Prototype/AutoplaceControl: Difference between revisions
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(→Mandatory properties: desc) |
(Changed links going to the redirect Prototype to go to PrototypeBase.) |
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== Mandatory properties == | == Mandatory properties == | ||
Inherits all properties from [[ | Inherits all properties from [[PrototypeBase]]. | ||
=== category === | === category === | ||
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== Differing defaults == | == Differing defaults == | ||
=== order === | === order === | ||
:''See [[ | :''See [[PrototypeBase#order]]'' | ||
'''Default''': "" | '''Default''': "" | ||
Controls are sorted in the map creation GUI according to this property. | Controls are sorted in the map creation GUI according to this property. |
Revision as of 12:00, 16 July 2019
Basics
Prototype type: autoplace-control
A setting in the map creation GUI. Used by the autoplace system.
Mandatory properties
Inherits all properties from PrototypeBase.
category
Type: Types/string
Either "resource", "terrain" or "enemy". Controls in what tab the autoplace is shown in the map generator GUI.
Optional properties
richness
Type: Types/bool
Default: false
Sets whether this control's richness can be set by the player or not.
If your autoplace control is used to generate ores, you probably want this to be true.
Differing defaults
order
Default: ""
Controls are sorted in the map creation GUI according to this property.