In other languages: Deutsch Español Français Italiano 日本語 한국어 Nederlands Polska Português do Brasil Русский 中文

Copper ore: Difference between revisions

From Official Factorio Wiki
Jump to navigation Jump to search
m (added mouseover map resource counter feature)
m (Changed link going to World generator redirect to go to map generator directly)
 
(One intermediate revision by the same user not shown)
Line 3: Line 3:
'''Copper ore''' is a basic resource found in resource patches throughout the world. It can be smelted into [[copper plate]]s in a [[furnace]].
'''Copper ore''' is a basic resource found in resource patches throughout the world. It can be smelted into [[copper plate]]s in a [[furnace]].


Copper ore is the only source of copper plates, which are one of the two principal raw materials (along with [[iron plate]]s, made from [[iron ore]]) for crafting the vast majority of items in the game. In the early game, copper is needed in smaller quantities than iron, with some early-game products not requiring it at all. Demand for copper increases considerably in the mid- and late-game, where it (mostly in the form of [[copper cable]]s) is required mainly for the assembly of [[electronic circuit]]s and the myriad products those are required in, as well as for the production of [[sulfuric acid]], a key ingredient in [[Uranium ore|uranium]] mining and the manufacture of [[Battery|batteries]].
Copper ore is the only source of copper plates, which are one of the two principal raw materials (along with [[iron plate]]s, made from [[iron ore]]) for crafting the vast majority of items in the game. In the early game, copper is needed in smaller quantities than iron, with some early-game products not requiring it at all. Demand for copper increases considerably in the mid- and late-game, where it (mostly in the form of [[copper cable]]s) is required mainly for the assembly of [[electronic circuit]]s and the myriad products those are required in.


The size, density, and richness of copper patches can, as for all other resources, be adjusted upon [[World generator|map generation]] at the start of a new game. Like all resource patches, copper patches increase in richness with increasing distance from the starting area. Mousing over resource patches in map view will show the total amount of resources left in the patch. (Note that these figures ignore any productivity bonuses you may have, whether from [[Mining productivity (research)|research]] or [[Productivity module|modules]].)
The size, density, and richness of copper patches can, as for all other resources, be adjusted upon [[map generator|map generation]] at the start of a new game. Like all resource patches, copper patches increase in richness with increasing distance from the starting area.


{{IntermediateNav}}
{{IntermediateNav}}
{{C|Resources}}
{{C|Resources}}

Latest revision as of 09:57, 6 May 2020

Copper ore.png
Copper ore

Copper ore entity.png

Map color

Stack size

50

Mining time

1

Prototype type

resource

Internal name

copper-ore

Required technologies

None required

Produced by

Player.png
Burner mining drill.png
Electric mining drill.png

Consumed by

Copper plate.png

Copper ore is a basic resource found in resource patches throughout the world. It can be smelted into copper plates in a furnace.

Copper ore is the only source of copper plates, which are one of the two principal raw materials (along with iron plates, made from iron ore) for crafting the vast majority of items in the game. In the early game, copper is needed in smaller quantities than iron, with some early-game products not requiring it at all. Demand for copper increases considerably in the mid- and late-game, where it (mostly in the form of copper cables) is required mainly for the assembly of electronic circuits and the myriad products those are required in.

The size, density, and richness of copper patches can, as for all other resources, be adjusted upon map generation at the start of a new game. Like all resource patches, copper patches increase in richness with increasing distance from the starting area.