Prototype/KillAchievement: Difference between revisions

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==Basics==
{{Prototype parent|Prototype/Achievement}}
This Prototype Definition is used for receiving an achievement, when the player destroys a certain amount of an entity, with a specific damage type. This is an extension of [[Prototype/Achievement]]
This prototype definition is used for receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type.  
==Properties==
===type_to_kill===
'''Type''': [[Types/string]]


This defines what needs to be destroyed, in order to receive the achievement.
{{Prototype TOC|kill-achievement}}


  type_to_kill = "fast-inserter",
== Optional properties ==


===damage_type===
{{Prototype property|to_kill|[[Types/string|string]]|""|optional=true}}
'''Type''': [[Types/string]]
This defines which entity (by name) needs to be destroyed in order to receive the achievement.


{{Prototype property|type_to_kill|[[Types/string|string]]|optional=true}}
This defines what entity type needs to be destroyed in order to receive the achievement.
  type_to_kill = "inserter",
{{Prototype property|damage_type|[[Types/string|string]]|""|optional=true}}
This defines how the player needs to destroy the specific entity.
This defines how the player needs to destroy the specific entity.


   damage_type = "impact",
   damage_type = "impact",
===amount===
'''Type''': [[Types/unsigned]]


{{Prototype property|amount|[[Types/uint32|uint32]]|1|optional=true}}
This is the amount of entity of the specified type the player needs to destroy to receive the achievement.
This is the amount of entity of the specified type the player needs to destroy to receive the achievement.


   amount = 100,
   amount = 100,
===in_vehicle===
'''Types''': [[Types/bool]]


{{Prototype property|in_vehicle|[[Types/bool|bool]]|false|optional=true}}
This defines if the player needs to be in a vehicle.  
This defines if the player needs to be in a vehicle.  


   in_vehicle = true,
   in_vehicle = true,
===personally===
'''Types''': [[Types/bool]]


{{Prototype property|personally|[[Types/bool|bool]]|false|optional=true}}
This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.
This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.


   personally = true,
   personally = true,

Latest revision as of 16:39, 26 July 2019

Prototype definitions » PrototypeBase » Prototype/Achievement » Prototype/KillAchievement


This prototype definition is used for receiving an achievement when the player destroys a certain amount of an entity, with a specific damage type.


Prototype/KillAchievement — kill-achievement
amount::uint32 (optional)
damage_type::string (optional)
in_vehicle::bool (optional)
personally::bool (optional)
to_kill::string (optional)
type_to_kill::string (optional)
Inherited from Prototype/Achievement
icons, icon, icon_size (IconSpecification)::IconSpecification
allowed_without_fight::bool (optional)
hidden::bool (optional)
steam_stats_name::string (optional)
Inherited from PrototypeBase
name::string
type::string
localised_description::LocalisedString (optional)
localised_name::LocalisedString (optional)
order::Order (optional)

Optional properties

to_kill

Type: string
Default: ""
This defines which entity (by name) needs to be destroyed in order to receive the achievement.

type_to_kill

Type: string
This defines what entity type needs to be destroyed in order to receive the achievement.

 type_to_kill = "inserter",

damage_type

Type: string
Default: ""
This defines how the player needs to destroy the specific entity.

 damage_type = "impact",

amount

Type: uint32
Default: 1
This is the amount of entity of the specified type the player needs to destroy to receive the achievement.

 amount = 100,

in_vehicle

Type: bool
Default: false
This defines if the player needs to be in a vehicle.

 in_vehicle = true,

personally

Type: bool
Default: false
This defines to make sure you are the one driving, for instance, in a tank rather than an automated train.

 personally = true,