Prototype/UtilitySounds: Difference between revisions
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(0.18.24: UtilitySounds inherits from PrototypeBase, switch_gun and picked_up_item) |
(0.18.25: deconstruct_robot) |
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{{Prototype property/short|deconstruct_medium|[[Types/Sound|Sound]]}} | {{Prototype property/short|deconstruct_medium|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|deconstruct_big|[[Types/Sound|Sound]]}} | {{Prototype property/short|deconstruct_big|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|deconstruct_robot|[[Types/Sound|Sound]]}} | |||
{{Prototype property/short|rotated_small|[[Types/Sound|Sound]]}} | {{Prototype property/short|rotated_small|[[Types/Sound|Sound]]}} | ||
{{Prototype property/short|rotated_medium|[[Types/Sound|Sound]]}} | {{Prototype property/short|rotated_medium|[[Types/Sound|Sound]]}} |
Revision as of 14:36, 21 May 2020
Prototype definitions » PrototypeBase » Prototype/UtilitySounds
Sounds used by the game that are not specific to certain prototypes.
Mandatory properties
Inherits all properties from PrototypeBase.
All the sounds are mandatory properties.
- gui_click - Sound
- list_box_click - Sound
- build_small - Sound
- build_medium - Sound
- build_big - Sound
- cannot_build - Sound
- deconstruct_small - Sound
- deconstruct_medium - Sound
- deconstruct_big - Sound
- deconstruct_robot - Sound
- rotated_small - Sound
- rotated_medium - Sound
- rotated_big - Sound
- alert_destroyed - Sound
- console_message - Sound
- scenario_message - Sound
- new_objective - Sound
- game_lost - Sound
- game_won - Sound
- research_completed - Sound
- crafting_finished - Sound
- inventory_move - Sound
- armor_insert - Sound
- armor_remove - Sound
- achievement_unlocked - Sound
- axe_mining_ore - Sound
- mining_wood - Sound
- axe_fighting - Sound
- metal_walking_sound - Sound
- default_manual_repair - Sound
- wire_connect_pole - Sound
- wire_disconnect - Sound
- wire_pickup - Sound
- tutorial_notice - Sound
- smart_pipette - Sound
- switch_gun - Sound
- picked_up_item - Sound