Prototype/Smoke: Difference between revisions
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== | {{Prototype parent|Prototype/Entity}} | ||
Abstract entity that has an animation. | |||
{{Prototype TOC|''abstract''}} | |||
== Extensions == | |||
* [[Prototype/SimpleSmoke]] '''smoke''' (deprecated) | |||
* [[Prototype/SmokeWithTrigger]] '''smoke-with-trigger''' | |||
== Mandatory properties == | == Mandatory properties == | ||
This prototype inherits all the properties from [[Prototype/Entity]]. | This prototype inherits all the properties from [[Prototype/Entity]]. | ||
{{Prototype property|animation|[[Types/Animation|Animation]]}} | |||
== Optional properties == | == Optional properties == | ||
{{Prototype property|cyclic|[[Types/bool|bool]]|false|optional=true}} | |||
{{Prototype property|duration|[[Types/uint32|uint32]]|0|optional=true}} | |||
May not be 0 if cyclic is true. | |||
{{Prototype property|spread_duration|[[Types/uint32|uint32]]|0|optional=true}} | |||
{{Prototype property|fade_away_duration|[[Types/uint32|uint32]]|0|optional=true}} | |||
<code>fade_in_duration</code> + <code>fade_away_duration</code> must be <= <code>duration</code>. | |||
{{Prototype property|fade_in_duration|[[Types/uint32|uint32]]|0|optional=true}} | |||
<code>fade_in_duration</code> + <code>fade_away_duration</code> must be <= <code>duration</code>. | |||
{{Prototype property|start_scale|[[Types/double|double]]|1.0|optional=true}} | |||
{{Prototype property|end_scale|[[Types/double|double]]|1.0|optional=true}} | |||
{{Prototype property|color|[[Types/Color|Color]]|<nowiki>{r=0.375, g=0.375, b=0.375, a=0.375}</nowiki>|optional=true}} | |||
{{Prototype property|affected_by_wind|[[Types/bool|bool]]|true|optional=true}} | |||
Smoke always moves randomly unless <code>movement_slow_down_factor</code> is 0. If <code>affected_by_wind</code> is true, the smoke will also be moved by wind. | |||
{{Prototype property|show_when_smoke_off|[[Types/bool|bool]]|false|optional=true}} | |||
{{Prototype property|render_layer|[[Types/RenderLayer|RenderLayer]]|"smoke"|optional=true}} | |||
{{Prototype property|movement_slow_down_factor|[[Types/double|double]]|0.995|optional=true}} | |||
Value between 0 and 1, with 0 being no movement. | |||
{{Prototype property|glow_fade_away_duration|[[Types/uint32|uint32]]|The value of <code>fade_away_duration</code>|optional=true}} | |||
{{Prototype property|glow_animation|[[Types/Animation|Animation]]|optional=true}} | |||
== | == Mandatory values == | ||
Smoke must have a collision box size of zero. |
Latest revision as of 12:44, 16 March 2020
Prototype definitions » PrototypeBase » Prototype/Entity » Prototype/Smoke
Abstract entity that has an animation.
Extensions
- Prototype/SimpleSmoke smoke (deprecated)
- Prototype/SmokeWithTrigger smoke-with-trigger
Mandatory properties
This prototype inherits all the properties from Prototype/Entity.
animation
Type: Animation
Optional properties
cyclic
Type: bool
Default: false
duration
Type: uint32
Default: 0
May not be 0 if cyclic is true.
spread_duration
Type: uint32
Default: 0
fade_away_duration
Type: uint32
Default: 0
fade_in_duration
+ fade_away_duration
must be <= duration
.
fade_in_duration
Type: uint32
Default: 0
fade_in_duration
+ fade_away_duration
must be <= duration
.
start_scale
Type: double
Default: 1.0
end_scale
Type: double
Default: 1.0
color
Type: Color
Default: {r=0.375, g=0.375, b=0.375, a=0.375}
affected_by_wind
Type: bool
Default: true
Smoke always moves randomly unless movement_slow_down_factor
is 0. If affected_by_wind
is true, the smoke will also be moved by wind.
show_when_smoke_off
Type: bool
Default: false
render_layer
Type: RenderLayer
Default: "smoke"
movement_slow_down_factor
Type: double
Default: 0.995
Value between 0 and 1, with 0 being no movement.
glow_fade_away_duration
Type: uint32
Default: The value of fade_away_duration
glow_animation
Type: Animation
Mandatory values
Smoke must have a collision box size of zero.