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There are a few different types of campaigns in Factorio. These types include:
There are a few different types of campaigns in Factorio. These types include:


=== First steps ===
=== Introduction ===
[[File:Shipwreck_all.png|thumb|The player standing among the shipwreck pieces in the "First steps" campaign.]]


:''You have just landed on the surface of an unknown planet. There is no one to help you. You need to learn how to craft your first tools and set up simple machines to ease your work. But beware, you are not alone...''
:''After crash landing on this alien world you will need to explore the area, harvest local resources and automate producing the items you need to survive.''


This campaign is included with the demo.
This campaign has only 1 level, called "Arrival". The Introduction is included with the demo.


* Level 1: The player spawns in a small world, next to a shipwreck that contains 8 [[iron plate]]s. The player is tasked with using them to craft an [[iron axe]], mining [[iron ore]] and [[stone]] to craft a [[stone furnace]] to smelt the iron ore to iron plates. The player needs to mine some [[tree]]s or some [[coal]] for fuel and later needs to craft a [[burner mining drill]] with the smelted iron ore. The level ends with the player wanting to explore their surroundings after automatically smelting some of the iron ore.
The Introduction explains basic concepts like mining, crafting automation, research and enemies. The player has to automate [[automation science pack]]s, build a radar and is then attack by [[enemies|biters]]. To escape the biters, the player moves to a new base location where they have to set up [[power production]], automate more products and fight off an increasing amount of enemies while researching some technologies. During this journey, the player is accompanied by a robot companion called "Compilatron" which gives some goals to the player and offers assistance in the from of placing some buildings to improve mining automation.
* Level 2: Basic combat is introduced, and small production targets are set in preparation for the journey.
* Level 3: A larger map with multiple resource patches, biter nests, and more technology is available. Power, assemblers, turrets, and inserters are all available. A shipwreck is discovered the surroundings are mapped by radar. The player then sets off for a survivor base they discovered, presumably that featured in a New Hope.


=== New hope===
=== Main campaign ===


:''You managed to locate the remains of a fallen ship. Now comes the hard part. In order to get started with any serious colonization of this planet you will need the data from the ship's computer. The computer will allow you to research more advanced technologies, as well as give you a better idea of the surrounding area. The bad news is that there seems to be a large alien base close to the shipwreck...''
There are plans to add a longer running campaign to the game. It is described as "guided freeplay" in [https://factorio.com/blog/post/fff-291 Friday Facts #291 - New Campaign].
 
This campaign was part of the beta. Level 1 involves the reclamation of an intermediate level base that has fallen to biter attacks.
 
==== Diffculty ====
 
The campaign difficulty affects the enemy attacks in level 3, and level 4. The harder the difficulty, the more often, earlier or stronger the attacks.
 
{| class="wikitable"
|-
! !! colspan="3" | Level 3 !! colspan="3" | Level 4
|-
! !! Easy !! Normal !! Hard !! Easy !! Normal !! Hard
|-
! Time between attacks
|| 50 seconds || 40 seconds || 30 seconds || 15 minutes || 10 minutes || 7.5 minutes
|-
! First attack at
|| 52 seconds || 41 seconds || 30 seconds || 20 minutes || 15 minutes || 10 minutes
|-
! Inital enemies per attack
| colspan="3" style="text-align:center;" | 3
| 10
| 15
| 20
|-
! Increase in enemies per attack
| colspan="3" style="text-align:center;" | 0.7
| 3
| 6
| 10
|-
! Inital evolution
| colspan="3" style="text-align:center;" | 0.45
| 0.05
| 0.15
| 0.25
|-
! Evolution increase per attack
| colspan="3" style="text-align:center;" | -
| 0.01
| 0.02
| 0.05
|-
! Maximum evolution
| colspan="3" style="text-align:center;" | 0.45
| colspan="3" style="text-align:center;" | 0.85
|}


=== Transport belt madness ===
=== Transport belt madness ===

Revision as of 12:22, 8 May 2019

The campaign gamemode is Factorio's equivalent of a story mode. Campaigns are pre-generated levels where the player must accomplish some preset task, such as scanning the surroundings, researching a certain technology, or providing a certain amount of resources into a chest. Upon completion, a game finish report is given, similar to freeplay, where kills and completion time are tallied. Completing the campaigns is not necessary to play freeplay.

Playing the campaign

The menu to enter a Campaign.

To play a campaign, select Play from the title screen, then Start campaign. Select a campaign, and level, if applicable.

The campaign will load, and instructions will be displayed to the player. Then, the player may complete the task. For an added challenge, attempt to complete the campaign as fast as possible.

Types of campaigns

There are a few different types of campaigns in Factorio. These types include:

Introduction

After crash landing on this alien world you will need to explore the area, harvest local resources and automate producing the items you need to survive.

This campaign has only 1 level, called "Arrival". The Introduction is included with the demo.

The Introduction explains basic concepts like mining, crafting automation, research and enemies. The player has to automate automation science packs, build a radar and is then attack by biters. To escape the biters, the player moves to a new base location where they have to set up power production, automate more products and fight off an increasing amount of enemies while researching some technologies. During this journey, the player is accompanied by a robot companion called "Compilatron" which gives some goals to the player and offers assistance in the from of placing some buildings to improve mining automation.

Main campaign

There are plans to add a longer running campaign to the game. It is described as "guided freeplay" in Friday Facts #291 - New Campaign.

Transport belt madness

So many chests and such a small island. Can you connect the chests without your head spinning?

Tight spot

Little space, limited resources and a fixed amount of time. Buy land and machines and sell your final product.

See also