Nightvision: Difference between revisions
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Nightvision is a kind of [[Equipment modules|Equipment module]]. It can be used by placing it in the grid that opens by right clicking the armor. | Nightvision is a kind of [[Equipment modules|Equipment module]]. It can be used by placing it in the grid that opens by right clicking the armor. |
Revision as of 20:43, 13 April 2019
Nightvision |
Recipe |
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Total raw |
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Recipe |
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Total raw |
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Stack size |
20 |
Dimensions |
2×2 |
Energy consumption |
10 kW (electric) |
Placed in |
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Energy capacity |
120 kJ (electric) |
Prototype type |
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Internal name |
night-vision-equipment |
Required technologies |
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Produced by |
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Nightvision is a kind of Equipment module. It can be used by placing it in the grid that opens by right clicking the armor.
Having nightvision in the armor during the night changes the standard vision at night to be brighter with a gray overlay that drains non-lit areas of color. Unlike other items such as exoskeletons or shields, equipping multiple night vision units has no effect. Nightvision turns off and requires no energy during the day time.
Nightvision require a suit energy supply to function. Unfortunately its complementary tech Portable solar panel does not provide energy at night, and the Nightvision's internal buffer of 120 kJ will quickly drain in a few seconds. Getting initial use out of Nightvision requires charging a modular battery to stay online over night.
History
- 0.11.17:
- Moved the night vision tint color into the night vision equipment prototype.
- 0.9.1:
- Show energy consumption in the tooltip.
- 0.9.0:
- Green color of night vision is less dense.
- 0.7.0:
- Introduced