User:Arphox/Team production: Difference between revisions
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When the Play button is pressed, the game starts immediately. | When the Play button is pressed, the game starts immediately. | ||
== Preparation == | == Preparation phase == | ||
[[File:Team_production_preparation.png|thumb|right|Preparation phase]] | [[File:Team_production_preparation.png|thumb|right|Preparation phase]] | ||
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. When the initial timer is up, the first round starts. | Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the <code>Join spectators</code> button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps. | ||
When the initial timer is up, the first round starts. | |||
== Rounds == | == Rounds == | ||
Line 21: | Line 23: | ||
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task. | Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task. | ||
After the last round, | After the last round, another "5 round batch" begins, so the scenario will basically never end. | ||
== Tasks == | == Tasks == | ||
A task can be either production or research (<span style="color:#ffff00">NOTE: I | [[File:Team_production_task_example_1.png|thumb|200px|right|A possible task of Round 1]] | ||
A task can be either production or research (<span style="color:#ffff00">NOTE: I haven't met the latter yet; do they really exist?</span>) and can vary in requested amount and complexity. Production tasks can be completed by getting the required items into one of the '''Red chest'''s in one of the technical areas. | |||
== | == Maps == | ||
[[File: | [[File:Team_production_grassy_map_bottom_technical_area.png|thumb|300px|right|Bottom technical area of the grassy map, with [[Plastic bar]] income]] | ||
There are two kinds of map for this scenario: the smaller '''grassy''' and the bigger '''desert'''. | |||
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert). | |||
Both maps contain the followings: | |||
* Two "technical" areas (one on top/middle and one on bottom/middle) those: | |||
* Two "technical" | |||
** are used to complete production-based tasks | ** are used to complete production-based tasks | ||
** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) | ** provide unobtainable ingredients for some tasks (e.g. [[Plastic bar]] for [[Stack inserter]]) since maps do not contain any minable [[Oil]] or [[Uranium ore|Uranium]] | ||
** provide unlimited [[Electric system|electricity]] | ** provide unlimited [[Electric system|electricity]] | ||
* | * some [[Fish]] | ||
=== Comparison of maps === | |||
<gallery heights=500px widths=500px> | |||
File:Team_production_map_grassy.png|Grassy map | |||
File:Team_production_map_desert.png|Desert map | |||
</gallery> | |||
{| class="wikitable" | |||
! | |||
! Grassy map | |||
! Desert map | |||
|- align="center" | |||
| align="left" | Size || 90x90 || 110x110 | |||
|- align="center" | |||
| align="left" | {{imagelink|Coal}} || 284k || 1.0M + 76k + 24k<br/>''(Total: 1.1M)'' | |||
|- align="center" | |||
| align="left" | {{imagelink|Iron ore}} || 1.0M || 380k + 259k + 221k<br/>''(Total: 860k)'' | |||
|- align="center" | |||
| align="left" | {{imagelink|Copper ore}} || 363k || 1.1M + 217k<br/>''(Total: 1317k)'' | |||
|- align="center" | |||
| align="left" | {{imagelink|Stone}} || 251k || 139k | |||
|- align="center" | |||
| align="left" | {{imagelink|Wood}} from [[Tree]]s<br/>(if chopped) || 788 || 34 | |||
|- align="center" | |||
| align="left" | {{imagelink|Big rock}} || 0 || 2 | |||
|- align="center" | |||
| align="left" | {{imagelink|Water}} || Enough for<br/>1 [[Offshore pump]] || Enough for<br/>~21 [[Offshore pump]]s | |||
|- align="center" | |||
| align="left" | {{imagelink|Crude oil}} || colspan="2" | None | |||
|- align="center" | |||
| align="left" | {{imagelink|Uranium ore}} || colspan="2" | None | |||
|} | |||
The grassy map also have some decorations: | |||
* 3 [[Small shipwreck]]s right to the bottom technical area | |||
* 1 empty [[Large shipwreck]] with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense) | |||
Maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. <span style="color:#ffff00">Can you do anything on the other map?</span> |
Latest revision as of 18:26, 24 February 2020
Team production is an official Scenario mode where teams compete on randomised tasks including item production or research. The scenario can be played either in single player or Multiplayer mode.
Creation
The scenario can be found at the new game creation screen (to reach it, navigate Main menu / Single player / New game
or Main menu / Multiplayer / Host new game
).
When the Play button is pressed, the game starts immediately.
Preparation phase
Once the scenario is started, there is a 60 second countdown while other participants may join the game (in multiplayer). Anyone can be only spectator by clicking the Join spectators
button at the top left corner of the screen. While the preparation phase lasts, there are no players and maps.
When the initial timer is up, the first round starts.
Rounds
There are a total of 5 rounds, and each round is usually more complex than the previous one. (Is this correct?)
In each round, all participants:
- get a reset map,
- have to complete a randomly selected task (all participants have the same task),
- receive a starter pack of items (in their inventory) and may get an Armor with equipments (e.g. Personal roboport).
Participants are competing to be the first to finish the current task, since the amount of points received at the end of a round depends on the required time to finish the task.
After the last round, another "5 round batch" begins, so the scenario will basically never end.
Tasks
A task can be either production or research (NOTE: I haven't met the latter yet; do they really exist?) and can vary in requested amount and complexity. Production tasks can be completed by getting the required items into one of the Red chests in one of the technical areas.
Maps
There are two kinds of map for this scenario: the smaller grassy and the bigger desert.
At the beginning of each round the type of the current map is decided by the game, then each players gets a copy of the selected map (grassy or desert). Both maps contain the followings:
- Two "technical" areas (one on top/middle and one on bottom/middle) those:
- are used to complete production-based tasks
- provide unobtainable ingredients for some tasks (e.g. Plastic bar for Stack inserter) since maps do not contain any minable Oil or Uranium
- provide unlimited electricity
- some Fish
Comparison of maps
Grassy map | Desert map | |
---|---|---|
Size | 90x90 | 110x110 |
Coal | 284k | 1.0M + 76k + 24k (Total: 1.1M) |
Iron ore | 1.0M | 380k + 259k + 221k (Total: 860k) |
Copper ore | 363k | 1.1M + 217k (Total: 1317k) |
Stone | 251k | 139k |
Wood from Trees (if chopped) |
788 | 34 |
Big rock | 0 | 2 |
Water | Enough for 1 Offshore pump |
Enough for ~21 Offshore pumps |
Crude oil | None | |
Uranium ore | None |
The grassy map also have some decorations:
- 3 Small shipwrecks right to the bottom technical area
- 1 empty Large shipwreck with 3 slots at the top right corner (these can be used as storage but doing so does not make much sense)
Maps of players are next to each other with an empty (impenetrable) hole of 6 tiles. Can you do anything on the other map?