Prototype/Smoke: Difference between revisions

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(movement_slow_down_factor effects concerning SmokeWithTrigger)
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== Basics ==
{{Prototype parent|Prototype/Entity}}
This type is abstract and cannot be created directly.
Abstract entity that has an animation.


Extends [[Prototype/Entity]].
{{Prototype TOC|''abstract''}}


== Extensions ==
== Extensions ==
* [[Prototype/SimpleSmoke]] '''smoke'''
* [[Prototype/SimpleSmoke]] '''smoke''' (deprecated)
* [[Prototype/SmokeWithTrigger]] '''smoke-with-trigger'''
* [[Prototype/SmokeWithTrigger]] '''smoke-with-trigger'''


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This prototype inherits all the properties from [[Prototype/Entity]].
This prototype inherits all the properties from [[Prototype/Entity]].


=== animation ===
{{Prototype property|animation|[[Types/Animation|Animation]]}}
'''Type''': [[Types/Animation]]


== Optional properties ==
== Optional properties ==


=== cyclic ===
{{Prototype property|cyclic|[[Types/bool|bool]]|false|optional=true}}
'''Type''': [[Types/bool]]


'''Default''': false
{{Prototype property|duration|[[Types/uint32|uint32]]|0|optional=true}}
May not be 0 if cyclic is true.


=== duration ===
{{Prototype property|spread_duration|[[Types/uint32|uint32]]|0|optional=true}}
'''Type''': [[Types/uint32]]


'''Default''': 0
{{Prototype property|fade_away_duration|[[Types/uint32|uint32]]|0|optional=true}}
<code>fade_in_duration</code> + <code>fade_away_duration</code> must be <= <code>duration</code>.


=== spread_duration ===
{{Prototype property|fade_in_duration|[[Types/uint32|uint32]]|0|optional=true}}
'''Type''': [[Types/uint32]]
<code>fade_in_duration</code> + <code>fade_away_duration</code> must be <= <code>duration</code>.


'''Default''': 0
{{Prototype property|start_scale|[[Types/double|double]]|1.0|optional=true}}


=== fade_away_duration ===
{{Prototype property|end_scale|[[Types/double|double]]|1.0|optional=true}}
'''Type''': [[Types/uint32]]


'''Default''': 0
{{Prototype property|color|[[Types/Color|Color]]|<nowiki>{r=0.375, g=0.375, b=0.375, a=0.375}</nowiki>|optional=true}}


=== fade_in_duration ===
{{Prototype property|affected_by_wind|[[Types/bool|bool]]|true|optional=true}}
'''Type''': [[Types/uint32]]
Smoke always moves randomly unless <code>movement_slow_down_factor</code> is 0. If <code>affected_by_wind</code> is true, the smoke will also be moved by wind.


'''Default''': 0
{{Prototype property|show_when_smoke_off|[[Types/bool|bool]]|false|optional=true}}


=== start_scale ===
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"smoke"|optional=true}}
'''Type''': [[Types/double]]


'''Default''': 1.0
{{Prototype property|movement_slow_down_factor|[[Types/double|double]]|0.995|optional=true}}
Value between 0 and 1, with 0 being no movement.


=== end_scale ===
{{Prototype property|glow_fade_away_duration|[[Types/uint32|uint32]]|The value of <code>fade_away_duration</code>|optional=true}}
'''Type''': [[Types/double]]


'''Default''': 1.0
{{Prototype property|glow_animation|[[Types/Animation|Animation]]|optional=true}}


=== color ===
== Mandatory values ==
'''Type''': [[Types/Color]]
Smoke must have a collision box size of zero.
 
'''Default''': {r=0.375, g=0.375, b=0.375, a=0.375}
 
=== affected_by_wind ===
'''Type''': [[Types/bool]]
 
'''Default''': true
 
Smoke always moves randomly unless <code>movement_slow_down_factor</code> is 1 for [[Prototype/SimpleSmoke]] or 0 for [[Prototype/SmokeWithTrigger]]. If <code>affected_by_wind</code> is true, the smoke will also be moved by wind.
 
=== show_when_smoke_off ===
'''Type''': [[Types/bool]]
 
'''Default''': false
 
=== render_layer ===
'''Type''': [[Types/RenderLayer]]
 
'''Default''': "smoke"
 
=== movement_slow_down_factor ===
'''Type''': [[Types/double]]
 
'''Default''': 0.995
 
Value between 0 and 1, with 1 being no movement for [[Prototype/SimpleSmoke]] and 0 being no movement for [[Prototype/SmokeWithTrigger]].
 
=== glow_fade_away_duration ===
'''Type''': [[Types/uint32]]
 
'''Default''': The value of <code>fade_away_duration</code>
 
=== glow_animation ===
'''Type''': [[Types/Animation]]

Latest revision as of 12:44, 16 March 2020

Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/Smoke


Abstract entity that has an animation.


Prototype/Smoke — abstract
animation::Animation
affected_by_wind::bool (optional)
color::Color (optional)
cyclic::bool (optional)
duration::uint32 (optional)
end_scale::double (optional)
fade_away_duration::uint32 (optional)
fade_in_duration::uint32 (optional)
glow_animation::Animation (optional)
glow_fade_away_duration::uint32 (optional)
movement_slow_down_factor::double (optional)
render_layer::RenderLayer (optional)
show_when_smoke_off::bool (optional)
spread_duration::uint32 (optional)
start_scale::double (optional)
Inherited from Prototype/Entity
icons, icon, icon_size (IconSpecification)::IconSpecification
additional_pastable_entities::table of string (optional)
alert_icon_scale::float (optional)
alert_icon_shift::vector (optional)
allow_copy_paste::bool (optional)
autoplace::AutoplaceSpecification (optional)
build_base_evolution_requirement::double (optional)
build_grid_size::uint8 (optional)
build_sound::Sound (optional)
close_sound::Sound (optional)
collision_box::BoundingBox (optional)
collision_mask::CollisionMask (optional)
created_effect::Trigger (optional)
created_smoke::CreateTrivialSmokeEffectItem (optional)
drawing_box::BoundingBox (optional)
emissions_per_second::double (optional)
enemy_map_color::Color (optional)
fast_replaceable_group::string (optional)
flags::EntityPrototypeFlags (optional)
friendly_map_color::Color (optional)
hit_visualization_box::BoundingBox (optional)
map_color::Color (optional)
map_generator_bounding_box::BoundingBox (optional)
minable::MinableProperties (optional)
mined_sound::Sound (optional)
mining_sound::Sound (optional)
next_upgrade::string (optional)
open_sound::Sound (optional)
placeable_by::ItemToPlace or table of ItemToPlace (optional)
protected_from_tile_building::bool (optional)
radius_visualisation_specification::RadiusVisualisationSpecification (optional)
remains_when_mined::string or table of string (optional)
remove_decoratives::string (optional)
rotated_sound::Sound (optional)
selectable_in_game::bool (optional)
selection_box::BoundingBox (optional)
selection_priority::uint8 (optional)
shooting_cursor_size::double (optional)
sticker_box::BoundingBox (optional)
subgroup::string (optional)
tile_height::uint32 (optional)
tile_width::uint32 (optional)
trigger_target_mask::TriggerTargetMask (optional)
vehicle_impact_sound::Sound (optional)
water_reflection::WaterReflectionDefinition (optional)
working_sound::WorkingSound (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Extensions

Mandatory properties

This prototype inherits all the properties from Prototype/Entity.

animation

Type: Animation

Optional properties

cyclic

Type: bool
Default: false

duration

Type: uint32
Default: 0
May not be 0 if cyclic is true.

spread_duration

Type: uint32
Default: 0

fade_away_duration

Type: uint32
Default: 0
fade_in_duration + fade_away_duration must be <= duration.

fade_in_duration

Type: uint32
Default: 0
fade_in_duration + fade_away_duration must be <= duration.

start_scale

Type: double
Default: 1.0

end_scale

Type: double
Default: 1.0

color

Type: Color
Default: {r=0.375, g=0.375, b=0.375, a=0.375}

affected_by_wind

Type: bool
Default: true
Smoke always moves randomly unless movement_slow_down_factor is 0. If affected_by_wind is true, the smoke will also be moved by wind.

show_when_smoke_off

Type: bool
Default: false

render_layer

Type: RenderLayer
Default: "smoke"

movement_slow_down_factor

Type: double
Default: 0.995
Value between 0 and 1, with 0 being no movement.

glow_fade_away_duration

Type: uint32
Default: The value of fade_away_duration

glow_animation

Type: Animation

Mandatory values

Smoke must have a collision box size of zero.