Power armor MK2: Difference between revisions
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== History == | == History == | ||
{{history|0.17.0| | |||
* Recipe changed from 5x level 3 to 25x level 2 modules (to avoid requiring Production science pack) and added electric engine units.}} | |||
{{history|0.13.0| | {{history|0.13.0| | ||
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{{history|0.1.0| | {{history|0.1.0| | ||
* Introduced}} | * Introduced}} | ||
== See also == | == See also == |
Revision as of 02:29, 16 September 2019
Power armor MK2 |
Recipe |
|
+ + + + + → | |
Total raw |
|
+ + + + + + |
Recipe |
|
+ + + + + → | |
Total raw |
|
+ + + + + + |
Resistances |
Acid: 0/70% |
Inventory size bonus |
30 |
Equipment grid size |
10×10 |
Stack size |
1 |
Durability |
Infinite |
Prototype type |
|
Internal name |
power-armor-mk2 |
Accepted equipment |
|
Required technologies |
|
Produced by |
|
Power armor MK2 is the ultimate in personal protection and customization. Sporting exceptional resistances, a near immunity to small threats and a monolithic 10×10 equipment grid, it can be custom tailored to a wide variety of support, personal conveyance or devastating combat configurations. Access the equipment grid by right-clicking on the armor.
History
- 0.17.0:
- Recipe changed from 5x level 3 to 25x level 2 modules (to avoid requiring Production science pack) and added electric engine units.
- 0.13.0:
- Armors have inventory size bonuses.
- Can be swapped with other power armors.
- 0.12.0:
- Power armors now generate and consume 100 times more power.
- 0.11.12:
- Changed recipe of power armor
- 0.1.0:
- Introduced