Prototype/UtilitySounds: Difference between revisions

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(Created page with "Sounds used by the game that are not specific to certain prototypes. == General mandatory properties == === type === '''Type''': Types/string Must be "utility-sounds"....")
 
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{{Prototype parent|PrototypeBase}}
Sounds used by the game that are not specific to certain prototypes.
Sounds used by the game that are not specific to certain prototypes.


== General mandatory properties ==
{{Prototype TOC|utility-sounds}}


=== type ===
== Mandatory properties ==
'''Type''': [[Types/string]]
Inherits all properties from [[PrototypeBase]].


Must be "utility-sounds".
All the sounds are mandatory properties.<!--


=== name ===
UtilitySounds.hpp: Search for <code>Utility(\w+).+"(.+)"</code>, replace with <code>{{Prototype property/short|$2|[[Types/$1|$1]]}}\n</code>
'''Type''': [[Types/string]]


The base uses <code>"default"</code> and only one instance of UtilitySounds can be defined, so unless the base game definition is completely removed, <code>name</code> will have to be <code>"default"</code>.
-->{{Prototype property/short|gui_click|[[Types/Sound|Sound]]}}
 
{{Prototype property/short|list_box_click|[[Types/Sound|Sound]]}}
== The sounds ==
{{Prototype property/short|build_small|[[Types/Sound|Sound]]}}
All the sounds are mandatory and a [[types/Sound]]. List of the property names:
{{Prototype property/short|build_medium|[[Types/Sound|Sound]]}}
 
{{Prototype property/short|build_large|[[Types/Sound|Sound]]}}
* "gui_click"
{{Prototype property/short|cannot_build|[[Types/Sound|Sound]]}}
* "list_box_click"
{{Prototype property/short|build_blueprint_small|[[Types/Sound|Sound]]}}
* "build_small"
{{Prototype property/short|build_blueprint_medium|[[Types/Sound|Sound]]}}
* "build_medium"
{{Prototype property/short|build_blueprint_large|[[Types/Sound|Sound]]}}
* "build_big"
{{Prototype property/short|deconstruct_small|[[Types/Sound|Sound]]}}
* "cannot_build"
{{Prototype property/short|deconstruct_medium|[[Types/Sound|Sound]]}}
* "deconstruct_small"
{{Prototype property/short|deconstruct_big|[[Types/Sound|Sound]]}}
* "deconstruct_medium"
{{Prototype property/short|deconstruct_robot|[[Types/Sound|Sound]]}}
* "deconstruct_big"
{{Prototype property/short|rotated_small|[[Types/Sound|Sound]]}}
* "alert_damage"
{{Prototype property/short|rotated_medium|[[Types/Sound|Sound]]}}
* "alert_construction"
{{Prototype property/short|rotated_big|[[Types/Sound|Sound]]}}
* "console_message"
{{Prototype property/short|axe_mining_ore|[[Types/Sound|Sound]]}}
* "scenario_message"
{{Prototype property/short|mining_wood|[[Types/Sound|Sound]]}}
* "new_objective"
{{Prototype property/short|axe_fighting|[[Types/Sound|Sound]]}}
* "game_lost"
{{Prototype property/short|alert_destroyed|[[Types/Sound|Sound]]}}
* "game_won"
{{Prototype property/short|console_message|[[Types/Sound|Sound]]}}
* "research_completed"
{{Prototype property/short|scenario_message|[[Types/Sound|Sound]]}}
* "crafting_finished"
{{Prototype property/short|new_objective|[[Types/Sound|Sound]]}}
* "inventory_move"
{{Prototype property/short|game_lost|[[Types/Sound|Sound]]}}
* "armor_insert"
{{Prototype property/short|game_won|[[Types/Sound|Sound]]}}
* "armor_remove"
{{Prototype property/short|metal_walking_sound|[[Types/Sound|Sound]]}}
* "achievement_unlocked"
{{Prototype property/short|research_completed|[[Types/Sound|Sound]]}}
* "axe_mining_ore"
{{Prototype property/short|default_manual_repair|[[Types/Sound|Sound]]}}
* "mining_wood"
{{Prototype property/short|crafting_finished|[[Types/Sound|Sound]]}}
* "axe_fighting"
{{Prototype property/short|inventory_click|[[Types/Sound|Sound]]}}
* "metal_walking_sound"
{{Prototype property/short|inventory_move|[[Types/Sound|Sound]]}}
* "default_manual_repair"
{{Prototype property/short|clear_cursor|[[Types/Sound|Sound]]}}
* "wire_connect_pole"
{{Prototype property/short|armor_insert|[[Types/Sound|Sound]]}}
* "wire_disconnect"
{{Prototype property/short|armor_remove|[[Types/Sound|Sound]]}}
* "wire_pickup"
{{Prototype property/short|achievement_unlocked|[[Types/Sound|Sound]]}}
* "tutorial_notice"
{{Prototype property/short|wire_connect_pole|[[Types/Sound|Sound]]}}
{{Prototype property/short|wire_disconnect|[[Types/Sound|Sound]]}}
{{Prototype property/short|wire_pickup|[[Types/Sound|Sound]]}}
{{Prototype property/short|tutorial_notice|[[Types/Sound|Sound]]}}
{{Prototype property/short|smart_pipette|[[Types/Sound|Sound]]}}
{{Prototype property/short|switch_gun|[[Types/Sound|Sound]]}}
{{Prototype property/short|picked_up_item|[[Types/Sound|Sound]]}}
{{Prototype property/short|blueprint_selection_ended|[[Types/Sound|Sound]]}}
{{Prototype property/short|blueprint_selection_started|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruction_selection_started|[[Types/Sound|Sound]]}}
{{Prototype property/short|deconstruction_selection_ended|[[Types/Sound|Sound]]}}
{{Prototype property/short|cancel_deconstruction_selection_started|[[Types/Sound|Sound]]}}
{{Prototype property/short|cancel_deconstruction_selection_ended|[[Types/Sound|Sound]]}}
{{Prototype property/short|upgrade_selection_started|[[Types/Sound|Sound]]}}
{{Prototype property/short|upgrade_selection_ended|[[Types/Sound|Sound]]}}
{{Prototype property/short|copy_activated|[[Types/Sound|Sound]]}}
{{Prototype property/short|cut_activated|[[Types/Sound|Sound]]}}
{{Prototype property/short|paste_activated|[[Types/Sound|Sound]]}}
{{Prototype property/short|item_deleted|[[Types/Sound|Sound]]}}
{{Prototype property/short|entity_settings_pasted|[[Types/Sound|Sound]]}}
{{Prototype property/short|entity_settings_copied|[[Types/Sound|Sound]]}}
{{Prototype property/short|item_spawned|[[Types/Sound|Sound]]}}
{{Prototype property/short|confirm|[[Types/Sound|Sound]]}}
{{Prototype property/short|undo|[[Types/Sound|Sound]]}}
{{Prototype property/short|drop_item|[[Types/Sound|Sound]]}}
{{Prototype property/short|rail_plan_start|[[Types/Sound|Sound]]}}

Latest revision as of 20:43, 11 December 2020

Prototype definitions » PrototypeBase » Prototype/UtilitySounds


Sounds used by the game that are not specific to certain prototypes.


Prototype/UtilitySounds — utility-sounds
achievement_unlocked::Sound
alert_destroyed::Sound
armor_insert::Sound
armor_remove::Sound
axe_fighting::Sound
axe_mining_ore::Sound
blueprint_selection_ended::Sound
blueprint_selection_started::Sound
build_blueprint_large::Sound
build_blueprint_medium::Sound
build_blueprint_small::Sound
build_large::Sound
build_medium::Sound
build_small::Sound
cancel_deconstruction_selection_ended::Sound
cancel_deconstruction_selection_started::Sound
cannot_build::Sound
clear_cursor::Sound
confirm::Sound
console_message::Sound
copy_activated::Sound
crafting_finished::Sound
cut_activated::Sound
deconstruct_big::Sound
deconstruct_medium::Sound
deconstruct_robot::Sound
deconstruct_small::Sound
deconstruction_selection_ended::Sound
deconstruction_selection_started::Sound
default_manual_repair::Sound
drop_item::Sound
entity_settings_copied::Sound
entity_settings_pasted::Sound
game_lost::Sound
game_won::Sound
gui_click::Sound
inventory_click::Sound
inventory_move::Sound
item_deleted::Sound
item_spawned::Sound
list_box_click::Sound
metal_walking_sound::Sound
mining_wood::Sound
new_objective::Sound
paste_activated::Sound
picked_up_item::Sound
rail_plan_start::Sound
research_completed::Sound
rotated_big::Sound
rotated_medium::Sound
rotated_small::Sound
scenario_message::Sound
smart_pipette::Sound
switch_gun::Sound
tutorial_notice::Sound
undo::Sound
upgrade_selection_ended::Sound
upgrade_selection_started::Sound
wire_connect_pole::Sound
wire_disconnect::Sound
wire_pickup::Sound
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Mandatory properties

Inherits all properties from PrototypeBase.

All the sounds are mandatory properties.

  • gui_click - Sound
  • list_box_click - Sound
  • build_small - Sound
  • build_medium - Sound
  • build_large - Sound
  • cannot_build - Sound
  • build_blueprint_small - Sound
  • build_blueprint_medium - Sound
  • build_blueprint_large - Sound
  • deconstruct_small - Sound
  • deconstruct_medium - Sound
  • deconstruct_big - Sound
  • deconstruct_robot - Sound
  • rotated_small - Sound
  • rotated_medium - Sound
  • rotated_big - Sound
  • axe_mining_ore - Sound
  • mining_wood - Sound
  • axe_fighting - Sound
  • alert_destroyed - Sound
  • console_message - Sound
  • scenario_message - Sound
  • new_objective - Sound
  • game_lost - Sound
  • game_won - Sound
  • metal_walking_sound - Sound
  • research_completed - Sound
  • default_manual_repair - Sound
  • crafting_finished - Sound
  • inventory_click - Sound
  • inventory_move - Sound
  • clear_cursor - Sound
  • armor_insert - Sound
  • armor_remove - Sound
  • achievement_unlocked - Sound
  • wire_connect_pole - Sound
  • wire_disconnect - Sound
  • wire_pickup - Sound
  • tutorial_notice - Sound
  • smart_pipette - Sound
  • switch_gun - Sound
  • picked_up_item - Sound
  • blueprint_selection_ended - Sound
  • blueprint_selection_started - Sound
  • deconstruction_selection_started - Sound
  • deconstruction_selection_ended - Sound
  • cancel_deconstruction_selection_started - Sound
  • cancel_deconstruction_selection_ended - Sound
  • upgrade_selection_started - Sound
  • upgrade_selection_ended - Sound
  • copy_activated - Sound
  • cut_activated - Sound
  • paste_activated - Sound
  • item_deleted - Sound
  • entity_settings_pasted - Sound
  • entity_settings_copied - Sound
  • item_spawned - Sound
  • confirm - Sound
  • undo - Sound
  • drop_item - Sound
  • rail_plan_start - Sound