Prototype/FinishTheGameAchievement: Difference between revisions
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{{Prototype parent|Prototype/Achievement}} | |||
This prototype definition is used for receiving an achievement when the player finishes the game. | This prototype definition is used for receiving an achievement when the player finishes the game. | ||
{{Prototype TOC|finish-the-game-achievement}} | |||
== Optional properties == | == Optional properties == | ||
{{Prototype property|until_second|[[Types/uint32|uint32]]|0 (Infinite time)|optional=true}} | |||
This lets the game know how long into a game, before you can no longer complete the achievement. | This lets the game know how long into a game, before you can no longer complete the achievement. |
Latest revision as of 16:29, 26 July 2019
Prototype definitions » PrototypeBase » Prototype/Achievement » Prototype/FinishTheGameAchievement
This prototype definition is used for receiving an achievement when the player finishes the game.
Prototype/FinishTheGameAchievement — finish-the-game-achievement | ||
until_second | :: | uint32 (optional) |
Inherited from Prototype/Achievement | ||
icons, icon, icon_size (IconSpecification) | :: | IconSpecification |
allowed_without_fight | :: | bool (optional) |
hidden | :: | bool (optional) |
steam_stats_name | :: | string (optional) |
Inherited from PrototypeBase | ||
name | :: | string |
type | :: | string |
localised_description | :: | LocalisedString (optional) |
localised_name | :: | LocalisedString (optional) |
order | :: | Order (optional) |
Optional properties
until_second
Type: uint32
Default: 0 (Infinite time)
This lets the game know how long into a game, before you can no longer complete the achievement.