drop_item - Sound
  • rail_plan_start - Sound