Prototype/GroupAttackAchievement: Difference between revisions
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{{Prototype parent|Prototype/Achievement}} | |||
This prototype definition is used for receiving an achievement when the player gets attacked due to pollution. | This prototype definition is used for receiving an achievement when the player gets attacked due to pollution. | ||
{{Prototype TOC|group-attack-achievement}} | |||
== Optional properties == | == Optional properties == | ||
{{Prototype property|amount|[[Types/uint32|uint32]]|1|optional=true}} | |||
This will trigger the achievement, if the player receives this amount of attacks. '''Note''': The default achievement "it stinks and they dont like it" uses the amount of 1. (As in getting attacked once.) | This will trigger the achievement, if the player receives this amount of attacks. '''Note''': The default achievement "it stinks and they dont like it" uses the amount of 1. (As in getting attacked once.) | ||
amount = 10, | amount = 10, |
Latest revision as of 16:30, 26 July 2019
Prototype definitions » PrototypeBase » Prototype/Achievement » Prototype/GroupAttackAchievement
This prototype definition is used for receiving an achievement when the player gets attacked due to pollution.
Prototype/GroupAttackAchievement — group-attack-achievement | ||
amount | :: | uint32 (optional) |
Inherited from Prototype/Achievement | ||
icons, icon, icon_size (IconSpecification) | :: | IconSpecification |
allowed_without_fight | :: | bool (optional) |
hidden | :: | bool (optional) |
steam_stats_name | :: | string (optional) |
Inherited from PrototypeBase | ||
name | :: | string |
type | :: | string |
localised_description | :: | LocalisedString (optional) |
localised_name | :: | LocalisedString (optional) |
order | :: | Order (optional) |
Optional properties
amount
Type: uint32
Default: 1
This will trigger the achievement, if the player receives this amount of attacks. Note: The default achievement "it stinks and they dont like it" uses the amount of 1. (As in getting attacked once.)
amount = 10,