Prototype/Accumulator: Difference between revisions
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icon_size = 32, | icon_size = 32, | ||
flags = {"placeable-neutral", "player-creation"}, | flags = {"placeable-neutral", "player-creation"}, | ||
minable = { | minable = {mining_time = 0.1, result = "accumulator"}, | ||
max_health = 150, | max_health = 150, | ||
corpse = " | corpse = "accumulator-remnants", | ||
collision_box = {{-0.9, -0.9}, {0.9, 0.9}}, | collision_box = {{-0.9, -0.9}, {0.9, 0.9}}, | ||
selection_box = {{-1, -1}, {1, 1}}, | selection_box = {{-1, -1}, {1, 1}}, | ||
Line 89: | Line 89: | ||
type = "electric", | type = "electric", | ||
buffer_capacity = "5MJ", | buffer_capacity = "5MJ", | ||
usage_priority = " | usage_priority = "tertiary", | ||
input_flow_limit = "300kW", | input_flow_limit = "300kW", | ||
output_flow_limit = "300kW" | output_flow_limit = "300kW" | ||
}, | }, | ||
picture = | picture = accumulator_picture(), | ||
charge_animation = accumulator_charge(), | |||
charge_animation = | |||
charge_cooldown = 30, | charge_cooldown = 30, | ||
charge_light = {intensity = 0.3, size = 7, color = {r = 1.0, g = 1.0, b = 1.0}}, | charge_light = {intensity = 0.3, size = 7, color = {r = 1.0, g = 1.0, b = 1.0}}, | ||
discharge_animation = | discharge_animation = accumulator_discharge(), | ||
discharge_cooldown = 60, | discharge_cooldown = 60, | ||
discharge_light = {intensity = 0.7, size = 7, color = {r = 1.0, g = 1.0, b = 1.0}}, | discharge_light = {intensity = 0.7, size = 7, color = {r = 1.0, g = 1.0, b = 1.0}}, |
Revision as of 06:32, 1 June 2019
Basics
Prototype type: accumulator
Entity with energy source with specialised animation for charging/decharging. Extends the Prototype/EntityWithHealth
Usage in base
Mandatory properties
This prototype inherits all the properties from Prototype/EntityWithHealth.
energy_source
Type: Types/EnergySource
The capacity of the energy source buffer specifies the capacity of the accumulator. Must be an electric energy source.
picture
Type: Types/Sprite
charge_cooldown
Type: Types/uint16
Count of ticks to preserve the animation even when the charging ends.\n\nUsed to prevent rapid blinking of the accumulator with unstable need to use it.
discharge_cooldown
Type: Types/uint16
How long (in ticks) the animation will last after discharge has been initialized.
Optional properties
charge_animation
Type: Types/Animation
charge_light
Type: Types/LightDefinition
discharge_animation
Type: Types/Animation
discharge_light
Type: Types/LightDefinition
circuit_wire_connection_point
Type: Types/WireConnectionPoint
Defines how wires visually connect to this accumulator.
circuit_wire_max_distance
Type: Types/double
Default: 0
The maximum circuit wire distance for this entity.
draw_copper_wires
Type: Types/bool
Default: true
draw_circuit_wires
Type: Types/bool
Default: true
circuit_connector_sprites
Type: Types/CircuitConnectorSprites
The pictures displayed for circuit connections to this accumulator.
default_output_signal
Type: Types/SignalIDConnector
The name of the signal that is the default for when an accumulator is connected to the circuit network.
Example
{
type = "accumulator",
name = "accumulator",
icon = "__base__/graphics/icons/accumulator.png",
icon_size = 32,
flags = {"placeable-neutral", "player-creation"},
minable = {mining_time = 0.1, result = "accumulator"},
max_health = 150,
corpse = "accumulator-remnants",
collision_box = {{-0.9, -0.9}, {0.9, 0.9}},
selection_box = {{-1, -1}, {1, 1}},
drawing_box = {{-1, -1.5}, {1, 1}},
energy_source =
{
type = "electric",
buffer_capacity = "5MJ",
usage_priority = "tertiary",
input_flow_limit = "300kW",
output_flow_limit = "300kW"
},
picture = accumulator_picture(),
charge_animation = accumulator_charge(),
charge_cooldown = 30,
charge_light = {intensity = 0.3, size = 7, color = {r = 1.0, g = 1.0, b = 1.0}},
discharge_animation = accumulator_discharge(),
discharge_cooldown = 60,
discharge_light = {intensity = 0.7, size = 7, color = {r = 1.0, g = 1.0, b = 1.0}},
vehicle_impact_sound = { filename = "__base__/sound/car-metal-impact.ogg", volume = 0.65 },
working_sound =
{
sound =
{
filename = "__base__/sound/accumulator-working.ogg",
volume = 1
},
idle_sound =
{
filename = "__base__/sound/accumulator-idle.ogg",
volume = 0.4
},
max_sounds_per_type = 5
},
circuit_wire_connection_point = circuit_connector_definitions["accumulator"].points,
circuit_connector_sprites = circuit_connector_definitions["accumulator"].sprites,
circuit_wire_max_distance = default_circuit_wire_max_distance,
default_output_signal = {type = "virtual", name = "signal-A"}
}